Compara los precios de Mad Bullets en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por isTom Games Kft.. Publicado por isTom Games Kft.. Lanzado el 10/6/2016. Disponible en PC. Géneros: Action, Casual, Indie.

A pocket-sized arcade rail shooter that channels House of the Dead energy through a cartoon Wild West, best played in short, frantic bursts with a mouse that actually wants to be a light gun.

I have a soft spot for games that know exactly what they are and commit to it completely, and Mad Bullets is one of those. It is a first-person on-rails shooter rooted squarely in the 1990s arcade tradition, the kind where your only job is to aim, click, reload, and not shoot the wrong person. isTom Games ported this over from mobile in 2016, and the PC version, played with a mouse, is genuinely the best way to experience it. The mouse acts like a natural stand-in for a light gun, and the moment-to-moment feel is snappy in a way that touchscreen and motion controls simply cannot replicate. The structure is straightforward: three Wild West locations, fifty levels built from randomised segments, and a cast that includes mean desperados, American ninjas, damsels in distress with padlocks on their chains, robot cowboys, savage vultures, and dumb chickens. That randomiser is doing real work here. Stages are assembled on the fly from pre-set chunks, so enemy spawn positions, item locations, and the level geometry itself shift between runs. It is a small trick but an effective one, and the community has noticed it - one Steam reviewer described the result as offering replay value beyond what the raw level count would suggest. The game also layers in roughly 200 missions, a gold-coin upgrade system covering things like magazine size and headshot score bonuses, and five play modes: Classic, Hardcore, Hyper, Time Attack, and the no-stakes Zen mode where nothing can hurt you for three minutes. The difficulty is worth discussing honestly. Three strikes and the session ends, and those strikes come from shooting civilians or hostages rather than the enemies. At a frantic pace, with damsels and padlocks appearing simultaneously with a dozen bandits, the margin for error feels thin in a way that leans toward chaos rather than pure skill. Some players have called it frustratingly luck-dependent in the later waves. Others find that exact chaos to be the whole appeal. Where you land on that question will largely determine how much you enjoy it past the first hour. On the presentation side, the cel-shaded cartoon visuals hold up fine for a game this small in scope, and the destructible environment props - crates, barrels, saloon signs - give each level a pleasant tactile quality. The dubstep-inflected soundtrack has divided opinions, but it pulses with the same frenetic energy as the shooting, and for short sessions it genuinely works. One complaint that surfaces in community threads is the absence of Steam cloud saves, meaning you have to back up your save file manually if you want to protect your progress. That is a real annoyance for a 2016 PC game and worth knowing before you sink time into the upgrade path. This is not a game with layers to unpack or a soundscape to sit with in the dark. It is bright, loud, intentionally ridiculous, and built to be played in the gaps between longer sessions. The "just one more run" quality is genuine, and for arcade genre fans who miss the light-gun cabinet experience, the mouse controls come closer to scratching that itch than almost anything else on PC at this price tier. Manage your expectations around content depth and save your progress manually, and it delivers exactly what it promises. Kai, Scout Team

Mad Bullets

Mad Bullets

10 jun 2016isTom Games Kft.
GamerScout opina

A pocket-sized arcade rail shooter that channels House of the Dead energy through a cartoon Wild West, best played in short, frantic bursts with a mouse that actually wants to be a light gun.

PC
Steam Deck VerifiedProtonDB Platinum
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€0.00
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Mínimo histórico: €10.99

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I have a soft spot for games that know exactly what they are and commit to it completely, and Mad Bullets is one of those. It is a first-person on-rails shooter rooted squarely in the 1990s arcade tradition, the kind where your only job is to aim, click, reload, and not shoot the wrong person. isTom Games ported this over from mobile in 2016, and the PC version, played with a mouse, is genuinely the best way to experience it. The mouse acts like a natural stand-in for a light gun, and the moment-to-moment feel is snappy in a way that touchscreen and motion controls simply cannot replicate. The structure is straightforward: three Wild West locations, fifty levels built from randomised segments, and a cast that includes mean desperados, American ninjas, damsels in distress with padlocks on their chains, robot cowboys, savage vultures, and dumb chickens. That randomiser is doing real work here. Stages are assembled on the fly from pre-set chunks, so enemy spawn positions, item locations, and the level geometry itself shift between runs. It is a small trick but an effective one, and the community has noticed it - one Steam reviewer described the result as offering replay value beyond what the raw level count would suggest. The game also layers in roughly 200 missions, a gold-coin upgrade system covering things like magazine size and headshot score bonuses, and five play modes: Classic, Hardcore, Hyper, Time Attack, and the no-stakes Zen mode where nothing can hurt you for three minutes. The difficulty is worth discussing honestly. Three strikes and the session ends, and those strikes come from shooting civilians or hostages rather than the enemies. At a frantic pace, with damsels and padlocks appearing simultaneously with a dozen bandits, the margin for error feels thin in a way that leans toward chaos rather than pure skill. Some players have called it frustratingly luck-dependent in the later waves. Others find that exact chaos to be the whole appeal. Where you land on that question will largely determine how much you enjoy it past the first hour. On the presentation side, the cel-shaded cartoon visuals hold up fine for a game this small in scope, and the destructible environment props - crates, barrels, saloon signs - give each level a pleasant tactile quality. The dubstep-inflected soundtrack has divided opinions, but it pulses with the same frenetic energy as the shooting, and for short sessions it genuinely works. One complaint that surfaces in community threads is the absence of Steam cloud saves, meaning you have to back up your save file manually if you want to protect your progress. That is a real annoyance for a 2016 PC game and worth knowing before you sink time into the upgrade path. This is not a game with layers to unpack or a soundscape to sit with in the dark. It is bright, loud, intentionally ridiculous, and built to be played in the gaps between longer sessions. The "just one more run" quality is genuine, and for arcade genre fans who miss the light-gun cabinet experience, the mouse controls come closer to scratching that itch than almost anything else on PC at this price tier. Manage your expectations around content depth and save your progress manually, and it delivers exactly what it promises.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:indieOn-Rails ShooterLight Gun StyleScore AttackRandomised LevelsArcade RevivalWild WestMouse AimShort Sessions

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
1024 MB RAM
Storage
200 MB available space
Graphics
OpenGL 2.0 compatible graphics
Processor
2.0 GHz Processor
Sound Card
OpenAL compatible sound card

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Información del juego

Desarrolladora
isTom Games Kft.
Distribuidora
isTom Games Kft.
Fecha de lanzamiento
10 jun 2016

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¿En qué plataformas está disponible Mad Bullets?

Mad Bullets está disponible en PC.

¿Cuándo se lanzó Mad Bullets?

Mad Bullets se lanzó el 10 de junio de 2016.

¿Quién desarrolló Mad Bullets?

Mad Bullets fue desarrollado por isTom Games Kft..