Compara los precios de Machinika: Atlas en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Littlefield Studio. Publicado por Dear Villagers. Lanzado el 17/9/2024. Disponible en PC. Géneros: Adventure, Casual, Indie.

A quiet, handcrafted sci-fi puzzler that trades The Room's intimacy for a full alien spaceship to explore, with results that are charming but slightly uneven.

My first hour aboard Atlas felt exactly like what I wanted more of after Machinika: Museum: hushed, tactile, and just alien enough to feel genuinely foreign. You crash-land your escape pod into a derelict vessel orbiting Saturn's moon, and from that moment the game hands you a toolkit of strange materials and asks you to figure out what everything does. There is no combat timer, no lives counter, no leaderboard breathing down your neck. Just you, the low ambient hum of a dead ship, and a growing inventory of crystalline objects and mechanical components whose purposes slowly reveal themselves. The puzzle vocabulary here is satisfying in its breadth. Littlefield Studio layers in gear-alignment challenges, laser-routing sequences that require you to spin coloured rings into perfect configuration, pattern-memory puzzles where a solution flashes briefly before disappearing, and a recurring small drone you deploy to reach compartments your researcher cannot physically access. A new free-movement option lets you walk the ship's corridors in proper 3D rather than snapping between fixed points, which opens the world up considerably compared to the first game. Collectible letters scattered across the ship's ten chapters slowly fill in who else passed through this vessel, and they do quiet narrative work without ever becoming mandatory reading. A built-in hints system is there if you get stuck, though reviews suggest it occasionally points players toward the wrong spot on the map, which is more frustrating than helpful when it misfires. Here is where I have to be honest with you, because I think fans of the original deserve that. The puzzle difficulty lands softer than Museum's. Several players who came in hoping for the series' tighter, more logic-dense contraptions found Atlas leaning casual, with only a handful of genuinely memorable aha moments scattered across the runtime. The drone mechanic, inventive at first, shows up frequently enough that some players felt it was patching gaps rather than adding variety. Launch bugs compounded the frustration, including softlocks across multiple chapters that required reloads to escape. The developer acknowledged these issues quickly and committed to patches, which is the correct response from a small team. Checking current reports before purchasing is wise if stability matters to you. What Atlas does maintain, though, is the series' rare sense of quiet wonder. The 3D environments carry a genuinely alien material logic: everything looks like it was designed by a civilisation that solved problems differently than humans did. The ambient soundtrack wraps the whole thing in a low, patient atmosphere that rewards anyone who sits with the game rather than rushing it. At roughly four to six hours for a full run, it knows its length and does not overstay its welcome. A speedrun achievement adds a second-visit incentive if you want one. It is also newcomer-friendly; the connective tissue to Museum is there for returning players, but the game does not require prior knowledge to follow along. For me, the handcraft is still present enough to matter. A small studio building a full alien spaceship across eight chapters, adding free movement, collectible lore, a hint system, and a coherent atmospheric soundscape is a genuine achievement, even if the puzzle design occasionally buckles under the expanded scope. Think of it as a stepping stone game: more ambitious than its predecessor in setting, somewhat less focused in puzzle craft, and worth your afternoon if the genre speaks to you at all. Kai, Scout Team

Machinika: Atlas

Machinika: Atlas

17 sept 2024Littlefield StudioDear Villagers
GamerScout opina

A quiet, handcrafted sci-fi puzzler that trades The Room's intimacy for a full alien spaceship to explore, with results that are charming but slightly uneven.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €2.49

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Acerca de Machinika: Atlas

My first hour aboard Atlas felt exactly like what I wanted more of after Machinika: Museum: hushed, tactile, and just alien enough to feel genuinely foreign. You crash-land your escape pod into a derelict vessel orbiting Saturn's moon, and from that moment the game hands you a toolkit of strange materials and asks you to figure out what everything does. There is no combat timer, no lives counter, no leaderboard breathing down your neck. Just you, the low ambient hum of a dead ship, and a growing inventory of crystalline objects and mechanical components whose purposes slowly reveal themselves. The puzzle vocabulary here is satisfying in its breadth. Littlefield Studio layers in gear-alignment challenges, laser-routing sequences that require you to spin coloured rings into perfect configuration, pattern-memory puzzles where a solution flashes briefly before disappearing, and a recurring small drone you deploy to reach compartments your researcher cannot physically access. A new free-movement option lets you walk the ship's corridors in proper 3D rather than snapping between fixed points, which opens the world up considerably compared to the first game. Collectible letters scattered across the ship's ten chapters slowly fill in who else passed through this vessel, and they do quiet narrative work without ever becoming mandatory reading. A built-in hints system is there if you get stuck, though reviews suggest it occasionally points players toward the wrong spot on the map, which is more frustrating than helpful when it misfires. Here is where I have to be honest with you, because I think fans of the original deserve that. The puzzle difficulty lands softer than Museum's. Several players who came in hoping for the series' tighter, more logic-dense contraptions found Atlas leaning casual, with only a handful of genuinely memorable aha moments scattered across the runtime. The drone mechanic, inventive at first, shows up frequently enough that some players felt it was patching gaps rather than adding variety. Launch bugs compounded the frustration, including softlocks across multiple chapters that required reloads to escape. The developer acknowledged these issues quickly and committed to patches, which is the correct response from a small team. Checking current reports before purchasing is wise if stability matters to you. What Atlas does maintain, though, is the series' rare sense of quiet wonder. The 3D environments carry a genuinely alien material logic: everything looks like it was designed by a civilisation that solved problems differently than humans did. The ambient soundtrack wraps the whole thing in a low, patient atmosphere that rewards anyone who sits with the game rather than rushing it. At roughly four to six hours for a full run, it knows its length and does not overstay its welcome. A speedrun achievement adds a second-visit incentive if you want one. It is also newcomer-friendly; the connective tissue to Museum is there for returning players, but the game does not require prior knowledge to follow along. For me, the handcraft is still present enough to matter. A small studio building a full alien spaceship across eight chapters, adding free movement, collectible lore, a hint system, and a coherent atmospheric soundscape is a genuine achievement, even if the puzzle design occasionally buckles under the expanded scope. Think of it as a stepping stone game: more ambitious than its predecessor in setting, somewhat less focused in puzzle craft, and worth your afternoon if the genre speaks to you at all.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Mechanical PuzzlesDrone MechanicCollectible LoreFree MovementHint SystemSci-fi AtmosphereShort PlaythroughSpeedrun Achievement

Requisitos del sistema

Mínimos

OS
Windows 7 or above
Memory
4 GB RAM
Storage
4 GB available space
Graphics
Graphics card with at least 1 GB of dedicated VRAM
Processor
CPU running at 3.4 GHz or higher
Sound Card
Integrated or dedicated compatible

Recomendados

OS
Windows 7 or above
Memory
8 GB RAM
Graphics
GeForce GT 440 / AMD Radeon HD 5750
Processor
AMD FX 4100 / Intel Core i3-4130

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Información del juego

Desarrolladora
Littlefield Studio
Distribuidora
Dear Villagers
Fecha de lanzamiento
17 sept 2024

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¿En qué plataformas está disponible Machinika: Atlas?

Machinika: Atlas está disponible en PC.

¿Cuándo se lanzó Machinika: Atlas?

Machinika: Atlas se lanzó el 17 de septiembre de 2024.

¿Quién desarrolló Machinika: Atlas?

Machinika: Atlas fue desarrollado por Littlefield Studio y publicado por Dear Villagers.