Compara los precios de Lucifer Within Us en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kitfox Games. Publicado por Kitfox Games. Lanzado el 15/10/2020. Disponible en PC, Mac. Géneros: Indie, Strategy. Puntuación Metacritic: 76/100.

A three-case murder-mystery that plays like Ace Attorney crossed with The Exorcist - wickedly clever for roughly three hours, then cuts to credits right as you're getting comfortable.

My spreadsheet instincts do not normally flag a three-hour indie as worth a detailed breakdown, but Lucifer Within Us earns the attention because the decision-making loop at its core is genuinely novel in ways that bigger, longer mystery games have failed to replicate. You are Sister Ada, a digital exorcist working for the Church of Ain Soph's Inquisition in a setting that fuses cybernetic body modification with medieval religious hierarchy - think dark-ages Catholicism running on a consciousness network. The world-building is dense and striking, and the isometric art direction is some of the cleanest Kitfox Games has produced. The central mechanic is a color-coded testimony timeline that sits along the bottom of the screen. Each suspect delivers a breakdown of their movements, and those movements are rendered as a scrubbable re-enactment showing their cone of vision, their physical location, and what they could or could not have seen. Gold segments of testimony have been corroborated, blue segments are unverified, and a black block with a red outline signals a direct contradiction. When you catch someone in a lie, you hit the contradiction button and present the physical evidence that disproves their account, which forces them to revise their story and unlocks fresh testimony chunks. To formally accuse someone you must establish means, motive, and opportunity simultaneously - there is no button-mashing path to the solution. You have to understand what actually happened. That is a rarer design commitment than it sounds. The cases themselves escalate well across the three investigations. The first, set in a cybernetic abbey where the High Priestess dies in spectacularly grim fashion, doubles as the tutorial and introduces Sister Ada's partner Vergil. The puzzle logic is tight, the voice acting from the supporting cast (particularly the actors behind Brother Gideon) carries real weight, and the exorcism sequences - where you identify the specific daemon possessing the culprit and speak its name to begin the ritual - add a satisfying ceremonial layer to what would otherwise be a pure logic exercise. There are only four daemons in the game's catalogue, which some critics felt made elimination reasoning too straightforward, but within each case the contradiction chain is demanding enough that shortcuts are not really available to you. The honest criticism is the one every reviewer lands on: it stops too soon. Three cases at roughly an hour each means the credits roll before the world has time to breathe. Almost all of the lore about the Church of Ain Soph and Ada's history gets dumped in the epilogue, which lands with considerably less impact than it would have if spread across a longer arc. The ending twist is also telegraphed early, which dulls the payoff for players paying close attention. No punishment for wrong accusations is a two-edged design choice - it removes stakes but also prevents pixel-hunting frustration, which is probably the right call for a game this short. Occasional audio-text mismatches and a few typos are the kind of rough edges you live with in an indie title at this scale. There is no mod support, no branching outcomes, and no replay value beyond achievement hunting. For strategy-adjacent players, the appeal is the pure deductive reasoning the timeline UI demands. This is not a hidden-object game dressed up in trench-coat aesthetics. You are cross-referencing testimony segments, triangulating physical evidence, and building a causal argument before the accusation screen lets you commit. That cognitive workout, compact as it is, makes Lucifer Within Us a worthwhile evening for anyone who has ever wished Ace Attorney took itself more seriously and hired a production designer who owns a copy of Umberto Eco. Diego, Scout Team

Lucifer Within Us

Lucifer Within Us

15 oct 2020Kitfox Games
GamerScout opina

A three-case murder-mystery that plays like Ace Attorney crossed with The Exorcist - wickedly clever for roughly three hours, then cuts to credits right as you're getting comfortable.

PCMac
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €2.99

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My spreadsheet instincts do not normally flag a three-hour indie as worth a detailed breakdown, but Lucifer Within Us earns the attention because the decision-making loop at its core is genuinely novel in ways that bigger, longer mystery games have failed to replicate. You are Sister Ada, a digital exorcist working for the Church of Ain Soph's Inquisition in a setting that fuses cybernetic body modification with medieval religious hierarchy - think dark-ages Catholicism running on a consciousness network. The world-building is dense and striking, and the isometric art direction is some of the cleanest Kitfox Games has produced. The central mechanic is a color-coded testimony timeline that sits along the bottom of the screen. Each suspect delivers a breakdown of their movements, and those movements are rendered as a scrubbable re-enactment showing their cone of vision, their physical location, and what they could or could not have seen. Gold segments of testimony have been corroborated, blue segments are unverified, and a black block with a red outline signals a direct contradiction. When you catch someone in a lie, you hit the contradiction button and present the physical evidence that disproves their account, which forces them to revise their story and unlocks fresh testimony chunks. To formally accuse someone you must establish means, motive, and opportunity simultaneously - there is no button-mashing path to the solution. You have to understand what actually happened. That is a rarer design commitment than it sounds. The cases themselves escalate well across the three investigations. The first, set in a cybernetic abbey where the High Priestess dies in spectacularly grim fashion, doubles as the tutorial and introduces Sister Ada's partner Vergil. The puzzle logic is tight, the voice acting from the supporting cast (particularly the actors behind Brother Gideon) carries real weight, and the exorcism sequences - where you identify the specific daemon possessing the culprit and speak its name to begin the ritual - add a satisfying ceremonial layer to what would otherwise be a pure logic exercise. There are only four daemons in the game's catalogue, which some critics felt made elimination reasoning too straightforward, but within each case the contradiction chain is demanding enough that shortcuts are not really available to you. The honest criticism is the one every reviewer lands on: it stops too soon. Three cases at roughly an hour each means the credits roll before the world has time to breathe. Almost all of the lore about the Church of Ain Soph and Ada's history gets dumped in the epilogue, which lands with considerably less impact than it would have if spread across a longer arc. The ending twist is also telegraphed early, which dulls the payoff for players paying close attention. No punishment for wrong accusations is a two-edged design choice - it removes stakes but also prevents pixel-hunting frustration, which is probably the right call for a game this short. Occasional audio-text mismatches and a few typos are the kind of rough edges you live with in an indie title at this scale. There is no mod support, no branching outcomes, and no replay value beyond achievement hunting. For strategy-adjacent players, the appeal is the pure deductive reasoning the timeline UI demands. This is not a hidden-object game dressed up in trench-coat aesthetics. You are cross-referencing testimony segments, triangulating physical evidence, and building a causal argument before the accusation screen lets you commit. That cognitive workout, compact as it is, makes Lucifer Within Us a worthwhile evening for anyone who has ever wished Ace Attorney took itself more seriously and hired a production designer who owns a copy of Umberto Eco.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:aaaTestimony TimelineLogic DeductionCyberpunk OccultExorcism MechanicClosed-Room MysteryContradiction SystemShort-Form Narrative

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce 740 or equivalent
Processor
Intel Core 2 Duo or equivalent

Recomendados

OS
Windows 8/10
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVIDIA GeForce 1050 or equivalent
Processor
Intel Core i5 or equivalent

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Reseñas y valoraciones

Metacritic
76

Información del juego

Desarrolladora
Kitfox Games
Distribuidora
Kitfox Games
Fecha de lanzamiento
15 oct 2020

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¿En qué plataformas está disponible Lucifer Within Us?

Lucifer Within Us está disponible en PC, Mac.

¿Cuándo se lanzó Lucifer Within Us?

Lucifer Within Us se lanzó el 15 de octubre de 2020.

¿Quién desarrolló Lucifer Within Us?

Lucifer Within Us fue desarrollado por Kitfox Games.

¿Merece la pena comprar Lucifer Within Us?

Lucifer Within Us tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.