Compara los precios de MagiCat en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kucing Rembes. Publicado por Toge Productions, Another Indie. Lanzado el 22/8/2017. Disponible en PC. Géneros: Action, Adventure, Indie.

A handcrafted 16-bit-style platformer where a magical cat tears through 63 levels and 7 worlds of boss-heavy retro action. Small game, big charm.

MagiCat is a side-scrolling platformer developed by Kucing Rembes, and it wears its 16-bit heart completely on its sleeve. You play as a small magical cat traversing 63 levels spread across 7 distinct worlds, each capped with its own boss encounter. That structure alone tells you exactly what kind of game this is: a lovingly assembled retro platformer that respects the genre's bones while wrapping them in pixel art that has genuine personality. This is not a cynical nostalgia grab. Someone sat down and drew these sprites, designed these levels, and thought carefully about how a world of 63 stages should feel as you move through it. The core gameplay loop is tight and readable. You run, jump, and fire magical projectiles at enemies across stages that grow more demanding as you push further into the world map. Each of the 7 worlds introduces new environmental hazards and enemy behaviors, so the game doesn't stagnate even if the fundamental mechanics stay consistent. The boss fights are a particular highlight. They're pattern-based in the classic sense, asking you to observe, adapt, and time your attacks rather than just brute-force your way through. Players who grew up with Super Mario World or Kirby's Adventure will clock the DNA immediately and feel at home within minutes. What makes MagiCat worth your time as an indie game specifically is the intentionality behind its scope. Kucing Rembes didn't try to make a 20-hour epic. This is a game that knows what it is, builds a clean arc from opening world to final boss, and ends before it outstays its welcome. The pixel art has a warmth to it that larger productions rarely achieve, partly because you can feel a single creator's aesthetic choices running consistently through every sprite, background, and UI element. The soundtrack reinforces that mood with chiptune-adjacent compositions that sit comfortably in the background without ever becoming intrusive. It's the kind of audio that you realize you've been humming twenty minutes after you stop playing. On the criticism side, MagiCat is not a game that pushes boundaries or subverts expectations. If you're looking for mechanical depth, build variety, or anything resembling a metroidvania loop, this won't satisfy that hunger. The difficulty curve is gentle enough that experienced platformer players might find the early worlds a little breezy, though the later stages and bosses do tighten up the challenge meaningfully. Collectibles exist across levels for those who want to squeeze more playtime out of the experience, but the game's core appeal is still its clean, forward-moving structure rather than exploration or replay. For the audience this is built for, those who want a competent, cheerful, handcrafted retro platformer that respects their time and delivers a satisfying beginning-to-end experience, MagiCat earns its Very Positive rating without needing to overexplain itself. With 689 Steam reviews sitting at 90% positive, the small but consistent community around it has already done the vetting. Sometimes a game about a magical cat jumping across 63 well-made levels is exactly the right thing. Kai, Scout Team

MagiCat

MagiCat

22 ago 2017Kucing RembesToge Productions, Another Indie
GamerScout opina

A handcrafted 16-bit-style platformer where a magical cat tears through 63 levels and 7 worlds of boss-heavy retro action. Small game, big charm.

PC
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €0.33

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Acerca de MagiCat

MagiCat is a side-scrolling platformer developed by Kucing Rembes, and it wears its 16-bit heart completely on its sleeve. You play as a small magical cat traversing 63 levels spread across 7 distinct worlds, each capped with its own boss encounter. That structure alone tells you exactly what kind of game this is: a lovingly assembled retro platformer that respects the genre's bones while wrapping them in pixel art that has genuine personality. This is not a cynical nostalgia grab. Someone sat down and drew these sprites, designed these levels, and thought carefully about how a world of 63 stages should feel as you move through it. The core gameplay loop is tight and readable. You run, jump, and fire magical projectiles at enemies across stages that grow more demanding as you push further into the world map. Each of the 7 worlds introduces new environmental hazards and enemy behaviors, so the game doesn't stagnate even if the fundamental mechanics stay consistent. The boss fights are a particular highlight. They're pattern-based in the classic sense, asking you to observe, adapt, and time your attacks rather than just brute-force your way through. Players who grew up with Super Mario World or Kirby's Adventure will clock the DNA immediately and feel at home within minutes. What makes MagiCat worth your time as an indie game specifically is the intentionality behind its scope. Kucing Rembes didn't try to make a 20-hour epic. This is a game that knows what it is, builds a clean arc from opening world to final boss, and ends before it outstays its welcome. The pixel art has a warmth to it that larger productions rarely achieve, partly because you can feel a single creator's aesthetic choices running consistently through every sprite, background, and UI element. The soundtrack reinforces that mood with chiptune-adjacent compositions that sit comfortably in the background without ever becoming intrusive. It's the kind of audio that you realize you've been humming twenty minutes after you stop playing. On the criticism side, MagiCat is not a game that pushes boundaries or subverts expectations. If you're looking for mechanical depth, build variety, or anything resembling a metroidvania loop, this won't satisfy that hunger. The difficulty curve is gentle enough that experienced platformer players might find the early worlds a little breezy, though the later stages and bosses do tighten up the challenge meaningfully. Collectibles exist across levels for those who want to squeeze more playtime out of the experience, but the game's core appeal is still its clean, forward-moving structure rather than exploration or replay. For the audience this is built for, those who want a competent, cheerful, handcrafted retro platformer that respects their time and delivers a satisfying beginning-to-end experience, MagiCat earns its Very Positive rating without needing to overexplain itself. With 689 Steam reviews sitting at 90% positive, the small but consistent community around it has already done the vetting. Sometimes a game about a magical cat jumping across 63 well-made levels is exactly the right thing.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamRetro PlatformerBoss Rush ElementsChiptune SoundtrackSingle DeveloperWorld Map StructureCollectiblesCute ProtagonistController Friendly

Requisitos del sistema

Mínimos

Processor
Dual Core 1.6 GHz
Memory
1 GB RAM
Graphics
512 MB display memory
DirectX
Version 9.0
Storage
200 MB available space

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Reseñas y valoraciones

Steam
90%(689)

Información del juego

Desarrolladora
Kucing Rembes
Distribuidora
Toge Productions, Another Indie
Fecha de lanzamiento
22 ago 2017

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¿En qué plataformas está disponible MagiCat?

MagiCat está disponible en PC.

¿Cuándo se lanzó MagiCat?

MagiCat se lanzó el 22 de agosto de 2017.

¿Quién desarrolló MagiCat?

MagiCat fue desarrollado por Kucing Rembes y publicado por Toge Productions, Another Indie.