Compara los precios de Liquor Store Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tovarishch Games. Publicado por PlayWay S.A.. Lanzado el 2/5/2025. Disponible en PC. Géneros: Casual, Indie, Simulation.

Running a business on razor-thin margins while manually stocking shelves sounds tedious, and it is, in the best possible way for a specific kind of player. If slow-burn retail progression scratches an itch for you, read on.

I spend a lot of time with games that ask you to build systems, tune variables, and watch compounding returns play out over dozens of hours. Liquor Store Simulator sits at the very accessible end of that spectrum, but its progression loop still ticks enough of those boxes to earn a fair hearing from anyone who wonders what a more hands-on, blue-collar tycoon game feels like. The setup is simple: you inherit a struggling shop purchased entirely on credit, and every early session is a solo grind. You unload deliveries at the back entrance, carry stock to shelves, man the cash register yourself, and watch margins carefully. The first-person perspective keeps you physically present in the store rather than hovering over a menu, and that tactile loop, box to shelf to register, creates a satisfying feedback cycle that pulls you through the opening hours faster than you might expect. A draft-beer tap system gets unlocked later and adds a small bartending minigame to daily operations, which is a nice texture break. The ID-checking mechanic is the standout surprise: customers occasionally present obviously fake identification, and serving an underage customer costs you penalties, while incorrectly turning away a legitimate one damages your reputation. It is a light decision layer that stops checkout from feeling fully automated. As the store grows, you hire staff, up to six employees, and shift from doing everything yourself to managing people who manage customers. Setting prices strategically, monitoring stock levels across wine, beer, spirits, and specialty liquors, and customising the store layout, walls, floors, display arrangements, form the middle-game loop. The random events system adds some unpredictability and keeps different playthroughs from feeling identical. For the target audience, this is where the game genuinely sings. If you have ever min-maxed pricing in a Supermarket Simulator or optimised shelf placement in a shopkeeper game, the rhythms here will feel immediately comfortable. Here is where I have to be direct about the ceiling. Late-game pacing is a real problem. Early upgrades arrive frequently and feel meaningful; costs then scale sharply while income growth slows, turning the final stretch into a grind that does not introduce fresh mechanics to justify the extra time investment. Employee AI is also inconsistent, staff occasionally stand idle or fail to respond to tasks, which is frustrating when you have delegated operations specifically to free yourself up for higher-level decisions. Community feedback flags this too, with some players noting that movement feels janky and progress in the back half lacks momentum. The developer has flagged a content update on the roadmap, so the situation may improve, but right now you are buying what exists. For strategy and sim players, the honest assessment is this: Liquor Store Simulator is firmly in the casual-to-mid tier of the management-sim genre. It respects your time in the early game, offers enough customisation to hold attention through the mid-game, and then loses the plot somewhat when the numbers get big. A free prologue is available on Steam, which is genuinely the right way to sample it before spending anything, that kind of try-before-you-buy approach is exactly what newcomers to the genre deserve. The game holds an 86% positive rating across over 500 Steam reviews, which is a reliable signal that the core loop lands for most people who buy into the premise. Just go in knowing the late-game economy needs work. Diego, Scout Team

Liquor Store Simulator

Liquor Store Simulator

2 may 2025Tovarishch GamesPlayWay S.A.
GamerScout opina

Running a business on razor-thin margins while manually stocking shelves sounds tedious, and it is, in the best possible way for a specific kind of player. If slow-burn retail progression scratches an itch for you, read on.

PC
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Mínimo histórico: €1.97

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I spend a lot of time with games that ask you to build systems, tune variables, and watch compounding returns play out over dozens of hours. Liquor Store Simulator sits at the very accessible end of that spectrum, but its progression loop still ticks enough of those boxes to earn a fair hearing from anyone who wonders what a more hands-on, blue-collar tycoon game feels like. The setup is simple: you inherit a struggling shop purchased entirely on credit, and every early session is a solo grind. You unload deliveries at the back entrance, carry stock to shelves, man the cash register yourself, and watch margins carefully. The first-person perspective keeps you physically present in the store rather than hovering over a menu, and that tactile loop, box to shelf to register, creates a satisfying feedback cycle that pulls you through the opening hours faster than you might expect. A draft-beer tap system gets unlocked later and adds a small bartending minigame to daily operations, which is a nice texture break. The ID-checking mechanic is the standout surprise: customers occasionally present obviously fake identification, and serving an underage customer costs you penalties, while incorrectly turning away a legitimate one damages your reputation. It is a light decision layer that stops checkout from feeling fully automated. As the store grows, you hire staff, up to six employees, and shift from doing everything yourself to managing people who manage customers. Setting prices strategically, monitoring stock levels across wine, beer, spirits, and specialty liquors, and customising the store layout, walls, floors, display arrangements, form the middle-game loop. The random events system adds some unpredictability and keeps different playthroughs from feeling identical. For the target audience, this is where the game genuinely sings. If you have ever min-maxed pricing in a Supermarket Simulator or optimised shelf placement in a shopkeeper game, the rhythms here will feel immediately comfortable. Here is where I have to be direct about the ceiling. Late-game pacing is a real problem. Early upgrades arrive frequently and feel meaningful; costs then scale sharply while income growth slows, turning the final stretch into a grind that does not introduce fresh mechanics to justify the extra time investment. Employee AI is also inconsistent, staff occasionally stand idle or fail to respond to tasks, which is frustrating when you have delegated operations specifically to free yourself up for higher-level decisions. Community feedback flags this too, with some players noting that movement feels janky and progress in the back half lacks momentum. The developer has flagged a content update on the roadmap, so the situation may improve, but right now you are buying what exists. For strategy and sim players, the honest assessment is this: Liquor Store Simulator is firmly in the casual-to-mid tier of the management-sim genre. It respects your time in the early game, offers enough customisation to hold attention through the mid-game, and then loses the plot somewhat when the numbers get big. A free prologue is available on Steam, which is genuinely the right way to sample it before spending anything, that kind of try-before-you-buy approach is exactly what newcomers to the genre deserve. The game holds an 86% positive rating across over 500 Steam reviews, which is a reliable signal that the core loop lands for most people who buy into the premise. Just go in knowing the late-game economy needs work.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:indieFirst-Person ManagementID Verification MechanicStaff DelegationDraft Beer MinigameSlow-Burn ProgressionPrice-Setting StrategyRetail Layout CustomizationPlayWay Sim

Requisitos del sistema

Mínimos

OS
Windows 10 64bit or newer
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 1050 Ti 4GB or equivalent
Processor
Intel Core i5 4690 / AMD Ryzen 3 1200X

Recomendados

OS
Windows 10 64bit or newer
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVidia GeForce GTX 1070 8GB / AMD RX 580 8GB or better
Processor
Intel® i5-8700k / AMD Ryzen 7 1700X equivalent or greater

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Información del juego

Desarrolladora
Tovarishch Games
Distribuidora
PlayWay S.A.
Fecha de lanzamiento
2 may 2025

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¿En qué plataformas está disponible Liquor Store Simulator?

Liquor Store Simulator está disponible en PC.

¿Cuándo se lanzó Liquor Store Simulator?

Liquor Store Simulator se lanzó el 2 de mayo de 2025.

¿Quién desarrolló Liquor Store Simulator?

Liquor Store Simulator fue desarrollado por Tovarishch Games y publicado por PlayWay S.A..