Compara los precios de Legends of Kingdom Rush en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ironhide Game Studio. Publicado por Ironhide Game Studio. Lanzado el 14/7/2022. Disponible en PC, Mac. Géneros: Indie, RPG, Strategy.

A bite-sized hex-tactics roguelite that swaps Kingdom Rush's beloved towers for party-building and dice rolls. Breezy enough to finish in a sitting, but thin enough to leave strategy veterans wanting more.

My spreadsheet instincts kicked in fast with this one: pick one Legend (say, the shadow assassin Asra Daggerfall or the paladin Gerald Lightseeker), pair two Companions from a roster that spans rangers, dark knights, orc cleavers, and demolition-happy bombardiers, then see how long your squad survives a roguelite map before everything resets and you start building again. That loop has a magnetic pull for the first few hours. The problem is it doesn't deepen much after that. The combat itself sits on a hex grid where turn order is displayed at the top of the screen, each character gets two actions per turn, and positioning actually matters: choke points can save your run, ranged characters can stay rooted while melee units scramble across the board. There are four character classes that span Mighty tanks, Athletic rangers, arcane mages, and Crafter oddball-AoE types, and each class also determines which dialogue options open up during the game's 100-plus randomised narrative events. That dual function (class as both combat role and story gate) is a genuinely smart idea. Dice Challenges add a lightweight tabletop flavour where having the right class in your party literally unlocks better outcomes. For a tactics newcomer, this is a clean, low-pressure introduction to the genre; tooltips are thorough, combat events are telegraphed on the overworld map so you can heal before a fight, and runs are short enough that failure never stings for long. For strategy veterans, the ceiling becomes visible quickly. Balance tilts toward ranged units to a degree that makes melee feel optional. The per-map levelling resets at the end of each adventure, so the satisfying skill ramp you build (the mage's chain fireball, the Arcane Wizard's disintegrate) gets wiped clean before the next chapter. It stings more than rogue games usually do because the map layouts are semi-fixed and the moment you crack a run's logic, repetition sets in hard. Boss fights are creative the first time and mechanical by the third. The Arena and Daily Challenge modes add random modifiers (explosive barrels tossed in by the audience, for instance) and those modes arguably deliver the sharpest tactical decisions in the entire package. The PC port compounds these issues: no controller support, no graphics options, and the UI occasionally hides health bars in the middle of positioning-critical fights. If you're a Kingdom Rush fan who misses Gerald and Asra from the tower-defence entries, there is real warmth here. Returning characters bring their abilities across faithfully, the comic-strip cutscenes land jokes at roughly the rate they aim for, and the hand-drawn art is as clean as anything Ironhide has shipped. If you've never touched the series and just want an accessible entry point to hex tactics, this works without any franchise knowledge required. If you're hunting for the next deep tactics fix to replace your XCOM or Into the Breach rotation, go elsewhere. This is a game designed for twenty-minute sessions, not all-night campaigns, and on a Steam Deck or similar handheld it arguably shines more than it does on a desktop. Diego, Scout Team

Legends of Kingdom Rush

Legends of Kingdom Rush

14 jul 2022Ironhide Game Studio
GamerScout opina

A bite-sized hex-tactics roguelite that swaps Kingdom Rush's beloved towers for party-building and dice rolls. Breezy enough to finish in a sitting, but thin enough to leave strategy veterans wanting more.

PCMac
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.79

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My spreadsheet instincts kicked in fast with this one: pick one Legend (say, the shadow assassin Asra Daggerfall or the paladin Gerald Lightseeker), pair two Companions from a roster that spans rangers, dark knights, orc cleavers, and demolition-happy bombardiers, then see how long your squad survives a roguelite map before everything resets and you start building again. That loop has a magnetic pull for the first few hours. The problem is it doesn't deepen much after that. The combat itself sits on a hex grid where turn order is displayed at the top of the screen, each character gets two actions per turn, and positioning actually matters: choke points can save your run, ranged characters can stay rooted while melee units scramble across the board. There are four character classes that span Mighty tanks, Athletic rangers, arcane mages, and Crafter oddball-AoE types, and each class also determines which dialogue options open up during the game's 100-plus randomised narrative events. That dual function (class as both combat role and story gate) is a genuinely smart idea. Dice Challenges add a lightweight tabletop flavour where having the right class in your party literally unlocks better outcomes. For a tactics newcomer, this is a clean, low-pressure introduction to the genre; tooltips are thorough, combat events are telegraphed on the overworld map so you can heal before a fight, and runs are short enough that failure never stings for long. For strategy veterans, the ceiling becomes visible quickly. Balance tilts toward ranged units to a degree that makes melee feel optional. The per-map levelling resets at the end of each adventure, so the satisfying skill ramp you build (the mage's chain fireball, the Arcane Wizard's disintegrate) gets wiped clean before the next chapter. It stings more than rogue games usually do because the map layouts are semi-fixed and the moment you crack a run's logic, repetition sets in hard. Boss fights are creative the first time and mechanical by the third. The Arena and Daily Challenge modes add random modifiers (explosive barrels tossed in by the audience, for instance) and those modes arguably deliver the sharpest tactical decisions in the entire package. The PC port compounds these issues: no controller support, no graphics options, and the UI occasionally hides health bars in the middle of positioning-critical fights. If you're a Kingdom Rush fan who misses Gerald and Asra from the tower-defence entries, there is real warmth here. Returning characters bring their abilities across faithfully, the comic-strip cutscenes land jokes at roughly the rate they aim for, and the hand-drawn art is as clean as anything Ironhide has shipped. If you've never touched the series and just want an accessible entry point to hex tactics, this works without any franchise knowledge required. If you're hunting for the next deep tactics fix to replace your XCOM or Into the Breach rotation, go elsewhere. This is a game designed for twenty-minute sessions, not all-night campaigns, and on a Steam Deck or similar handheld it arguably shines more than it does on a desktop.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Hex-Grid TacticsRogueliteParty BuildingDice ChallengesMobile PortHandheld-FriendlyShort RunsFranchise Lore

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
2 GB available space
Graphics
OpenGL 3.0 compliant with 512MB of video RAM.
Processor
Dual Core CPU

Recomendados

OS
Windows 10
Memory
8 GB RAM
Graphics
OpenGL 3.0 compliant with 1.0GB of video RAM.

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Información del juego

Desarrolladora
Ironhide Game Studio
Distribuidora
Ironhide Game Studio
Fecha de lanzamiento
14 jul 2022

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¿En qué plataformas está disponible Legends of Kingdom Rush?

Legends of Kingdom Rush está disponible en PC, Mac.

¿Cuándo se lanzó Legends of Kingdom Rush?

Legends of Kingdom Rush se lanzó el 14 de julio de 2022.

¿Quién desarrolló Legends of Kingdom Rush?

Legends of Kingdom Rush fue desarrollado por Ironhide Game Studio.