Compara los precios de Life is Strange 2 Complete Season en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por DONTNOD. Publicado por Square Enix. Lanzado el 27/9/2018. Disponible en PC, Xbox. Géneros: Action, Single Player, Third Person, Adventure.

A road-trip graphic adventure across America where your choices don't just change story beats - they shape a nine-year-old boy's entire moral compass. Five episodes, one fraught brotherhood.

Life is Strange 2 is a five-episode episodic adventure from DONTNOD that trades the familiar small-town setting of the original for a cross-country road movie. You play as Sean Diaz, a 16-year-old who flees Seattle with his younger brother Daniel after a fatal confrontation with police kills their father. The destination is Puerto Lobos, Mexico. The route takes them through Oregon winters, California forests, and Arizona desert, and the people they meet along the way - weed farmers, small-town racists, zealous cultists - keep the journey from ever feeling routine. The central mechanic is the twist that divides opinion most sharply. You control Sean, but it is Daniel who has the telekinetic power - the ability to move objects with his mind. Sean has no powers of his own. Instead, your dialogue choices, actions, and moment-to-moment behavior act as lessons that Daniel absorbs and reflects back at you. Teach him discipline and he uses his abilities cautiously; model recklessness and he starts making his own calls. The game tracks this across all five episodes, feeding into one of seven possible endings. It is a genuinely interesting design idea - parenting as a game mechanic - and when it clicks, the weight of your decisions feels more real than in most choice-driven games. The brotherly bond between Sean and Daniel is consistently the strongest element here, and DONTNOD earns real emotional investment from it by the later episodes. The honest caveat is that the supernatural side never integrates as cleanly as in the original game. Daniel's telekinesis shows up in scattered set pieces but rarely feels like a core puzzle tool. The walk-and-examine gameplay loop is simple by design, and outside of dialogue choices and a drawing mechanic that stays somewhat clunky throughout, there is not much mechanical depth to speak of. Players coming for action will hit a wall early. The political themes - immigration, racism, police violence - are ambitious and sometimes land hard, but reception has been divided on how well the game handles the nuance it is aiming for. Pacing is also uneven: episodes three and four are the emotional high points, while others feel like connective tissue stretched a bit thin. The complete season package is the right way to play this. The episodic release originally stretched across more than a year, and binging it back-to-back lets the road-trip momentum build the way it was meant to. The original soundtrack, featuring both an emotive score from Jonathan Morali and licensed tracks from artists including Sufjan Stevens and First Aid Kit, is one of the better audio packages in the series. The Arcadia Bay Patches DLC included here is cosmetic only - backpack customization with no gameplay impact. If you bounced off the original Life is Strange, this one will not win you over - the gameplay is, if anything, lighter. But if you want a story-first adventure that genuinely commits to making you feel responsible for another character's wellbeing, Sean and Daniel's journey is one that sticks around after the credits roll. Alex, Scout Team

Life is Strange 2 Complete Season
ActionSingle PlayerThird PersonAdventure

Life is Strange 2 Complete Season

27 sept 2018DONTNODSquare Enix
GamerScout opina

A road-trip graphic adventure across America where your choices don't just change story beats - they shape a nine-year-old boy's entire moral compass. Five episodes, one fraught brotherhood.

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Life is Strange 2 is a five-episode episodic adventure from DONTNOD that trades the familiar small-town setting of the original for a cross-country road movie. You play as Sean Diaz, a 16-year-old who flees Seattle with his younger brother Daniel after a fatal confrontation with police kills their father. The destination is Puerto Lobos, Mexico. The route takes them through Oregon winters, California forests, and Arizona desert, and the people they meet along the way - weed farmers, small-town racists, zealous cultists - keep the journey from ever feeling routine. The central mechanic is the twist that divides opinion most sharply. You control Sean, but it is Daniel who has the telekinetic power - the ability to move objects with his mind. Sean has no powers of his own. Instead, your dialogue choices, actions, and moment-to-moment behavior act as lessons that Daniel absorbs and reflects back at you. Teach him discipline and he uses his abilities cautiously; model recklessness and he starts making his own calls. The game tracks this across all five episodes, feeding into one of seven possible endings. It is a genuinely interesting design idea - parenting as a game mechanic - and when it clicks, the weight of your decisions feels more real than in most choice-driven games. The brotherly bond between Sean and Daniel is consistently the strongest element here, and DONTNOD earns real emotional investment from it by the later episodes. The honest caveat is that the supernatural side never integrates as cleanly as in the original game. Daniel's telekinesis shows up in scattered set pieces but rarely feels like a core puzzle tool. The walk-and-examine gameplay loop is simple by design, and outside of dialogue choices and a drawing mechanic that stays somewhat clunky throughout, there is not much mechanical depth to speak of. Players coming for action will hit a wall early. The political themes - immigration, racism, police violence - are ambitious and sometimes land hard, but reception has been divided on how well the game handles the nuance it is aiming for. Pacing is also uneven: episodes three and four are the emotional high points, while others feel like connective tissue stretched a bit thin. The complete season package is the right way to play this. The episodic release originally stretched across more than a year, and binging it back-to-back lets the road-trip momentum build the way it was meant to. The original soundtrack, featuring both an emotive score from Jonathan Morali and licensed tracks from artists including Sufjan Stevens and First Aid Kit, is one of the better audio packages in the series. The Arcadia Bay Patches DLC included here is cosmetic only - backpack customization with no gameplay impact. If you bounced off the original Life is Strange, this one will not win you over - the gameplay is, if anything, lighter. But if you want a story-first adventure that genuinely commits to making you feel responsible for another character's wellbeing, Sean and Daniel's journey is one that sticks around after the credits roll.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamBranching EndingsTelekinesisRoad TripSibling DynamicsMoral ChoicesPolitical ThemesBinge-FriendlyEpisodic Complete SeasonEmotive Soundtrack

Requisitos del sistema

Mínimos

Memory
4 GB RAM
Storage
14 GB
Graphics
Nvidia GeForce GTX 650 2GB or AMD Radeon HD 7770 2GB
Processor
Intel Core i3-2100 (3.1GHz) or AMD Phenom X4 945 (3.0GHz)
System requirements
Windows 7 (64-bit)

Recomendados

Memory
6 GB RAM
Storage
14 GB
Graphics
Nvidia GeForce GTX 970 4GB or AMD Radeon R9 280X 3GB
Processor
Intel Core i5 3470, (3.20 Ghz) or AMD FX-8350, (4.00 Ghz)
System requirements
Windows 10 64-bit

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Información del juego

Desarrolladora
DONTNOD
Distribuidora
Square Enix
Fecha de lanzamiento
27 sept 2018

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¿En qué plataformas está disponible Life is Strange 2 Complete Season?

Life is Strange 2 Complete Season está disponible en PC, Xbox.

¿Cuándo se lanzó Life is Strange 2 Complete Season?

Life is Strange 2 Complete Season se lanzó el 27 de septiembre de 2018.

¿Quién desarrolló Life is Strange 2 Complete Season?

Life is Strange 2 Complete Season fue desarrollado por DONTNOD y publicado por Square Enix.