Compara los precios de Loot of Baal en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gleamer Studio. Publicado por Gleamer Studio. Lanzado el 16/6/2025. Disponible en PC. Géneros: Casual, RPG, Strategy.

More ARPG depth than its screen-corner footprint suggests, but a Mixed Steam rating and a late-game XP wall mean you should know exactly what you're signing up for before clicking install.

My first impression of Loot of Baal was skepticism: another desktop idle widget dressed up in fantasy armor. Twenty hours of roster shuffling, rune slotting, and skill tree combing later, I'll admit the skepticism was only half-earned. This is a sidebar idle game in the tradition of Rusty's Retirement, sitting quietly at the edge of your monitor while your three-hireling crew grinds through procedurally generated demon zones. The strategic layer beneath that unassuming window is genuinely denser than the genre usually delivers. The core loop runs like this: recruit hirelings from five classes (Mage, Paladin, Ranger, Berserker, Necromancer), compose crews of three, then send them into randomized dungeons while you do something else entirely. Combat is fully automated, but that does not mean you can ignore the numbers. Gear decisions, skill selections, and party synergies determine whether your crew clears or wipes. The loot system has real teeth: thousands of randomized affixes mean no two drops are identical, and a crafting chain covering socketing, rune insertion, unsocketing, and synthesis gives you meaningful tools to push gear toward Immortal-tier status. With 72 active skills and 48 passives spread across the roster, there is a genuine build-optimization puzzle here, not just a number that goes up while you watch YouTube. Where things get complicated is the progression curve. Early and mid game move at a satisfying clip, with Paladin aura unlocks and Necromancer skeleton upgrades arriving at a pace that keeps the metagame interesting. Past the level-80 threshold, XP requirements spike hard, and community reports are consistent: the grind plateaus in a way that feels less like a challenge and more like filler. The item loot filter system, while powerful, carries its own friction. Misconfigure a rule and you can permanently discard legendary pieces or rare six-socket weapons with no recovery option. That is a significant quality-of-life gap for a game whose identity is supposed to be frictionless background automation. The Steam community is also sitting at a Mixed overall rating, with roughly 61-62 percent positive reviews across more than a thousand players, which tracks with the experience: genuinely good ideas, execution that still has rough edges. On the technical side, the game is light on resources during normal operation, and stability is solid. The gothic pixel art reads clearly at sidebar scale, and audio cues (distinct loot jingles, class-specific skill sounds) give you passive feedback even when the window is minimized. A sixth Assassin class was flagged for post-launch addition, and Gleamer Studio has a public roadmap with scheduled patches, which is a meaningful signal for a small indie title. The pay-to-win question appears answered cleanly: all crafting and progression is available through normal play, with no paywalled power. For strategy players who like their optimization loops running in the background, this delivers more decision points per session than Melvor Idle or Idle Champions. The inventory management taxes patience, and the endgame retention is unproven at the moment. Approach it as a mid-session brain exercise rather than a primary game and the value-to-footprint ratio holds up well. If you need a hard endgame ceiling and polished UI to stay engaged, wait for a patch cycle or two. Diego, Scout Team

Loot of Baal

Loot of Baal

16 jun 2025Gleamer Studio
GamerScout opina

More ARPG depth than its screen-corner footprint suggests, but a Mixed Steam rating and a late-game XP wall mean you should know exactly what you're signing up for before clicking install.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.87

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.879 Jun 2026
Keyshops
€1.72€1.82€1.92€2.029 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Acerca de Loot of Baal

My first impression of Loot of Baal was skepticism: another desktop idle widget dressed up in fantasy armor. Twenty hours of roster shuffling, rune slotting, and skill tree combing later, I'll admit the skepticism was only half-earned. This is a sidebar idle game in the tradition of Rusty's Retirement, sitting quietly at the edge of your monitor while your three-hireling crew grinds through procedurally generated demon zones. The strategic layer beneath that unassuming window is genuinely denser than the genre usually delivers. The core loop runs like this: recruit hirelings from five classes (Mage, Paladin, Ranger, Berserker, Necromancer), compose crews of three, then send them into randomized dungeons while you do something else entirely. Combat is fully automated, but that does not mean you can ignore the numbers. Gear decisions, skill selections, and party synergies determine whether your crew clears or wipes. The loot system has real teeth: thousands of randomized affixes mean no two drops are identical, and a crafting chain covering socketing, rune insertion, unsocketing, and synthesis gives you meaningful tools to push gear toward Immortal-tier status. With 72 active skills and 48 passives spread across the roster, there is a genuine build-optimization puzzle here, not just a number that goes up while you watch YouTube. Where things get complicated is the progression curve. Early and mid game move at a satisfying clip, with Paladin aura unlocks and Necromancer skeleton upgrades arriving at a pace that keeps the metagame interesting. Past the level-80 threshold, XP requirements spike hard, and community reports are consistent: the grind plateaus in a way that feels less like a challenge and more like filler. The item loot filter system, while powerful, carries its own friction. Misconfigure a rule and you can permanently discard legendary pieces or rare six-socket weapons with no recovery option. That is a significant quality-of-life gap for a game whose identity is supposed to be frictionless background automation. The Steam community is also sitting at a Mixed overall rating, with roughly 61-62 percent positive reviews across more than a thousand players, which tracks with the experience: genuinely good ideas, execution that still has rough edges. On the technical side, the game is light on resources during normal operation, and stability is solid. The gothic pixel art reads clearly at sidebar scale, and audio cues (distinct loot jingles, class-specific skill sounds) give you passive feedback even when the window is minimized. A sixth Assassin class was flagged for post-launch addition, and Gleamer Studio has a public roadmap with scheduled patches, which is a meaningful signal for a small indie title. The pay-to-win question appears answered cleanly: all crafting and progression is available through normal play, with no paywalled power. For strategy players who like their optimization loops running in the background, this delivers more decision points per session than Melvor Idle or Idle Champions. The inventory management taxes patience, and the endgame retention is unproven at the moment. Approach it as a mid-session brain exercise rather than a primary game and the value-to-footprint ratio holds up well. If you need a hard endgame ceiling and polished UI to stay engaged, wait for a patch cycle or two.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Desktop IdleHireling ManagementRune SocketingAffix HuntingMulti-Crew StrategyBuild OptimizationEndgame Grind

Requisitos del sistema

Mínimos

OS
Windows 10(64-Bit)
Memory
4 GB RAM
DirectX
Version 11
Storage
1 GB available space
Graphics
NVDIA Geforce GTX-650 1GB
Processor
I3-2100-3GHZ 2 Core

Recomendados

OS
Windows 10(64-Bit)
Memory
16 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
NVDIA Geforce GTX-1050Ti 4GB
Processor
I5-4590 3.3GHZ 4 Core

Sigue explorando

Community Discussion

Be the first to comment on Loot of Baal.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Gleamer Studio
Distribuidora
Gleamer Studio
Fecha de lanzamiento
16 jun 2025

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Gleamer Studio

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Loot of Baal →

Preguntas frecuentes sobre Loot of Baal

¿Cuánto cuesta Loot of Baal?

El precio de Loot of Baal cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Loot of Baal más barato?

Compara los precios de Loot of Baal en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Loot of Baal?

Loot of Baal está disponible en PC.

¿Cuándo se lanzó Loot of Baal?

Loot of Baal se lanzó el 16 de junio de 2025.

¿Quién desarrolló Loot of Baal?

Loot of Baal fue desarrollado por Gleamer Studio.