Compara los precios de Lords of the Realm Complete en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Impressions Games. Publicado por Rebellion. Lanzado el 3/12/2015. Disponible en PC. Géneros: Single Player, Strategy, RPG. Puntuación Metacritic: 77/100.

Three decades of medieval conquest, one bundle: Lords of the Realm Complete packs the full Impressions Games trilogy plus Lords of Magic into a single package for strategy fans who want their feudalism served old-school.

Lords of the Realm Complete is a PC strategy bundle collecting the entire Impressions Games medieval lineage: the original Lords of the Realm (1994), Lords of the Realm II (1996) with its Siege Pack expansion, Lords of the Realm III (2004), and the fantasy spin-off Lords of Magic: Special Edition. That is four games spanning a decade of design philosophy, and the design philosophy shifts so radically between entries that calling them a trilogy is almost misleading. Treat each title as a separate experience with its own learning curve, and you will get your money's worth many times over. The first game sets the template. You govern English counties through seasonal turns, balancing crop rotation, taxation, peasant morale, and army recruitment while up to five AI lords compete for the empty 1268 throne. Random events like plagues and county rebellions keep you honest, and the diplomacy layer lets you form alliances or dispatch messengers to declare war. Field battles and castle sieges resolve in real-time, with individual units controllable or delegable to the AI if you prefer hands-off resolution. It is rough by modern standards, but the seasonal rhythm has a genuinely compulsive quality once it clicks. Lords of the Realm II is the series high point and the reason this bundle sells. It deepens every system from the original: a richer turn-based management phase feeds into real-time siege combat where pikemen fill moats, catapults punch wall breaches, battering rams splinter gates, and macemen sprint for the castle flag through the chaos. The interplay between economic planning and tactical execution rewards deliberate play, and the community still produces strategy guides decades later. The AI has well-documented weaknesses and becomes predictable once you learn its patterns, but the sandbox of unit compositions (archers, crossbowmen, knights, pike blocks, mercenaries) gives you enough levers to keep experimenting anyway. Diplomacy is genuinely shallow and alliances are fragile to the point of irrelevance, but the core loop of build, muster, besiege is tight enough that those gaps barely register mid-campaign. Lords of the Realm III pivots hard to full real-time strategy across a strategic map, trading the granular feudal sim for four single-player campaigns set in Ireland, England, France, and Germany. Castle defenders now pour boiling oil from battlements, fire ballistae from towers, and armies are commanded at the company level. It received mixed reviews at launch and the community criticism was consistent: the province management is simplified compared to its predecessor, and veterans of II felt the turn-based soul had been stripped out. Taken on its own terms as a streamlined RTS with satisfying siege spectacle, it holds up better than its reputation suggests. Lords of Magic rounds out the bundle as a fantasy strategy outlier with its own mechanics, a different genre note that either broadens the package or feels out of place depending on your taste. The caveats are real. These are DOS and early Windows-era games running under compatibility wrappers, and setup friction exists. The oldest entries show their age in UI and AI alike, and none of the titles offer modern quality-of-life features like autosave or resolution scaling. But if you grew up with grand strategy in the 1990s, or if you are curious where the castle-siege loop that influenced titles like Stronghold originated, this is a dense and historically significant collection. Lords of the Realm II alone justifies the price of admission for strategy fans who can tolerate a learning curve and an AI that occasionally goes on holiday. Monika, Scout Team

Lords of the Realm Complete
Single PlayerStrategyRPG

Lords of the Realm Complete

3 dic 2015Impressions GamesRebellion
GamerScout opina

Three decades of medieval conquest, one bundle: Lords of the Realm Complete packs the full Impressions Games trilogy plus Lords of Magic into a single package for strategy fans who want their feudalism served old-school.

PC
Steam Deck Playable
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Lords of the Realm Complete is a PC strategy bundle collecting the entire Impressions Games medieval lineage: the original Lords of the Realm (1994), Lords of the Realm II (1996) with its Siege Pack expansion, Lords of the Realm III (2004), and the fantasy spin-off Lords of Magic: Special Edition. That is four games spanning a decade of design philosophy, and the design philosophy shifts so radically between entries that calling them a trilogy is almost misleading. Treat each title as a separate experience with its own learning curve, and you will get your money's worth many times over. The first game sets the template. You govern English counties through seasonal turns, balancing crop rotation, taxation, peasant morale, and army recruitment while up to five AI lords compete for the empty 1268 throne. Random events like plagues and county rebellions keep you honest, and the diplomacy layer lets you form alliances or dispatch messengers to declare war. Field battles and castle sieges resolve in real-time, with individual units controllable or delegable to the AI if you prefer hands-off resolution. It is rough by modern standards, but the seasonal rhythm has a genuinely compulsive quality once it clicks. Lords of the Realm II is the series high point and the reason this bundle sells. It deepens every system from the original: a richer turn-based management phase feeds into real-time siege combat where pikemen fill moats, catapults punch wall breaches, battering rams splinter gates, and macemen sprint for the castle flag through the chaos. The interplay between economic planning and tactical execution rewards deliberate play, and the community still produces strategy guides decades later. The AI has well-documented weaknesses and becomes predictable once you learn its patterns, but the sandbox of unit compositions (archers, crossbowmen, knights, pike blocks, mercenaries) gives you enough levers to keep experimenting anyway. Diplomacy is genuinely shallow and alliances are fragile to the point of irrelevance, but the core loop of build, muster, besiege is tight enough that those gaps barely register mid-campaign. Lords of the Realm III pivots hard to full real-time strategy across a strategic map, trading the granular feudal sim for four single-player campaigns set in Ireland, England, France, and Germany. Castle defenders now pour boiling oil from battlements, fire ballistae from towers, and armies are commanded at the company level. It received mixed reviews at launch and the community criticism was consistent: the province management is simplified compared to its predecessor, and veterans of II felt the turn-based soul had been stripped out. Taken on its own terms as a streamlined RTS with satisfying siege spectacle, it holds up better than its reputation suggests. Lords of Magic rounds out the bundle as a fantasy strategy outlier with its own mechanics, a different genre note that either broadens the package or feels out of place depending on your taste. The caveats are real. These are DOS and early Windows-era games running under compatibility wrappers, and setup friction exists. The oldest entries show their age in UI and AI alike, and none of the titles offer modern quality-of-life features like autosave or resolution scaling. But if you grew up with grand strategy in the 1990s, or if you are curious where the castle-siege loop that influenced titles like Stronghold originated, this is a dense and historically significant collection. Lords of the Realm II alone justifies the price of admission for strategy fans who can tolerate a learning curve and an AI that occasionally goes on holiday.

Monika
Monika · Scout Team

RPGs

Etiquetas

steamCastle SiegesMedieval ManagementBundleHybrid Turn-Based RTSSeasonal TurnsFeudal EconomyRetro StrategySingle-Player Campaigns

Requisitos del sistema

Mínimos

Memory
512 MB RAM
Graphics
NNVidia/ATI 3D DirectX 7 Hardware T&L ( DirectX 9)
Processor
1.8 GHz
System requirements
Windows Vista, Windows 7, Windows 8 or Windows 10

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Reseñas y valoraciones

Metacritic
77

Información del juego

Desarrolladora
Impressions Games
Distribuidora
Rebellion
Fecha de lanzamiento
3 dic 2015

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¿En qué plataformas está disponible Lords of the Realm Complete?

Lords of the Realm Complete está disponible en PC.

¿Cuándo se lanzó Lords of the Realm Complete?

Lords of the Realm Complete se lanzó el 3 de diciembre de 2015.

¿Quién desarrolló Lords of the Realm Complete?

Lords of the Realm Complete fue desarrollado por Impressions Games y publicado por Rebellion.

¿Merece la pena comprar Lords of the Realm Complete?

Lords of the Realm Complete tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Single Player. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.