Compara los precios de Lost Sea en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Eastasiasoft Limited. Publicado por Eastasiasoft Limited. Lanzado el 5/7/2016. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Adventure, Indie.

A breezy Bermuda Triangle roguelite with real charm in its cel-shaded islands and crew-building loop, held back by shallow combat and repetition that punishes longer sessions more than short ones.

I went into Lost Sea hoping for something like a sun-drenched, low-stakes cousin to FTL. What I found is a game that sits genuinely between genres, never fully committing to any one of them, and somehow still manages to be pleasant company for an afternoon. You pick one of eight cosmetically distinct castaways, machete in hand, and island-hop your way across five biome-themed archipelagos inside the Bermuda Triangle, hunting down stone tablets that determine how far your ship can sail on the overworld map. That tablet-as-movement mechanic gives the whole thing a light, board-game quality that is honestly the most interesting idea in the package. The gameplay loop is tidy, if thin. You fight enemies with a machete and unlockable special moves, smash crates for gold to spend on ship upgrades, and recruit survivor NPCs who grant passive buffs or situational abilities like bridge-building, lock-picking, or digging for buried loot. Choosing which crew members to bring along is the game's most engaging micro-decision, especially early on when your roster slots are limited. Combat itself is responsive and the hitboxes are fair, with an almost old-school Zelda feel to timing your swings against enemy patterns. The problem is that once you learn those patterns, the mechanical depth dries up fast. There is no cooldown on attacks, so the machete devolves into mashing, and the crew companions, while charming as a concept, cower during fights and get stuck on corners, making their AI feel unfinished. Where Lost Sea most clearly struggles is in its identity. It borrows permadeath from roguelikes but lacks the systemic depth those games use to justify it. Die anywhere in a run and you lose all unlocked skills and your crew, returning to the very first island. You keep a portion of earned gold and XP, and previously cleared archipelago bosses unlock warp points, but warping ahead with a stripped character is a rough proposition. The result is a difficulty curve that stays easy for long stretches and then spikes hard, with procedurally generated bad luck capable of stranding you on a chain of hard islands with scarce healing items and no good way out. The PC version did receive a save-and-quit patch post-launch, which helps, but the underlying loop still asks a lot from players who want meaningful progress in short sittings. Visually, Lost Sea earns genuine praise. The cel-shaded art style is colorful and clean, and the biome variety, moving from tropical forest to desert to swamp to icy reaches, gives each new archipelago a fresh coat of atmosphere even when the assets start to repeat. The soundtrack matches the mood well, light and adventurous without overstaying its welcome. The presentation punches above what you would expect from a small team, and there is a warmth to the whole aesthetic that keeps the frustration from souring things completely. If you treat it as a short-burst experience, maybe two or three hours a session with no ambition to grind to the end in one go, there is genuine fun in looting islands and assembling a crew that suits your style. Lost Sea is the kind of game that works best if you meet it where it is: a casual, approachable action-roguelite with atmosphere to spare and mechanical ambition that slightly exceeds its execution. Players who want the systemic richness of Binding of Isaac or the survival tension of Don't Starve will find it thin. Players happy with a relaxed, visually appealing island-hopper that asks for an afternoon rather than a week will find something genuinely likeable here. Kai, Scout Team

Lost Sea

Lost Sea

5 jul 2016Eastasiasoft Limited
GamerScout opina

A breezy Bermuda Triangle roguelite with real charm in its cel-shaded islands and crew-building loop, held back by shallow combat and repetition that punishes longer sessions more than short ones.

PCMacLinuxXbox
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.33

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.3326 Jun 2026
Keyshops
€1.23€1.30€1.38€1.455 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Lost Sea

I went into Lost Sea hoping for something like a sun-drenched, low-stakes cousin to FTL. What I found is a game that sits genuinely between genres, never fully committing to any one of them, and somehow still manages to be pleasant company for an afternoon. You pick one of eight cosmetically distinct castaways, machete in hand, and island-hop your way across five biome-themed archipelagos inside the Bermuda Triangle, hunting down stone tablets that determine how far your ship can sail on the overworld map. That tablet-as-movement mechanic gives the whole thing a light, board-game quality that is honestly the most interesting idea in the package. The gameplay loop is tidy, if thin. You fight enemies with a machete and unlockable special moves, smash crates for gold to spend on ship upgrades, and recruit survivor NPCs who grant passive buffs or situational abilities like bridge-building, lock-picking, or digging for buried loot. Choosing which crew members to bring along is the game's most engaging micro-decision, especially early on when your roster slots are limited. Combat itself is responsive and the hitboxes are fair, with an almost old-school Zelda feel to timing your swings against enemy patterns. The problem is that once you learn those patterns, the mechanical depth dries up fast. There is no cooldown on attacks, so the machete devolves into mashing, and the crew companions, while charming as a concept, cower during fights and get stuck on corners, making their AI feel unfinished. Where Lost Sea most clearly struggles is in its identity. It borrows permadeath from roguelikes but lacks the systemic depth those games use to justify it. Die anywhere in a run and you lose all unlocked skills and your crew, returning to the very first island. You keep a portion of earned gold and XP, and previously cleared archipelago bosses unlock warp points, but warping ahead with a stripped character is a rough proposition. The result is a difficulty curve that stays easy for long stretches and then spikes hard, with procedurally generated bad luck capable of stranding you on a chain of hard islands with scarce healing items and no good way out. The PC version did receive a save-and-quit patch post-launch, which helps, but the underlying loop still asks a lot from players who want meaningful progress in short sittings. Visually, Lost Sea earns genuine praise. The cel-shaded art style is colorful and clean, and the biome variety, moving from tropical forest to desert to swamp to icy reaches, gives each new archipelago a fresh coat of atmosphere even when the assets start to repeat. The soundtrack matches the mood well, light and adventurous without overstaying its welcome. The presentation punches above what you would expect from a small team, and there is a warmth to the whole aesthetic that keeps the frustration from souring things completely. If you treat it as a short-burst experience, maybe two or three hours a session with no ambition to grind to the end in one go, there is genuine fun in looting islands and assembling a crew that suits your style. Lost Sea is the kind of game that works best if you meet it where it is: a casual, approachable action-roguelite with atmosphere to spare and mechanical ambition that slightly exceeds its execution. Players who want the systemic richness of Binding of Isaac or the survival tension of Don't Starve will find it thin. Players happy with a relaxed, visually appealing island-hopper that asks for an afternoon rather than a week will find something genuinely likeable here.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieRoguelitePermadeathCrew ManagementCel-ShadedBermuda TriangleHex-Grid OverworldPick-Up-and-PlayMachete Combat

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/7/8.1/10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
GeForce 460
Processor
Dual Core

Recomendados

OS
Windows 7/8.1/10
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
GeForce 650 or better
Processor
Quad Core

Sigue explorando

Community Discussion

Be the first to comment on Lost Sea.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Eastasiasoft Limited
Distribuidora
Eastasiasoft Limited
Fecha de lanzamiento
5 jul 2016

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Eastasiasoft Limited

Compra mejor: guías útiles

Preguntas frecuentes sobre Lost Sea

¿Cuánto cuesta Lost Sea?

El precio de Lost Sea cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Lost Sea más barato?

Compara los precios de Lost Sea en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Lost Sea?

Lost Sea está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Lost Sea?

Lost Sea se lanzó el 5 de julio de 2016.

¿Quién desarrolló Lost Sea?

Lost Sea fue desarrollado por Eastasiasoft Limited.