Compara los precios de Lucius II en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Shiver Games. Publicado por Shiver Games. Lanzado el 13/2/2015. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation. Puntuación Metacritic: 48/100.

Play as the devil's son wreaking supernatural havoc in a psychiatric hospital - a dark-comedy stealth-action sequel that stumbles more than it singes.

Lucius II is a third-person action-stealth game where you control Lucius, the son of the devil, continuing his murderous rampage after the events of the first game. The setting shifts to a psychiatric hospital, which sounds like a genuinely clever backdrop for escalating supernatural carnage. You have a toolkit of demonic powers - telekinesis, mind control, fire manipulation - and the core loop asks you to engineer creative, indirect kills while staying out of suspicion. On paper, that is a workable concept with legitimate stealth-puzzle potential. The execution, though, is where things get complicated. The controls feel stiff in a way that is not charming-retro but genuinely obstructive. Enemy AI behaves inconsistently: guards will ignore obvious supernatural events one moment and then snap into alert states seemingly at random. The kill mechanics, which should be the centerpiece of the entire experience, are frequently undercut by collision bugs, erratic physics, and a camera that fights you at close quarters. For a game where precision and timing matter, that is a serious structural problem rather than a minor inconvenience. From a systems perspective - and I say this as someone who normally appreciates depth of decision-making - Lucius II offers less meaningful strategic layering than it appears to promise. The power progression exists, but unlocking new abilities rarely changes how you approach a given scenario in a fundamentally different way. The hospital levels are larger than the first game's mansion, but larger does not mean better designed. Pathfinding for both Lucius and NPCs regularly breaks in open spaces, and the checkpoint system will punish you for the game's bugs as often as for your own mistakes. There is an audience for this: players who enjoyed the first Lucius and want more of the same atmosphere, or horror-comedy fans willing to tolerate rough edges for a specific dark aesthetic. The premise of a demonic child orchestrating elaborate accidents has a cult appeal that is completely understandable. The original had the same technical problems but benefited from novelty. Lucius II is longer and more ambitious, which unfortunately means there are more opportunities for things to go wrong. Mod support is minimal and the community around the game is small, so do not expect community patches to rescue the experience the way they might for a larger title. If you are coming here from strategy or sim territory and wondering whether there is enough systemic depth to justify the time investment, the honest answer is no. The decision trees are shallow, the AI is unreliable as both opponent and tool, and the sandbox potential that the premise implies is largely unfulfilled. It is a game with a genuinely interesting concept trapped inside a product that needed considerably more polish before release. Diego, Scout Team

Lucius II

Lucius II

13 feb 2015Shiver Games
GamerScout opina

Play as the devil's son wreaking supernatural havoc in a psychiatric hospital - a dark-comedy stealth-action sequel that stumbles more than it singes.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €6.45

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Lucius II is a third-person action-stealth game where you control Lucius, the son of the devil, continuing his murderous rampage after the events of the first game. The setting shifts to a psychiatric hospital, which sounds like a genuinely clever backdrop for escalating supernatural carnage. You have a toolkit of demonic powers - telekinesis, mind control, fire manipulation - and the core loop asks you to engineer creative, indirect kills while staying out of suspicion. On paper, that is a workable concept with legitimate stealth-puzzle potential. The execution, though, is where things get complicated. The controls feel stiff in a way that is not charming-retro but genuinely obstructive. Enemy AI behaves inconsistently: guards will ignore obvious supernatural events one moment and then snap into alert states seemingly at random. The kill mechanics, which should be the centerpiece of the entire experience, are frequently undercut by collision bugs, erratic physics, and a camera that fights you at close quarters. For a game where precision and timing matter, that is a serious structural problem rather than a minor inconvenience. From a systems perspective - and I say this as someone who normally appreciates depth of decision-making - Lucius II offers less meaningful strategic layering than it appears to promise. The power progression exists, but unlocking new abilities rarely changes how you approach a given scenario in a fundamentally different way. The hospital levels are larger than the first game's mansion, but larger does not mean better designed. Pathfinding for both Lucius and NPCs regularly breaks in open spaces, and the checkpoint system will punish you for the game's bugs as often as for your own mistakes. There is an audience for this: players who enjoyed the first Lucius and want more of the same atmosphere, or horror-comedy fans willing to tolerate rough edges for a specific dark aesthetic. The premise of a demonic child orchestrating elaborate accidents has a cult appeal that is completely understandable. The original had the same technical problems but benefited from novelty. Lucius II is longer and more ambitious, which unfortunately means there are more opportunities for things to go wrong. Mod support is minimal and the community around the game is small, so do not expect community patches to rescue the experience the way they might for a larger title. If you are coming here from strategy or sim territory and wondering whether there is enough systemic depth to justify the time investment, the honest answer is no. The decision trees are shallow, the AI is unreliable as both opponent and tool, and the sandbox potential that the premise implies is largely unfulfilled. It is a game with a genuinely interesting concept trapped inside a product that needed considerably more polish before release.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamDark ComedyStealth-PuzzleSupernatural PowersKill MechanicsHorror AtmosphereTelekinesisSingle-Player CampaignCult Appeal

Requisitos del sistema

Mínimos

Processor
Dual core
Memory
4 GB RAM
Graphics
NVIDIA GEFORCE GTX 275 or better
DirectX
Version 9.0
Storage
5 GB available space

Recomendados

Processor
i5
Memory
8 GB RAM
Graphics
NVIDIA GEFORCE GTX 550 or better
DirectX
Version 9.0c
Storage
5 GB available space

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Reseñas y valoraciones

Metacritic
48
Steam
62%(2,306)

Información del juego

Desarrolladora
Shiver Games
Distribuidora
Shiver Games
Fecha de lanzamiento
13 feb 2015

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¿En qué plataformas está disponible Lucius II?

Lucius II está disponible en PC.

¿Cuándo se lanzó Lucius II?

Lucius II se lanzó el 13 de febrero de 2015.

¿Quién desarrolló Lucius II?

Lucius II fue desarrollado por Shiver Games.

¿Merece la pena comprar Lucius II?

Lucius II tiene una puntuación Metacritic de 48/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.