Compara los precios de Little Kitty, Big City en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Double Dagger Studio. Publicado por Double Dagger Studio. Lanzado el 9/5/2024. Disponible en PC, Xbox. Géneros: Adventure, Casual, Indie, Simulation. Puntuación Metacritic: 81/100.

Closer to Untitled Goose Game than Stray: a 4-6 hour open-world cat sandbox that trades depth for charm, and mostly gets away with it.

My spreadsheet instincts screamed at me within the first ten minutes: there is almost no progression system here, no skill tree, no build to optimise. And yet I kept playing. Little Kitty, Big City is the kind of game that earns goodwill not through mechanical complexity but through sheer tonal confidence, and as someone who usually wants a tech tree before breakfast, I found that genuinely disarming. The setup is simple. Your black cat tumbles from a high-rise apartment window and must work their way back home through a Japanese-inspired urban neighbourhood. The core loop involves eating four fish scattered around the city, each one extending your stamina gauge and unlocking the ability to climb further up ivy-covered walls in a lightly Metroidvania-ish gating system. That is about as deep as the progression gets. Between fish hunts you take on optional quests from a cast of stray animals: a crow obsessed with shiny collectibles called Shinies, a duck losing track of her ducklings, a raccoon running a fast-travel network reachable only by trading feathers you earn from pouncing on birds. The move set is deliberately minimal: crouch, sprint, jump, paw-swipe for physics interactions. There is no combat, no fail state, and no fall damage. The animal cast is where the writing earns its keep. Each character has a distinct comic voice, and the bite-sized quests never outstay their welcome, most wrapping in under ten minutes. The human NPCs are deliberately blank and faceless, functioning as movable obstacles rather than characters, which keeps the focus squarely on the animal-centric world the developers built. The hat cosmetic system adds a light collectathon pull: around 42 hats can be found or purchased with Shinies, and the urge to see what ridiculous headwear unlocks next is a more effective progression hook than the studio probably intended. Post-launch, the free Picture Purrfect update added new areas, a photo mode, a full cat customisation system, and most recently the Birthday Bash update expanded the home apartment with new interactables and a turtle NPC. This is a game that has grown since release, not stagnated. The problems are real and worth naming. Movement is the principal offender: jump precision is inconsistent, ledge grabs miss when they should connect, and the final vertical climb to the apartment concentrates all the control frustrations into one sequence at the worst possible moment. The map uses a crayon-sketch style that reviewers across the board found difficult to parse at a glance. And the runtime is what it is: a completionist run sits around four to six hours, speedrunning the main objectives can be done in under two. If you are the kind of player who measures value strictly in hours-per-dollar, this will sting at full price. Who should actually buy this? Parents looking for a safe first game for younger children will find nothing better in the E-rated open-world space: no damage, no enemies, an unstick button in the options menu for when the cat clips into geometry. Burnt-out strategy or RPG players who need a palate cleanser before the next 200-hour campaign will find exactly the low-stakes afternoon they are looking for. The Steam rating sits at 96% positive across thousands of reviews, the Metacritic sits at 81, and two years of free updates suggest a developer committed to the product. Approached as a short, confident debut rather than a feature-complete sandbox, it lands. Diego, Scout Team

Little Kitty, Big City

Little Kitty, Big City

9 may 2024Double Dagger Studio
GamerScout opina

Closer to Untitled Goose Game than Stray: a 4-6 hour open-world cat sandbox that trades depth for charm, and mostly gets away with it.

PCXbox
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €8.19

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Acerca de Little Kitty, Big City

My spreadsheet instincts screamed at me within the first ten minutes: there is almost no progression system here, no skill tree, no build to optimise. And yet I kept playing. Little Kitty, Big City is the kind of game that earns goodwill not through mechanical complexity but through sheer tonal confidence, and as someone who usually wants a tech tree before breakfast, I found that genuinely disarming. The setup is simple. Your black cat tumbles from a high-rise apartment window and must work their way back home through a Japanese-inspired urban neighbourhood. The core loop involves eating four fish scattered around the city, each one extending your stamina gauge and unlocking the ability to climb further up ivy-covered walls in a lightly Metroidvania-ish gating system. That is about as deep as the progression gets. Between fish hunts you take on optional quests from a cast of stray animals: a crow obsessed with shiny collectibles called Shinies, a duck losing track of her ducklings, a raccoon running a fast-travel network reachable only by trading feathers you earn from pouncing on birds. The move set is deliberately minimal: crouch, sprint, jump, paw-swipe for physics interactions. There is no combat, no fail state, and no fall damage. The animal cast is where the writing earns its keep. Each character has a distinct comic voice, and the bite-sized quests never outstay their welcome, most wrapping in under ten minutes. The human NPCs are deliberately blank and faceless, functioning as movable obstacles rather than characters, which keeps the focus squarely on the animal-centric world the developers built. The hat cosmetic system adds a light collectathon pull: around 42 hats can be found or purchased with Shinies, and the urge to see what ridiculous headwear unlocks next is a more effective progression hook than the studio probably intended. Post-launch, the free Picture Purrfect update added new areas, a photo mode, a full cat customisation system, and most recently the Birthday Bash update expanded the home apartment with new interactables and a turtle NPC. This is a game that has grown since release, not stagnated. The problems are real and worth naming. Movement is the principal offender: jump precision is inconsistent, ledge grabs miss when they should connect, and the final vertical climb to the apartment concentrates all the control frustrations into one sequence at the worst possible moment. The map uses a crayon-sketch style that reviewers across the board found difficult to parse at a glance. And the runtime is what it is: a completionist run sits around four to six hours, speedrunning the main objectives can be done in under two. If you are the kind of player who measures value strictly in hours-per-dollar, this will sting at full price. Who should actually buy this? Parents looking for a safe first game for younger children will find nothing better in the E-rated open-world space: no damage, no enemies, an unstick button in the options menu for when the cat clips into geometry. Burnt-out strategy or RPG players who need a palate cleanser before the next 200-hour campaign will find exactly the low-stakes afternoon they are looking for. The Steam rating sits at 96% positive across thousands of reviews, the Metacritic sits at 81, and two years of free updates suggest a developer committed to the product. Approached as a short, confident debut rather than a feature-complete sandbox, it lands.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:aaaCollectathonAnimal NPCsNo CombatMetroidvania-liteCozy SandboxPhysics InteractionsHat CosmeticsPost-Launch UpdatesFamily Safe

Requisitos del sistema

Mínimos

OS
WIN8-64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia GeForce GTX 650 / Radeon HD 7510
Processor
Intel i5-760 (4*2800), AMD Phenom II

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Reseñas y valoraciones

Metacritic
81

Información del juego

Desarrolladora
Double Dagger Studio
Distribuidora
Double Dagger Studio
Fecha de lanzamiento
9 may 2024

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¿En qué plataformas está disponible Little Kitty, Big City?

Little Kitty, Big City está disponible en PC, Xbox.

¿Cuándo se lanzó Little Kitty, Big City?

Little Kitty, Big City se lanzó el 9 de mayo de 2024.

¿Quién desarrolló Little Kitty, Big City?

Little Kitty, Big City fue desarrollado por Double Dagger Studio.

¿Merece la pena comprar Little Kitty, Big City?

Little Kitty, Big City tiene una puntuación Metacritic de 81/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.