Compara los precios de Loco Parentis / 孤女咒怨 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fair Games Studio. Publicado por Sad Horse studio. Lanzado el 19/9/2019. Disponible en PC. Géneros: Action, Adventure, Indie, Massively Multiplayer, RPG.

Half the appeal lives in the co-op screaming, the other half depends entirely on whether the bugs let you get that far. A scrappy haunted-apartment horror for patient players with a willing friend.

I want to like Loco Parentis more than its Mixed review score allows me to. The premise has real charm: a first-person survival horror set entirely inside a single apartment building entrance that somehow never ends, a liminal nightmare corridor populated by paranormal creatures, and a frightened little girl at the heart of it all asking you to find her mother. That is a genuinely unsettling setup, and the studio clearly committed to a specific atmosphere rather than chasing whatever the genre trend was in 2019. The roguelite-adjacent structure, where the nonlinear plot can apparently shuffle and surface new story fragments across multiple runs, hints at ambition well above the price point. The best version of this game exists in co-op, and the community sentiment bears that out clearly. Playing alongside a friend, whether two PC players or a mixed PC-plus-VR pairing, tightens the dread considerably. Jump scares land harder when someone else is audibly suffering next to you, and the puzzle design, built around quest chains that deliberately avoid on-screen interface clutter, rewards the kind of verbal communication that co-op horror does well. The absence of a cluttering HUD is an intentional choice that I respect; it forces you to read the space rather than a waypoint marker. Solo, the game still functions, but the atmosphere loses some of its charge when there is nobody to misread a room with you. Here is where honesty has to step in, though. Technical problems are not a rumour with this one. Community threads report lock-ups at the mission start, black screen crashes, and multiplayer connection instability that can cut a session short before it ever finds its rhythm. The controls have been described as awkward outside of VR mode, and for a game whose core tension depends on fluid movement through a claustrophobic space, that friction is not trivial. The developers have pushed updates and shown willingness to engage, and the VR upgrade was offered free to existing PC owners, which is a goodwill gesture worth noting. But years on from release, the technical floor is still uneven. For the right player, there is something genuinely worth excavating here. The visual atmosphere lands, the concept of an infinitely looping apartment entrance as horror metaphor has its own low-key poetry, and the three endings give completionists a reason to keep circling. I keep thinking about the soundscape in the quieter stretches, the way the building breathes. This is the kind of small game where craft and ambition outpace execution, which is different from a game that never tried. Go in with a friend, lower your expectations around polish, and you may find something that sticks with you longer than a cleaner title would. Kai, Scout Team

Loco Parentis / 孤女咒怨

Loco Parentis / 孤女咒怨

19 sept 2019Fair Games StudioSad Horse studio
GamerScout opina

Half the appeal lives in the co-op screaming, the other half depends entirely on whether the bugs let you get that far. A scrappy haunted-apartment horror for patient players with a willing friend.

PC
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Mínimo histórico: €8.20

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I want to like Loco Parentis more than its Mixed review score allows me to. The premise has real charm: a first-person survival horror set entirely inside a single apartment building entrance that somehow never ends, a liminal nightmare corridor populated by paranormal creatures, and a frightened little girl at the heart of it all asking you to find her mother. That is a genuinely unsettling setup, and the studio clearly committed to a specific atmosphere rather than chasing whatever the genre trend was in 2019. The roguelite-adjacent structure, where the nonlinear plot can apparently shuffle and surface new story fragments across multiple runs, hints at ambition well above the price point. The best version of this game exists in co-op, and the community sentiment bears that out clearly. Playing alongside a friend, whether two PC players or a mixed PC-plus-VR pairing, tightens the dread considerably. Jump scares land harder when someone else is audibly suffering next to you, and the puzzle design, built around quest chains that deliberately avoid on-screen interface clutter, rewards the kind of verbal communication that co-op horror does well. The absence of a cluttering HUD is an intentional choice that I respect; it forces you to read the space rather than a waypoint marker. Solo, the game still functions, but the atmosphere loses some of its charge when there is nobody to misread a room with you. Here is where honesty has to step in, though. Technical problems are not a rumour with this one. Community threads report lock-ups at the mission start, black screen crashes, and multiplayer connection instability that can cut a session short before it ever finds its rhythm. The controls have been described as awkward outside of VR mode, and for a game whose core tension depends on fluid movement through a claustrophobic space, that friction is not trivial. The developers have pushed updates and shown willingness to engage, and the VR upgrade was offered free to existing PC owners, which is a goodwill gesture worth noting. But years on from release, the technical floor is still uneven. For the right player, there is something genuinely worth excavating here. The visual atmosphere lands, the concept of an infinitely looping apartment entrance as horror metaphor has its own low-key poetry, and the three endings give completionists a reason to keep circling. I keep thinking about the soundscape in the quieter stretches, the way the building breathes. This is the kind of small game where craft and ambition outpace execution, which is different from a game that never tried. Go in with a friend, lower your expectations around polish, and you may find something that sticks with you longer than a cleaner title would.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-coopachievementscontroller-supporttier:indieCo-op HorrorNonlinear StoryVR CompatibleMultiple EndingsLiminal HorrorNo HUDParanormal Puzzle

Requisitos del sistema

Mínimos

OS
Win 7 or higher
Memory
6 GB RAM
DirectX
Version 9.0
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
NVIDIA GeForce 650 (min 2 Gb)
Processor
Intel Core i5 3 Gen or higher

Recomendados

OS
Win 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
8 GB available space
Graphics
NVIDIA GeForce 1060
Processor
Intel Core i5 4 Gen or higher

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Información del juego

Desarrolladora
Fair Games Studio
Distribuidora
Sad Horse studio
Fecha de lanzamiento
19 sept 2019

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¿En qué plataformas está disponible Loco Parentis / 孤女咒怨?

Loco Parentis / 孤女咒怨 está disponible en PC.

¿Cuándo se lanzó Loco Parentis / 孤女咒怨?

Loco Parentis / 孤女咒怨 se lanzó el 19 de septiembre de 2019.

¿Quién desarrolló Loco Parentis / 孤女咒怨?

Loco Parentis / 孤女咒怨 fue desarrollado por Fair Games Studio y publicado por Sad Horse studio.