Compara los precios de LOVE 2: kuso en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fred Wood. Publicado por Fred Wood. Lanzado el 7/11/2017. Disponible en PC, Mac, Linux. Géneros: Action, Indie.

Forty-one levels of pixel-sharp punishment built by one person, with a different music track for each stage and a checkpoint system that actually respects your time. Short, deliberate, and surprisingly hard to put down.

I have a soft spot for games that fit inside a single afternoon and still leave a mark, and LOVE 2: kuso is exactly that kind of handcrafted thing. Fred Wood built this alone, and you feel that intentionality in every screen. The three-color visual language, black background, white hazards, one vivid accent per level, is so strict it almost reads as a design manifesto: nothing decorative, everything purposeful. Your six-pixel character, fiveEight, can run, jump, and drop a checkpoint anywhere on solid ground. That checkpoint mechanic is the whole thesis. There are no lives counting down, no penalty for using it early and often. The game trusts you to be your own difficulty dial. The 41 levels cover acid pits, disappearing platforms, giant rotating saws, bouncers, and pixel-precise long jumps across void. Each one is paired with an original score by James Bennett, and the music matters in a way that goes beyond background noise. Players in the community have described how the flat black stages and the soundtrack push you into something close to a focused trance, where panic fades and the jumps start to feel rhythmic. That quality is real. The harder rooms don't feel random; they feel like puzzles with a beat. Where some players note that the white-on-white aesthetic occasionally makes a hazard blend into a platform, the game generally telegraphs danger clearly enough that deaths register as your own fault, not cheap design. Beyond the main campaign, which a confident player can clear in roughly an hour, kuso layers in a local two-player Race Mode across 32 levels, a Speedrun Mode with dedicated leaderboards, and a Time Attack Mode for mastering individual stages. There is also a YOLO achievement that, when earned, unlocks a bonus level with completely different mechanics and its own distinct visual style. A post-run letter grade tallies your total death count and hands it back to you with dry honesty. Community consensus flags one real weakness: the level design here is slightly less inventive than in the original LOVE, with some rooms leaning on tight timing over creative layout. That critique is fair, though it matters more if you played the predecessor. New players will not sense the gap. The whole package also includes remastered versions of the 16 levels from LOVE, making kuso the more complete entry point for the series. If you are deciding between the two games, start here. The controls are tight enough that nearly every death reads as correctable, and that feeling, losing clearly, understanding why, trying again without friction, is exactly what this genre needs to get right. kuso gets it right. Kai, Scout Team

LOVE 2: kuso

LOVE 2: kuso

7 nov 2017Fred Wood
GamerScout opina

Forty-one levels of pixel-sharp punishment built by one person, with a different music track for each stage and a checkpoint system that actually respects your time. Short, deliberate, and surprisingly hard to put down.

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Acerca de LOVE 2: kuso

I have a soft spot for games that fit inside a single afternoon and still leave a mark, and LOVE 2: kuso is exactly that kind of handcrafted thing. Fred Wood built this alone, and you feel that intentionality in every screen. The three-color visual language, black background, white hazards, one vivid accent per level, is so strict it almost reads as a design manifesto: nothing decorative, everything purposeful. Your six-pixel character, fiveEight, can run, jump, and drop a checkpoint anywhere on solid ground. That checkpoint mechanic is the whole thesis. There are no lives counting down, no penalty for using it early and often. The game trusts you to be your own difficulty dial. The 41 levels cover acid pits, disappearing platforms, giant rotating saws, bouncers, and pixel-precise long jumps across void. Each one is paired with an original score by James Bennett, and the music matters in a way that goes beyond background noise. Players in the community have described how the flat black stages and the soundtrack push you into something close to a focused trance, where panic fades and the jumps start to feel rhythmic. That quality is real. The harder rooms don't feel random; they feel like puzzles with a beat. Where some players note that the white-on-white aesthetic occasionally makes a hazard blend into a platform, the game generally telegraphs danger clearly enough that deaths register as your own fault, not cheap design. Beyond the main campaign, which a confident player can clear in roughly an hour, kuso layers in a local two-player Race Mode across 32 levels, a Speedrun Mode with dedicated leaderboards, and a Time Attack Mode for mastering individual stages. There is also a YOLO achievement that, when earned, unlocks a bonus level with completely different mechanics and its own distinct visual style. A post-run letter grade tallies your total death count and hands it back to you with dry honesty. Community consensus flags one real weakness: the level design here is slightly less inventive than in the original LOVE, with some rooms leaning on tight timing over creative layout. That critique is fair, though it matters more if you played the predecessor. New players will not sense the gap. The whole package also includes remastered versions of the 16 levels from LOVE, making kuso the more complete entry point for the series. If you are deciding between the two games, start here. The controls are tight enough that nearly every death reads as correctable, and that feeling, losing clearly, understanding why, trying again without friction, is exactly what this genre needs to get right. kuso gets it right.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5Precision PlatformerCheckpoint SystemMusic-DrivenScore AttackSpeedrun LeaderboardsLocal Multiplayer RaceYOLO ModeOne-Dev StudioSub-2-Hour Completion

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
Storage
1 GB available space
Graphics
Integrated GPU
Processor
i3 4130

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Información del juego

Desarrolladora
Fred Wood
Distribuidora
Fred Wood
Fecha de lanzamiento
7 nov 2017

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¿En qué plataformas está disponible LOVE 2: kuso?

LOVE 2: kuso está disponible en PC, Mac, Linux.

¿Cuándo se lanzó LOVE 2: kuso?

LOVE 2: kuso se lanzó el 7 de noviembre de 2017.

¿Quién desarrolló LOVE 2: kuso?

LOVE 2: kuso fue desarrollado por Fred Wood.