Compara los precios de Magic Tavern en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cykyria. Publicado por Cykyria. Lanzado el 23/11/2016. Disponible en PC. Géneros: Casual, Indie.

An HTC Vive exclusive arcade gallery where you zap tavern crockery with spells against a timer. Honest fun for ten minutes, brutally thin beyond that.

I want to be the person who finds the hidden gem in a nearly review-less corner of Steam, and sometimes that search pays off. Magic Tavern, from solo developer Cykyria, is not that payoff. What it is, though, is a perfectly legible snapshot of the 2016 HTC Vive gold rush: a small, earnest, single-mechanic VR shooter that someone built to prove they could do it, shipped it, and moved on. Understanding that context is the only honest way to evaluate it in 2024. The loop is almost brutally simple. You stand or sit inside a fantasy tavern set, raise your Vive controller, and fire magic bolts at mugs and goblets that materialize in the air in front of you. Hourglasses occasionally appear and, if struck, extend your countdown timer. That is the complete mechanical vocabulary of the game. There are no enemy types beyond the crockery, no spell variations, no score multipliers worth strategizing around, no unlockable modes. The fantasy atmosphere is present in the set dressing, which has a certain low-lit warmth to it, though the Unreal Engine 4 visuals are firmly 2016-budget throughout. Who is this actually for? Genuinely, the most defensible use case is someone demoing the HTC Vive to a friend or family member who has never tried room-scale VR. The core gesture of pointing and firing reads instantly, the fantasy setting is unthreatening, and sessions are short enough to hand off the headset without anyone getting motion-sick or bored. As a piece of VR onboarding software dressed up as a game, it does that job adequately. As a game you would sit down to play for its own sake, it runs dry fast. There is no progression system, no leaderboard integration to speak of, no reason to return after the first handful of runs. The Steam community is thin, only around fifteen reviews in total, sitting at a modest mostly positive rating. Even the positive responses read more like "it works as advertised" than genuine enthusiasm. Cykyria went on to make other titles, and the craft visible in those later releases suggests the studio grew considerably past what Magic Tavern represents. This one feels like a proof of concept that escaped into the wild. If you own an HTC Vive specifically, which is itself the binding constraint here since the game is locked to that one headset and will not run on other SteamVR hardware, and you need a thirty-second explainer experience for newcomers, the low price of entry makes the math tolerable. For anyone else, VR arcades have moved so far forward since 2016 that spending time here feels like driving past a petrol station that closed eight years ago and wondering if it still sells fuel. Kai, Scout Team

Magic Tavern

Magic Tavern

23 nov 2016Cykyria
GamerScout opina

An HTC Vive exclusive arcade gallery where you zap tavern crockery with spells against a timer. Honest fun for ten minutes, brutally thin beyond that.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.71

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.7113 Jun 2026
Keyshops
€3.44€3.64€3.84€4.047 Jun12 Jun18 Jun23 Jun28 Jun
Tracking prices since 7 Jun 2026
Create alert

Capturas y multimedia

Acerca de Magic Tavern

I want to be the person who finds the hidden gem in a nearly review-less corner of Steam, and sometimes that search pays off. Magic Tavern, from solo developer Cykyria, is not that payoff. What it is, though, is a perfectly legible snapshot of the 2016 HTC Vive gold rush: a small, earnest, single-mechanic VR shooter that someone built to prove they could do it, shipped it, and moved on. Understanding that context is the only honest way to evaluate it in 2024. The loop is almost brutally simple. You stand or sit inside a fantasy tavern set, raise your Vive controller, and fire magic bolts at mugs and goblets that materialize in the air in front of you. Hourglasses occasionally appear and, if struck, extend your countdown timer. That is the complete mechanical vocabulary of the game. There are no enemy types beyond the crockery, no spell variations, no score multipliers worth strategizing around, no unlockable modes. The fantasy atmosphere is present in the set dressing, which has a certain low-lit warmth to it, though the Unreal Engine 4 visuals are firmly 2016-budget throughout. Who is this actually for? Genuinely, the most defensible use case is someone demoing the HTC Vive to a friend or family member who has never tried room-scale VR. The core gesture of pointing and firing reads instantly, the fantasy setting is unthreatening, and sessions are short enough to hand off the headset without anyone getting motion-sick or bored. As a piece of VR onboarding software dressed up as a game, it does that job adequately. As a game you would sit down to play for its own sake, it runs dry fast. There is no progression system, no leaderboard integration to speak of, no reason to return after the first handful of runs. The Steam community is thin, only around fifteen reviews in total, sitting at a modest mostly positive rating. Even the positive responses read more like "it works as advertised" than genuine enthusiasm. Cykyria went on to make other titles, and the craft visible in those later releases suggests the studio grew considerably past what Magic Tavern represents. This one feels like a proof of concept that escaped into the wild. If you own an HTC Vive specifically, which is itself the binding constraint here since the game is locked to that one headset and will not run on other SteamVR hardware, and you need a thirty-second explainer experience for newcomers, the low price of entry makes the math tolerable. For anyone else, VR arcades have moved so far forward since 2016 that spending time here feels like driving past a petrol station that closed eight years ago and wondering if it still sells fuel.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5VR ArcadeHTC Vive ExclusiveScore AttackTime TrialCasual ShooterFantasy SettingUnreal Engine 4VR Demo-Friendly

Requisitos del sistema

Mínimos

OS
Windows 10 64bit
Memory
8 GB RAM
Graphics
GTX970 or better
Processor
i5
VR Support
SteamVR. Standing Only

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Magic Tavern.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Cykyria
Distribuidora
Cykyria
Fecha de lanzamiento
23 nov 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Cykyria

Compra mejor: guías útiles

Preguntas frecuentes sobre Magic Tavern

¿Cuánto cuesta Magic Tavern?

El precio de Magic Tavern cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Magic Tavern más barato?

Compara los precios de Magic Tavern en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Magic Tavern?

Magic Tavern está disponible en PC.

¿Cuándo se lanzó Magic Tavern?

Magic Tavern se lanzó el 23 de noviembre de 2016.

¿Quién desarrolló Magic Tavern?

Magic Tavern fue desarrollado por Cykyria.