Compara los precios de Lemma en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Helvetica Scenario. Publicado por Helvetica Scenario. Lanzado el 12/5/2015. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 73/100.

Built by one person, Lemma turns every wall-run and slide into an act of world creation. If Mirror's Edge met a physics-driven fever dream, this is the result.

I went into Lemma expecting a modest indie curiosity and came out quietly stunned by how much personality a solo developer managed to compress into a voxel world. The premise is deceptively simple: you play as Joan Emerson, a physics grad student pulled through a dimensional rift into a place called Lemma, a surreal dimension loosely rooted in quantum theory. The story never fully coheres, and the plot threads fray by the end, but here is the thing: that incoherence feeds the atmosphere rather than undermining it. You are genuinely meant to feel lost and small inside a world that rewrites its own geometry around your footsteps. The central mechanic is the reason to be here. Lemma does not just let you run through a world, it lets you author it in motion. Rolling spawns new platforms. Sliding extends ledges. Kicking punches through walls. Every parkour input is also a construction or demolition event, and the voxel substrate means all of it snaps together without seams. The creation system has one firm rule: whatever you build must attach to existing geometry. That single constraint keeps the physics grounded and forces you to read spaces before you commit to a line, which gives the movement an almost puzzle-like rhythm even when you are just flowing between platforms. Reviewers and players alike have compared the feel to Mirror's Edge, and that comparison holds for the kinetic clarity of the controls, though Lemma's world is stranger and more hostile than Faith's city rooftops ever were. The enemies deserve a mention because they are one of the weirder design calls in recent indie memory. Abstract shapes constructed from the same voxels as the level, some of them literally tearing chunks of the environment loose and hurling them at you. The exploding-light enemies in particular frustrate players who want pure parkour flow: they are unkillable and they devour terrain, which can collapse a carefully threaded route mid-run. Whether that reads as inspired tension or annoying busywork depends entirely on your tolerance for chaos. The campaign also layers in puzzles and collectible notes across its non-linear structure, pointing toward four different endings. Some players find the puzzle sections break the rhythm; others find them the best parts. I land closer to the second camp. The soundtrack by Jack Menhorn and Ashton Morris deserves its own sentence. It is eerie in a way that is not aggressive, sitting somewhere between ambient drift and quiet dread, and it is almost entirely responsible for the game's reputation as one of the stranger mood experiences in the parkour genre. The level editor and Steam Workshop support add genuine longevity, and there is a time trial mode for players who want to treat the traversal as sport rather than exploration. A built-in VR mode exists for those with older headsets, though that part of the experience has aged unevenly. If there is a genuine criticism to land, it is that the late-game levels grow large in ways that outpace the pacing, and some sections feel like they were added to justify running time rather than to express an idea. A tighter back half would have made this an easy recommendation to almost everyone. As it stands, Lemma is a one-of-a-kind solo project with a specific, slightly hypnotic appeal that rewards patience. The craft is real, the movement feels earned, and the world is unlike anything else on Steam. Kai, Scout Team

Lemma

Lemma

12 may 2015Helvetica Scenario
GamerScout opina

Built by one person, Lemma turns every wall-run and slide into an act of world creation. If Mirror's Edge met a physics-driven fever dream, this is the result.

PC
Steam Deck PlayableProtonDB Silver
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Mínimo histórico: €7.98

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I went into Lemma expecting a modest indie curiosity and came out quietly stunned by how much personality a solo developer managed to compress into a voxel world. The premise is deceptively simple: you play as Joan Emerson, a physics grad student pulled through a dimensional rift into a place called Lemma, a surreal dimension loosely rooted in quantum theory. The story never fully coheres, and the plot threads fray by the end, but here is the thing: that incoherence feeds the atmosphere rather than undermining it. You are genuinely meant to feel lost and small inside a world that rewrites its own geometry around your footsteps. The central mechanic is the reason to be here. Lemma does not just let you run through a world, it lets you author it in motion. Rolling spawns new platforms. Sliding extends ledges. Kicking punches through walls. Every parkour input is also a construction or demolition event, and the voxel substrate means all of it snaps together without seams. The creation system has one firm rule: whatever you build must attach to existing geometry. That single constraint keeps the physics grounded and forces you to read spaces before you commit to a line, which gives the movement an almost puzzle-like rhythm even when you are just flowing between platforms. Reviewers and players alike have compared the feel to Mirror's Edge, and that comparison holds for the kinetic clarity of the controls, though Lemma's world is stranger and more hostile than Faith's city rooftops ever were. The enemies deserve a mention because they are one of the weirder design calls in recent indie memory. Abstract shapes constructed from the same voxels as the level, some of them literally tearing chunks of the environment loose and hurling them at you. The exploding-light enemies in particular frustrate players who want pure parkour flow: they are unkillable and they devour terrain, which can collapse a carefully threaded route mid-run. Whether that reads as inspired tension or annoying busywork depends entirely on your tolerance for chaos. The campaign also layers in puzzles and collectible notes across its non-linear structure, pointing toward four different endings. Some players find the puzzle sections break the rhythm; others find them the best parts. I land closer to the second camp. The soundtrack by Jack Menhorn and Ashton Morris deserves its own sentence. It is eerie in a way that is not aggressive, sitting somewhere between ambient drift and quiet dread, and it is almost entirely responsible for the game's reputation as one of the stranger mood experiences in the parkour genre. The level editor and Steam Workshop support add genuine longevity, and there is a time trial mode for players who want to treat the traversal as sport rather than exploration. A built-in VR mode exists for those with older headsets, though that part of the experience has aged unevenly. If there is a genuine criticism to land, it is that the late-game levels grow large in ways that outpace the pacing, and some sections feel like they were added to justify running time rather than to express an idea. A tighter back half would have made this an easy recommendation to almost everyone. As it stands, Lemma is a one-of-a-kind solo project with a specific, slightly hypnotic appeal that rewards patience. The craft is real, the movement feels earned, and the world is unlike anything else on Steam.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardsworkshopcloud-savestier:aaaEnvironmental ConstructionMovement-PuzzleAtmospheric Horror-AdjacentSolo DeveloperNon-Linear EndingsTime Trial ModePhysics Puzzler

Requisitos del sistema

Mínimos

OS
Windows Vista
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
1 GB Video RAM, Shader Model 3
Processor
Dual core

Recomendados

OS
Windows 8.1
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
2 GB Video RAM, Shader Model 3
Processor
Quad core

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Helvetica Scenario
Distribuidora
Helvetica Scenario
Fecha de lanzamiento
12 may 2015

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¿En qué plataformas está disponible Lemma?

Lemma está disponible en PC.

¿Cuándo se lanzó Lemma?

Lemma se lanzó el 12 de mayo de 2015.

¿Quién desarrolló Lemma?

Lemma fue desarrollado por Helvetica Scenario.

¿Merece la pena comprar Lemma?

Lemma tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.