Compara los precios de Magibot en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Studio Baikin. Publicado por Plug In Digital. Lanzado el 18/12/2017. Disponible en PC, Mac, Linux. Géneros: Action, Adventure, Indie, Strategy.

Pre-plan before you move: Magibot asks you to think like a puzzle solver first and a platformer second, which is either refreshing or frustrating depending on your patience for planning over reflexes.

I have a weakness for games that force you to commit to a plan before the chaos starts, and Magibot scratches that itch in a way few budget indie titles bother to attempt. The core loop is a two-phase system: you place "magic blocks" across the level before you ever move your character Ilo, a small robot wizard on a mission to find terraforming beacons on a hostile alien planet. Only after those blocks are locked in do you actually run the route you have drawn. It is closer to a light puzzle game with platformer execution than either genre label alone suggests, and that distinction matters for setting expectations. The block placement is where all the real thinking happens. You have a limited supply of blocks per level, so every choice carries weight. Jump blocks clear vertical obstacles, speed boosts bridge wide horizontal gaps, offensive blocks remove enemies or debris, and powers like time-stop or phase-through-objects layer in later to keep combinations interesting. Nine powers total across more than 40 levels means the toolkit expands at a measured pace rather than front-loading everything at once. From a pure decision-design standpoint, that is a smart onboarding curve: each new power reframes levels you already understand, rewarding players who revisit earlier stages with fresh options. The tutorial is brief and functional, getting you into the planning phase quickly without drowning newcomers in text. Where Magibot struggles is consistency of execution. The English translation has documented rough patches, and community feedback flags achievement bugs, with some players completing the game fully and watching unlocks fail to fire. Neither issue is game-breaking, but for a short title where completionist runs are a natural replay hook, a broken achievement list is a real friction point. Steam user scores hover in the mixed-to-mostly-positive range across a very small sample, which makes it hard to call a consensus. The level design itself can swing between elegantly constrained puzzles and stages where the solution feels arbitrarily precise, demanding a specific block arrangement with almost no margin to discover it organically. Presentation carries more weight than the price tag implies. The hand-drawn, hand-animated art is genuinely polished, and the soundtrack shifts register smartly between reflective puzzle sections and more kinetic action stretches. Ilo as a character has quiet charm without overstaying its welcome narratively. The game is short enough that you will likely see credits in a single sitting or two, so treat it as a focused puzzle session rather than an extended campaign. For the strategy-adjacent crowd who wants something that rewards pre-planning without demanding hours of investment, Magibot is a reasonable low-risk pick. Go in knowing the English text is imperfect, achievements may misbehave, and the difficulty curve has occasional spikes that feel more arbitrary than designed. If those trade-offs land inside your tolerance, the two-phase planning mechanic is a genuinely interesting take on a genre that rarely asks you to think before you move. Diego, Scout Team

Magibot

Magibot

18 dic 2017Studio BaikinPlug In Digital
GamerScout opina

Pre-plan before you move: Magibot asks you to think like a puzzle solver first and a platformer second, which is either refreshing or frustrating depending on your patience for planning over reflexes.

PCMacLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.13

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.1323 Jun 2026
Keyshops
€0.09€0.24€0.38€0.5310 Jun15 Jun19 Jun24 Jun28 Jun
Tracking prices since 10 Jun 2026
Create alert

Capturas y multimedia

Acerca de Magibot

I have a weakness for games that force you to commit to a plan before the chaos starts, and Magibot scratches that itch in a way few budget indie titles bother to attempt. The core loop is a two-phase system: you place "magic blocks" across the level before you ever move your character Ilo, a small robot wizard on a mission to find terraforming beacons on a hostile alien planet. Only after those blocks are locked in do you actually run the route you have drawn. It is closer to a light puzzle game with platformer execution than either genre label alone suggests, and that distinction matters for setting expectations. The block placement is where all the real thinking happens. You have a limited supply of blocks per level, so every choice carries weight. Jump blocks clear vertical obstacles, speed boosts bridge wide horizontal gaps, offensive blocks remove enemies or debris, and powers like time-stop or phase-through-objects layer in later to keep combinations interesting. Nine powers total across more than 40 levels means the toolkit expands at a measured pace rather than front-loading everything at once. From a pure decision-design standpoint, that is a smart onboarding curve: each new power reframes levels you already understand, rewarding players who revisit earlier stages with fresh options. The tutorial is brief and functional, getting you into the planning phase quickly without drowning newcomers in text. Where Magibot struggles is consistency of execution. The English translation has documented rough patches, and community feedback flags achievement bugs, with some players completing the game fully and watching unlocks fail to fire. Neither issue is game-breaking, but for a short title where completionist runs are a natural replay hook, a broken achievement list is a real friction point. Steam user scores hover in the mixed-to-mostly-positive range across a very small sample, which makes it hard to call a consensus. The level design itself can swing between elegantly constrained puzzles and stages where the solution feels arbitrarily precise, demanding a specific block arrangement with almost no margin to discover it organically. Presentation carries more weight than the price tag implies. The hand-drawn, hand-animated art is genuinely polished, and the soundtrack shifts register smartly between reflective puzzle sections and more kinetic action stretches. Ilo as a character has quiet charm without overstaying its welcome narratively. The game is short enough that you will likely see credits in a single sitting or two, so treat it as a focused puzzle session rather than an extended campaign. For the strategy-adjacent crowd who wants something that rewards pre-planning without demanding hours of investment, Magibot is a reasonable low-risk pick. Go in knowing the English text is imperfect, achievements may misbehave, and the difficulty curve has occasional spikes that feel more arbitrary than designed. If those trade-offs land inside your tolerance, the two-phase planning mechanic is a genuinely interesting take on a genre that rarely asks you to think before you move.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Two-Phase GameplayPuzzle-PlatformerPre-PlanningLevel-BasedHand-Drawn ArtMagic PowersBlock PlacementShort CampaignSci-Fi Narrative

Requisitos del sistema

Mínimos

OS
Windows XP SP2+
Memory
2 GB RAM
DirectX
Version 9.0
Storage
400 MB available space
Graphics
Hardware Accelerated Graphics with dedicated memory
Processor
Dual Core 2GHz

Recomendados

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
400 MB available space
Graphics
Hardware Accelerated Graphics with dedicated memory
Processor
Dual Core 4GHz

Sigue explorando

Community Discussion

Be the first to comment on Magibot.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Studio Baikin
Distribuidora
Plug In Digital
Fecha de lanzamiento
18 dic 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Studio Baikin

Compra mejor: guías útiles

Preguntas frecuentes sobre Magibot

¿Cuánto cuesta Magibot?

El precio de Magibot cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Magibot más barato?

Compara los precios de Magibot en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Magibot?

Magibot está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Magibot?

Magibot se lanzó el 18 de diciembre de 2017.

¿Quién desarrolló Magibot?

Magibot fue desarrollado por Studio Baikin y publicado por Plug In Digital.