Compara los precios de Logiart Grimoire en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jupiter Corporation. Publicado por Jupiter Corporation. Lanzado el 15/3/2024. Disponible en PC. Géneros: Casual, Indie, Strategy.

If you have ever stared at a Picross grid for an hour and called it relaxing, Jupiter finally made a PC debut worth losing a weekend to. Over 400 puzzles, a clever unlock system, and a tutorial that actually teaches advanced logic.

I went in expecting a competent but dry nonogram collection and came out genuinely impressed by how much structural thinking Jupiter packed into what looks, on the surface, like a cozy indie puzzler. Logiart Grimoire is the first PC release from a developer that has been refining nonogram design since the Super NES era, and that pedigree shows in every grid. The core loop works in two layers. First, you solve Logiart puzzles, which are nonograms (also known as Picross or Griddlers) where numerical clues on each row and column tell you which cells to fill. Grid sizes run from approachable 5x5 grids all the way to brutal 40x30 monsters that players in the community have reportedly spent hours grinding through. Second, every solved puzzle becomes a material for Fusion, a word-deduction system where you combine two or three completed puzzles using hint text to deduce what new puzzle they unlock. Think of it as a light Doodle God mechanic stapled to a serious logic puzzle engine. Fusion stops the experience from feeling like a straight playlist of grids and creates a meta-puzzle layer that keeps your brain engaged between nonogram sessions. Some veteran players find the Fusion side obvious and secondary, and that criticism is fair, but it does a real job of scattering puzzle sizes across your session so you are not grinding ten 20x15s back to back before you earn the larger grids. The onboarding is genuinely one of the strongest in the genre. Tutorials are skippable if you already know nonogram logic, but there is also an advanced tutorial that covers solving techniques most other games never document. The assist suite is generous: you can reveal whether a row or column is correct, enable autocorrect, or use Hint Roulette to pre-fill a single row and column at the start of a puzzle. A 100-step rewind function means a slip of the mouse does not cost you a long solve. Crucially, the assist options can all be turned off if you want clean no-aid medals on every puzzle. For newcomers to the genre, this is probably the single most accessible entry point available on PC right now. For veterans, disabling assists and targeting the late-game 30x30 and 40x30 grids provides a challenge that earns the hours you put in. The content volume is solid. The main grimoire contains 280 puzzles, and a Kickstarter campaign added 115 bonus puzzles contributed by backers and the development team, bringing the total past 400. Emil, the grimoire's mascot custodian, gains rank as you solve puzzles and gradually unlocks higher fusion tiers and new thematic categories such as Primordial and Fantasy, the latter of which reportedly contains some of the hardest grids in the game. A paid DLC pack called Emil's Magic Training adds further puzzles. The pixel-art illustrations that emerge from completed grids are charming, though the quality varies, and some text in the game is clearly machine-translated from Japanese, which can make hint reading slightly awkward. Steam Deck players should also note that grids larger than 20x15 get cramped on a small screen. These are real friction points, but they do not erode the core quality of the puzzle design. From a strategy-and-systems angle, what I appreciate most is that the non-linear unlock structure avoids the perfectly linear difficulty ramp that makes most nonogram collections feel exhausting in the back half. Harder and easier puzzles are deliberately mixed within each rank tier, so you get breathing room after a difficult solve. The Steam user score sits at 95% positive across over 300 reviews, and that reflects a community that skews toward serious puzzle fans who find the depth-to-price ratio very favorable. Diego, Scout Team

Logiart Grimoire

Logiart Grimoire

15 mar 2024Jupiter Corporation
GamerScout opina

If you have ever stared at a Picross grid for an hour and called it relaxing, Jupiter finally made a PC debut worth losing a weekend to. Over 400 puzzles, a clever unlock system, and a tutorial that actually teaches advanced logic.

PC
Steam Deck VerifiedProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €8.66

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I went in expecting a competent but dry nonogram collection and came out genuinely impressed by how much structural thinking Jupiter packed into what looks, on the surface, like a cozy indie puzzler. Logiart Grimoire is the first PC release from a developer that has been refining nonogram design since the Super NES era, and that pedigree shows in every grid. The core loop works in two layers. First, you solve Logiart puzzles, which are nonograms (also known as Picross or Griddlers) where numerical clues on each row and column tell you which cells to fill. Grid sizes run from approachable 5x5 grids all the way to brutal 40x30 monsters that players in the community have reportedly spent hours grinding through. Second, every solved puzzle becomes a material for Fusion, a word-deduction system where you combine two or three completed puzzles using hint text to deduce what new puzzle they unlock. Think of it as a light Doodle God mechanic stapled to a serious logic puzzle engine. Fusion stops the experience from feeling like a straight playlist of grids and creates a meta-puzzle layer that keeps your brain engaged between nonogram sessions. Some veteran players find the Fusion side obvious and secondary, and that criticism is fair, but it does a real job of scattering puzzle sizes across your session so you are not grinding ten 20x15s back to back before you earn the larger grids. The onboarding is genuinely one of the strongest in the genre. Tutorials are skippable if you already know nonogram logic, but there is also an advanced tutorial that covers solving techniques most other games never document. The assist suite is generous: you can reveal whether a row or column is correct, enable autocorrect, or use Hint Roulette to pre-fill a single row and column at the start of a puzzle. A 100-step rewind function means a slip of the mouse does not cost you a long solve. Crucially, the assist options can all be turned off if you want clean no-aid medals on every puzzle. For newcomers to the genre, this is probably the single most accessible entry point available on PC right now. For veterans, disabling assists and targeting the late-game 30x30 and 40x30 grids provides a challenge that earns the hours you put in. The content volume is solid. The main grimoire contains 280 puzzles, and a Kickstarter campaign added 115 bonus puzzles contributed by backers and the development team, bringing the total past 400. Emil, the grimoire's mascot custodian, gains rank as you solve puzzles and gradually unlocks higher fusion tiers and new thematic categories such as Primordial and Fantasy, the latter of which reportedly contains some of the hardest grids in the game. A paid DLC pack called Emil's Magic Training adds further puzzles. The pixel-art illustrations that emerge from completed grids are charming, though the quality varies, and some text in the game is clearly machine-translated from Japanese, which can make hint reading slightly awkward. Steam Deck players should also note that grids larger than 20x15 get cramped on a small screen. These are real friction points, but they do not erode the core quality of the puzzle design. From a strategy-and-systems angle, what I appreciate most is that the non-linear unlock structure avoids the perfectly linear difficulty ramp that makes most nonogram collections feel exhausting in the back half. Harder and easier puzzles are deliberately mixed within each rank tier, so you get breathing room after a difficult solve. The Steam user score sits at 95% positive across over 300 reviews, and that reflects a community that skews toward serious puzzle fans who find the depth-to-price ratio very favorable.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieNonogramPicrossFusion MechanicAdvanced TutorialPuzzle ProgressionNo-Assist ChallengeLate-Game DifficultyBacker Bonus Content

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
DX10,DX11,DX12
Processor
Intel Core i3

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Información del juego

Desarrolladora
Jupiter Corporation
Distribuidora
Jupiter Corporation
Fecha de lanzamiento
15 mar 2024

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Logiart Grimoire está disponible en PC.

¿Cuándo se lanzó Logiart Grimoire?

Logiart Grimoire se lanzó el 15 de marzo de 2024.

¿Quién desarrolló Logiart Grimoire?

Logiart Grimoire fue desarrollado por Jupiter Corporation.