Compara los precios de LiEat en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por △○□× (Miwashiba). Publicado por PLAYISM. Lanzado el 25/2/2016. Disponible en PC. Géneros: Indie, RPG.

Three one-hour mysteries stitched into a single package, built around one of indie fiction's most quietly charming duos. If you have a soft spot for handcrafted freeware RPGs that punch above their engine, this one lingers.

I have a specific weakness for games that feel like someone made them for themselves first and the audience second, and LiEat fits that description almost perfectly. Miwashiba built this trilogy in Wolf RPG Editor, a tool that sets off alarm bells for seasoned players of the freeware RPG scene, but the finished product sidesteps most of those concerns through sheer intentionality in character work and visual craft. The setup is this: a conman who keeps changing his name and alias travels with Efina, a young humanoid dragon whose singular power is making lies physically manifest as creatures, then consuming them. Each of the three chapters drops this odd pair into a new location with a self-contained mystery. Chapter one involves a vampire legend in Vermilion Town. Chapter two shifts tone toward something dreamier and more personal. Chapter three tightens the narrative considerably, running more linearly as the conman's own buried history finally catches up to both of them. The overarching story about who he really is and what Efina's existence means takes until the third chapter to pay off properly, and it earns most of what it asks you to hold on to. The turn-based combat exists mostly as a delivery mechanism for the lie-eating concept. Efina spots a lie in someone, it manifests as a boss creature, you fight it, it dissolves. That framing is genuinely clever. The actual mechanical depth, though, is minimal. You fight single enemies, almost always mash the attack command, gain experience and gold that carry zero weight between chapters since nothing transfers across episodes. If you come to this expecting the arc of a traditional JRPG, that absence will frustrate you. A few community reviewers have noted the RPG skeleton feels underutilized, and they are right. There are inventory slots for accessories you never receive. The challenge curve never appears. Accept this upfront and it stops being a problem, because the combat is not really the point. What Miwashiba does earn consistently is atmosphere. The art features custom character portraits set against chapter-specific sigils, with special hand-drawn illustrations appearing at key story beats. The soundtrack draws from piano, accordion, strings, and bells in a register that sits somewhere between fairy tale and professor Layton's Sunday afternoon, and the OST is included with the Steam purchase bundled in the local folder. Hidden items and optional dialogue lines reward players who click on everything, and each chapter carries ten achievements that encourage at least one replay pass. The whole trilogy runs roughly three hours straight through, but a completionist run stretches closer to six or seven. Both are reasonable asks. The first chapter is the weakest entry by consensus, and it is also the entry you play first. Its pacing is choppy and some plot points are introduced and dropped without resolution. Stick with it. Chapters two and three find their footing, and the emotional throughline between the conman and Efina, built on a very quiet, unspoken bond, becomes the reason the whole thing works. LiEat is not trying to be Undertale or To the Moon. It is a smaller, stranger thing, one that trusts its own premise enough not to oversell it. Kai, Scout Team

LiEat

LiEat

25 feb 2016△○□× (Miwashiba)PLAYISM
GamerScout opina

Three one-hour mysteries stitched into a single package, built around one of indie fiction's most quietly charming duos. If you have a soft spot for handcrafted freeware RPGs that punch above their engine, this one lingers.

PC
Steam Deck PlayableProtonDB Gold
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Acerca de LiEat

I have a specific weakness for games that feel like someone made them for themselves first and the audience second, and LiEat fits that description almost perfectly. Miwashiba built this trilogy in Wolf RPG Editor, a tool that sets off alarm bells for seasoned players of the freeware RPG scene, but the finished product sidesteps most of those concerns through sheer intentionality in character work and visual craft. The setup is this: a conman who keeps changing his name and alias travels with Efina, a young humanoid dragon whose singular power is making lies physically manifest as creatures, then consuming them. Each of the three chapters drops this odd pair into a new location with a self-contained mystery. Chapter one involves a vampire legend in Vermilion Town. Chapter two shifts tone toward something dreamier and more personal. Chapter three tightens the narrative considerably, running more linearly as the conman's own buried history finally catches up to both of them. The overarching story about who he really is and what Efina's existence means takes until the third chapter to pay off properly, and it earns most of what it asks you to hold on to. The turn-based combat exists mostly as a delivery mechanism for the lie-eating concept. Efina spots a lie in someone, it manifests as a boss creature, you fight it, it dissolves. That framing is genuinely clever. The actual mechanical depth, though, is minimal. You fight single enemies, almost always mash the attack command, gain experience and gold that carry zero weight between chapters since nothing transfers across episodes. If you come to this expecting the arc of a traditional JRPG, that absence will frustrate you. A few community reviewers have noted the RPG skeleton feels underutilized, and they are right. There are inventory slots for accessories you never receive. The challenge curve never appears. Accept this upfront and it stops being a problem, because the combat is not really the point. What Miwashiba does earn consistently is atmosphere. The art features custom character portraits set against chapter-specific sigils, with special hand-drawn illustrations appearing at key story beats. The soundtrack draws from piano, accordion, strings, and bells in a register that sits somewhere between fairy tale and professor Layton's Sunday afternoon, and the OST is included with the Steam purchase bundled in the local folder. Hidden items and optional dialogue lines reward players who click on everything, and each chapter carries ten achievements that encourage at least one replay pass. The whole trilogy runs roughly three hours straight through, but a completionist run stretches closer to six or seven. Both are reasonable asks. The first chapter is the weakest entry by consensus, and it is also the entry you play first. Its pacing is choppy and some plot points are introduced and dropped without resolution. Stick with it. Chapters two and three find their footing, and the emotional throughline between the conman and Efina, built on a very quiet, unspoken bond, becomes the reason the whole thing works. LiEat is not trying to be Undertale or To the Moon. It is a smaller, stranger thing, one that trusts its own premise enough not to oversell it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5Freeware-OriginWolf RPG EditorMystery-Per-ChapterLie-Eating MechanicAtmospheric SoundtrackOST IncludedAnthology StructureShort-Session Friendly

Requisitos del sistema

Mínimos

OS
Windows 7 or Greater
Memory
1 GB RAM
Storage
28 MB available space
Graphics
Integrated graphics
Processor
Intel Core 2 1.06Ghz

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Información del juego

Desarrolladora
△○□× (Miwashiba)
Distribuidora
PLAYISM
Fecha de lanzamiento
25 feb 2016

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¿En qué plataformas está disponible LiEat?

LiEat está disponible en PC.

¿Cuándo se lanzó LiEat?

LiEat se lanzó el 25 de febrero de 2016.

¿Quién desarrolló LiEat?

LiEat fue desarrollado por △○□× (Miwashiba) y publicado por PLAYISM.