Compara los precios de Leviathan: The Last Day of the Decade en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lostwood. Publicado por Lostwood. Lanzado el 18/11/2014. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie.

A brooding Russian-made visual novel with real point-and-click bones, set in a plague-choked dark fantasy world where aristocracy, demonology, and murder all share the same cramped room. If you want something genuinely strange and handcrafted, this one earns the detour.

My first instinct with Leviathan: The Last Day of the Decade was to treat it like any other budget visual novel and click through the dialogue at half-attention. That instinct was wrong. This is a five-episode episodic adventure from Russian indie studio Lostwood that sits at the blurry intersection of point-and-click, visual novel, and light moral RPG, and it carries the kind of heavy, morbid atmosphere that feels like it could only have come from that specific cultural tradition. The world-building is genuinely strange: a plague called the Decade kills anyone without pure noble blood, five aristocratic clans rule under the authority of an undead Plague King, and the story opens the very day the pestilence begins. You follow Oliver, a young man who witnesses his mother's murder and spends the next decade piecing together who is responsible. That setup is darker than most of what Steam's visual novel section offers, and Lostwood commits to it. Mechanically, the game is more interactive than its visual novel label implies. Oliver collects items, examines them for hidden details, and uses them to unlock new dialogue paths or progress through scenes. A hotspot-highlight button keeps pixel-hunting frustration minimal, which is a sensible concession for a story-first experience. Dialogue choices feed into a loose morality axis, and leaning too hard toward darkness pushes Oliver past a point of no return, ending the run. There are also reactive action sequences where wrong choices can result in a game over, which gives the otherwise quiet pacing some genuine tension. The hand-drawn animated art is the immediate standout: character lips move, expressions shift, bodies react, and the backgrounds shift between cheerful color and oppressive shadow depending on the scene. For a small indie release from 2014, the animation work holds up in a way that most static sprite-based visual novels still cannot match. The original soundtrack, twelve tracks of sparse piano and unsettling ambient work, does exactly what a game like this needs it to do. There are honest caveats to name. The English localization has visible seams: grammar stumbles, occasional stilted line readings, and some consistency issues across character names. Community feedback notes that some dialogue choices feel like they matter less than the game implies, with story branches sometimes collapsing back to the same outcomes regardless of the path taken. The fifth and final episode had English translation struggles during development, and the studio has been largely silent for years. The world, the themes, the characters, and the heavy sub-plots around class war, demonology, and moral ambiguity all feel like they could have expanded further than five chapters allow. Some threads introduced in the early episodes simply do not pay off. But here is what I keep coming back to: Lostwood built something with a voice. The atmosphere is genuinely oppressive in ways that feel intentional and handcrafted rather than accidental. The setting mixes dark fantasy with hints of cyberpunk and alien technology in ways that feel odd and original rather than cobbled together. Oliver's story, even when the localization cracks show, has real emotional weight underneath it. Average playtime lands around six to seven hours for a full run, which is the right length for what the game is trying to do. For readers who enjoy the moodier end of the adventure game spectrum, who can extend patience to a solo Russian studio working at the edges of its resources, this one is worth sitting with. Kai, Scout Team

Leviathan: The Last Day of the Decade

Leviathan: The Last Day of the Decade

18 nov 2014Lostwood
GamerScout opina

A brooding Russian-made visual novel with real point-and-click bones, set in a plague-choked dark fantasy world where aristocracy, demonology, and murder all share the same cramped room. If you want something genuinely strange and handcrafted, this one earns the detour.

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Acerca de Leviathan: The Last Day of the Decade

My first instinct with Leviathan: The Last Day of the Decade was to treat it like any other budget visual novel and click through the dialogue at half-attention. That instinct was wrong. This is a five-episode episodic adventure from Russian indie studio Lostwood that sits at the blurry intersection of point-and-click, visual novel, and light moral RPG, and it carries the kind of heavy, morbid atmosphere that feels like it could only have come from that specific cultural tradition. The world-building is genuinely strange: a plague called the Decade kills anyone without pure noble blood, five aristocratic clans rule under the authority of an undead Plague King, and the story opens the very day the pestilence begins. You follow Oliver, a young man who witnesses his mother's murder and spends the next decade piecing together who is responsible. That setup is darker than most of what Steam's visual novel section offers, and Lostwood commits to it. Mechanically, the game is more interactive than its visual novel label implies. Oliver collects items, examines them for hidden details, and uses them to unlock new dialogue paths or progress through scenes. A hotspot-highlight button keeps pixel-hunting frustration minimal, which is a sensible concession for a story-first experience. Dialogue choices feed into a loose morality axis, and leaning too hard toward darkness pushes Oliver past a point of no return, ending the run. There are also reactive action sequences where wrong choices can result in a game over, which gives the otherwise quiet pacing some genuine tension. The hand-drawn animated art is the immediate standout: character lips move, expressions shift, bodies react, and the backgrounds shift between cheerful color and oppressive shadow depending on the scene. For a small indie release from 2014, the animation work holds up in a way that most static sprite-based visual novels still cannot match. The original soundtrack, twelve tracks of sparse piano and unsettling ambient work, does exactly what a game like this needs it to do. There are honest caveats to name. The English localization has visible seams: grammar stumbles, occasional stilted line readings, and some consistency issues across character names. Community feedback notes that some dialogue choices feel like they matter less than the game implies, with story branches sometimes collapsing back to the same outcomes regardless of the path taken. The fifth and final episode had English translation struggles during development, and the studio has been largely silent for years. The world, the themes, the characters, and the heavy sub-plots around class war, demonology, and moral ambiguity all feel like they could have expanded further than five chapters allow. Some threads introduced in the early episodes simply do not pay off. But here is what I keep coming back to: Lostwood built something with a voice. The atmosphere is genuinely oppressive in ways that feel intentional and handcrafted rather than accidental. The setting mixes dark fantasy with hints of cyberpunk and alien technology in ways that feel odd and original rather than cobbled together. Oliver's story, even when the localization cracks show, has real emotional weight underneath it. Average playtime lands around six to seven hours for a full run, which is the right length for what the game is trying to do. For readers who enjoy the moodier end of the adventure game spectrum, who can extend patience to a solo Russian studio working at the edges of its resources, this one is worth sitting with.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardstier:sub-5EpisodicDark AtmosphereMorality SystemAnimated SpritesRussian IndiePoint-and-Click AdventureMultiple EndingsMature ThemesItem Collecting

Requisitos del sistema

Mínimos

OS
Windows XP+
Memory
1 GB RAM
Storage
3 GB available space
Graphics
Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
Processor
1.5 GHz or higher

Recomendados

OS
Windows 10
Memory
2 GB RAM
Storage
3 GB available space
Graphics
NVIDIA 260 GT Series or ATI equivalent with 512MB of Graphics Memory
Processor
i5

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Información del juego

Desarrolladora
Lostwood
Distribuidora
Lostwood
Fecha de lanzamiento
18 nov 2014

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¿En qué plataformas está disponible Leviathan: The Last Day of the Decade?

Leviathan: The Last Day of the Decade está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Leviathan: The Last Day of the Decade?

Leviathan: The Last Day of the Decade se lanzó el 18 de noviembre de 2014.

¿Quién desarrolló Leviathan: The Last Day of the Decade?

Leviathan: The Last Day of the Decade fue desarrollado por Lostwood.