Compara los precios de LOCIS en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Giuseppe Bonanno. Publicado por Groove Studio. Lanzado el 17/12/2020. Disponible en PC. Géneros: Adventure, Indie.

A solo-dev procedural horror adventure where you play an unnamed entity surviving the twisted trials of a being called Ubel. Eerie, rough around the edges, and oddly compelling.

LOCIS is a one-person horror adventure with procedural bones, built by Giuseppe Bonanno and released through Groove Studio. You take the role of a nameless entity dropped into a dark, shifting world with no memory and no map, facing trials designed by something called Ubel. That premise alone earns some goodwill: it leans into cosmic ambiguity rather than spelling everything out, which is a choice most small studios are too nervous to make. The procedural generation here does real work. Each run reshapes the world enough that your second attempt feels less like a retry and more like a parallel nightmare. The horror is atmosphere-first rather than jump-scare-first, which suits the slow, deliberate pacing. Expect dread to accumulate through sound design and visual texture rather than through scripted moments. The pixel art carries a handmade quality that bigger productions have trained us to overlook - there is grime and intention in every screen. Where LOCIS struggles is legibility. What the game wants from you is not always clear, and the difficulty of understanding Ubel's trials can feel more like friction than mystery. Players who need mechanical feedback loops to stay engaged will bounce off this. The review pool is small (21 reviews at the time of writing, sitting at 81% positive), which means community wisdom is limited and you are largely on your own when something confuses you. The audience for LOCIS is specific but real. If you enjoy solo-dev projects that prioritize mood over polish, if you find procedural horror more interesting than corridor scares, and if you are patient enough to let a game reveal itself on its own timeline, this has things to offer. Think of it less as a horror game in the traditional sense and more as a dark interactive space with survival pressure underneath it. Six-ish hours of something genuinely weird beats ten hours of something forgettable, and LOCIS lands closer to the former. Kai, Scout Team

LOCIS

LOCIS

17 dic 2020Giuseppe BonannoGroove Studio
GamerScout opina

A solo-dev procedural horror adventure where you play an unnamed entity surviving the twisted trials of a being called Ubel. Eerie, rough around the edges, and oddly compelling.

PC
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Mínimo histórico: €1.55

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LOCIS is a one-person horror adventure with procedural bones, built by Giuseppe Bonanno and released through Groove Studio. You take the role of a nameless entity dropped into a dark, shifting world with no memory and no map, facing trials designed by something called Ubel. That premise alone earns some goodwill: it leans into cosmic ambiguity rather than spelling everything out, which is a choice most small studios are too nervous to make. The procedural generation here does real work. Each run reshapes the world enough that your second attempt feels less like a retry and more like a parallel nightmare. The horror is atmosphere-first rather than jump-scare-first, which suits the slow, deliberate pacing. Expect dread to accumulate through sound design and visual texture rather than through scripted moments. The pixel art carries a handmade quality that bigger productions have trained us to overlook - there is grime and intention in every screen. Where LOCIS struggles is legibility. What the game wants from you is not always clear, and the difficulty of understanding Ubel's trials can feel more like friction than mystery. Players who need mechanical feedback loops to stay engaged will bounce off this. The review pool is small (21 reviews at the time of writing, sitting at 81% positive), which means community wisdom is limited and you are largely on your own when something confuses you. The audience for LOCIS is specific but real. If you enjoy solo-dev projects that prioritize mood over polish, if you find procedural horror more interesting than corridor scares, and if you are patient enough to let a game reveal itself on its own timeline, this has things to offer. Think of it less as a horror game in the traditional sense and more as a dark interactive space with survival pressure underneath it. Six-ish hours of something genuinely weird beats ten hours of something forgettable, and LOCIS lands closer to the former.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamProcedural HorrorAtmosphericSolo DeveloperPixel Art HorrorCosmic HorrorDark AtmosphereShort PlaythroughMystery

Requisitos del sistema

Mínimos

Processor
Any
Memory
4 GB RAM
Graphics
Any
Storage
350 MB available space
Sound Card
Onboard Sound

Recomendados

OS
Windows 10 (64-bit)
Processor
Dual core CPU 2.0 GHz or higher
Memory
4 GB RAM
Graphics
1 GB Dedicated Memory
Storage
350 MB available space Sou…

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Reseñas y valoraciones

Steam
81%(21)

Información del juego

Desarrolladora
Giuseppe Bonanno
Distribuidora
Groove Studio
Fecha de lanzamiento
17 dic 2020

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¿Cuánto cuesta LOCIS?

El precio de LOCIS cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar LOCIS más barato?

Compara los precios de LOCIS en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible LOCIS?

LOCIS está disponible en PC.

¿Cuándo se lanzó LOCIS?

LOCIS se lanzó el 17 de diciembre de 2020.

¿Quién desarrolló LOCIS?

LOCIS fue desarrollado por Giuseppe Bonanno y publicado por Groove Studio.