Compara los precios de Lost Grimoires: Stolen Kingdom en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por World-Loom. Publicado por Artifex Mundi. Lanzado el 10/11/2016. Disponible en PC. Géneros: Adventure, Casual.

A compact hidden-object adventure that earns its Very Positive rating by weaving a genuine alchemy crafting system into the puzzle loop, but clock in around three hours and you may want more.

My first hour with Lost Grimoires: Stolen Kingdom went by faster than expected, and that's both its best quality and its sharpest flaw. This is a hidden-object puzzle adventure from World-Loom and Artifex Mundi, point-and-click navigation, a cluttered-scene item hunt, brain-light logic puzzles, and a story that moves at a brisk pace across roughly 30 hand-painted locations. If you've played any Artifex Mundi title before, the skeleton is immediately familiar. What's different here is the alchemy system, and it turns out to be the game's single most convincing reason to show up. The crafting loop works like this: you collect ingredients scattered across scenes, consult a recipe book that fills as you explore, then trigger a transmutation mini-game where you spin interlocking rune circles to align colored elemental spheres into the correct configuration. It scales in complexity as you go, and with 14 distinct mixtures to brew, the alchemy stays woven into forward progress rather than feeling like a side attraction bolted on for novelty. One standout example: cracking open a locked safe requires sourcing spicy sauce and a cocoon, combining them into an erosive compound through transmutation. That kind of lateral, world-grounded item logic is where the game quietly shines. The hidden-object scenes themselves are well-rendered, items are readable, not pixel-hunt obscure, and the game introduces a riddle-based variant for at least one section, where you decipher a clue before hunting the described object. It's a small touch, but it shows the developers were willing to push the format at least a little. Puzzle variety across the broader game is decent too: gear mechanisms, filter-based image puzzles, jigsaw reconstructions. None of them are punishing, which cuts both ways. Veterans of the genre will find the difficulty floor low enough that the hint system and skip option rarely feel necessary. For newcomers or players who just want a relaxed evening of atmospheric puzzle-solving with no friction, that accessibility is a genuine plus. Where the game earns its criticisms is runtime and production. The whole thing wraps up in roughly two to three hours with no bonus chapter and thin replay incentive beyond hunting hidden Kestrel symbols scattered across scenes. The story, a young alchemist apprentice untangling family secrets and royal corruption, keeps a decent pace but leans on predictable beats. Voice acting is inconsistent; the lead holds up reasonably well but supporting characters drift into awkward territory, and some character animations feel stiff in cutscenes. The narrative is complete and self-contained at the end, which is worth noting for anyone allergic to cliffhanger hooks that force a sequel purchase. For HOG regulars who've burned through Artifex Mundi's back catalog, Lost Grimoires: Stolen Kingdom sits below the studio's best work. For anyone newer to the genre, or someone looking for a low-stakes fantasy puzzle session with a legitimate crafting hook, it holds up fine. The alchemy system does enough to justify the time investment even when the rest of the production doesn't quite match Artifex Mundi's higher-effort releases. Alex, Scout Team

Lost Grimoires: Stolen Kingdom

Lost Grimoires: Stolen Kingdom

10 nov 2016World-LoomArtifex Mundi
GamerScout opina

A compact hidden-object adventure that earns its Very Positive rating by weaving a genuine alchemy crafting system into the puzzle loop, but clock in around three hours and you may want more.

PC
Steam Deck Playable
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My first hour with Lost Grimoires: Stolen Kingdom went by faster than expected, and that's both its best quality and its sharpest flaw. This is a hidden-object puzzle adventure from World-Loom and Artifex Mundi, point-and-click navigation, a cluttered-scene item hunt, brain-light logic puzzles, and a story that moves at a brisk pace across roughly 30 hand-painted locations. If you've played any Artifex Mundi title before, the skeleton is immediately familiar. What's different here is the alchemy system, and it turns out to be the game's single most convincing reason to show up. The crafting loop works like this: you collect ingredients scattered across scenes, consult a recipe book that fills as you explore, then trigger a transmutation mini-game where you spin interlocking rune circles to align colored elemental spheres into the correct configuration. It scales in complexity as you go, and with 14 distinct mixtures to brew, the alchemy stays woven into forward progress rather than feeling like a side attraction bolted on for novelty. One standout example: cracking open a locked safe requires sourcing spicy sauce and a cocoon, combining them into an erosive compound through transmutation. That kind of lateral, world-grounded item logic is where the game quietly shines. The hidden-object scenes themselves are well-rendered, items are readable, not pixel-hunt obscure, and the game introduces a riddle-based variant for at least one section, where you decipher a clue before hunting the described object. It's a small touch, but it shows the developers were willing to push the format at least a little. Puzzle variety across the broader game is decent too: gear mechanisms, filter-based image puzzles, jigsaw reconstructions. None of them are punishing, which cuts both ways. Veterans of the genre will find the difficulty floor low enough that the hint system and skip option rarely feel necessary. For newcomers or players who just want a relaxed evening of atmospheric puzzle-solving with no friction, that accessibility is a genuine plus. Where the game earns its criticisms is runtime and production. The whole thing wraps up in roughly two to three hours with no bonus chapter and thin replay incentive beyond hunting hidden Kestrel symbols scattered across scenes. The story, a young alchemist apprentice untangling family secrets and royal corruption, keeps a decent pace but leans on predictable beats. Voice acting is inconsistent; the lead holds up reasonably well but supporting characters drift into awkward territory, and some character animations feel stiff in cutscenes. The narrative is complete and self-contained at the end, which is worth noting for anyone allergic to cliffhanger hooks that force a sequel purchase. For HOG regulars who've burned through Artifex Mundi's back catalog, Lost Grimoires: Stolen Kingdom sits below the studio's best work. For anyone newer to the genre, or someone looking for a low-stakes fantasy puzzle session with a legitimate crafting hook, it holds up fine. The alchemy system does enough to justify the time investment even when the rest of the production doesn't quite match Artifex Mundi's higher-effort releases.

Alex
Alex · Scout Team

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Etiquetas

steamHidden ObjectAlchemy CraftingPoint-and-ClickTransmutation PuzzlesCasual PuzzleInventory ManagementSelf-Contained StoryAchievement-FriendlySingle Playthrough

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Steam
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Información del juego

Desarrolladora
World-Loom
Distribuidora
Artifex Mundi
Fecha de lanzamiento
10 nov 2016

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¿En qué plataformas está disponible Lost Grimoires: Stolen Kingdom?

Lost Grimoires: Stolen Kingdom está disponible en PC.

¿Cuándo se lanzó Lost Grimoires: Stolen Kingdom?

Lost Grimoires: Stolen Kingdom se lanzó el 10 de noviembre de 2016.

¿Quién desarrolló Lost Grimoires: Stolen Kingdom?

Lost Grimoires: Stolen Kingdom fue desarrollado por World-Loom y publicado por Artifex Mundi.