Compara los precios de Last Room en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Quantum Forge Studios. Publicado por Quantum Forge Studios. Lanzado el 14/6/2021. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Strategy.

A solo-developed first-person logic puzzler wrapped in medieval horror atmosphere, with branching endings and escalating room challenges. Short but sharp, if you can tolerate the mouse sensitivity quirks.

My first instinct when I see a game tagged simultaneously as 'Logic', 'Horror', 'Runner', and 'Crafting' is to assume someone had a genre identity crisis. Last Room earns a little more credit than that. At its core this is a first-person, room-by-room puzzle game built around logic locks, item interaction, and a medieval fantasy horror aesthetic. You move through a sequence of gloomy chambers, each one sealed behind a puzzle you have to crack before the next door opens. The tension comes from the atmosphere, a deliberately dark and oppressive visual design paired with a moody soundtrack, rather than from jump-scares or combat. Community feedback on Steam is split on whether genuine horror elements are present at all, which should tell you something about how lightly the horror framing is applied. The mechanical bread and butter is drag-and-drop item manipulation combined with logic puzzle sequences. Medieval artifacts scattered around each room are not just set dressing: torches, aged mechanisms, and period objects function as puzzle components you have to engage with to progress. There is also a laser labyrinth section that shifts the game briefly toward timing and reflex rather than pure logic, which is either a welcome change of pace or an annoying detour depending on your tolerance for precision platformer energy in a puzzle game. Choices made at key moments push the game toward multiple endings, and secret levels are tucked away for players who want to extend the run time beyond the roughly ninety-minute main story. Ninety minutes is the honest number to keep in mind. This is a short game, and at its full list price that is a hard sell unless you are genuinely drawn to the atmosphere and style. The Steam user base sits at a 'Mostly Positive' rating across over a thousand reviews, which is a reasonable signal that the core loop works for its target audience, but the community forum also has multiple threads asking about mouse sensitivity controls, with at least one player reporting the default sensitivity causes physical discomfort and cannot be overridden in-game. That is a quality-of-life gap that a puzzle game built around careful observation should not have in 2021 or beyond. There is no mod ecosystem to speak of and no tutorial of note, so newcomers to the escape-room genre are dropped in relatively cold. Where Last Room genuinely holds up is in its atmosphere and puzzle construction. The escalating difficulty across rooms is paced well enough that later challenges feel meaningfully harder without becoming arbitrary. The dark fantasy setting is consistent throughout, and players who find that aesthetic engaging will likely feel the short runtime as the main complaint rather than anything structural. It was reportedly built largely by a single developer, which puts the production values in a more forgiving context. The hardware requirements are minimal, so it will run on practically anything. For strategy-minded players expecting something with systemic depth, this is not that. The 'Strategy' genre tag is technically accurate only insofar as solving logic puzzles requires planning, but there are no resource systems, no build decisions, and no branching skill trees. If you approach it as a compact atmospheric puzzler with multiple endings and a medieval horror skin, expectations align with reality. Catch it at a significant discount, because the value equation at full price for ninety minutes of content is genuinely hard to justify. Diego, Scout Team

Last Room

Last Room

14 jun 2021Quantum Forge Studios
GamerScout opina

A solo-developed first-person logic puzzler wrapped in medieval horror atmosphere, with branching endings and escalating room challenges. Short but sharp, if you can tolerate the mouse sensitivity quirks.

PC
Steam Deck Unsupported
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.55

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My first instinct when I see a game tagged simultaneously as 'Logic', 'Horror', 'Runner', and 'Crafting' is to assume someone had a genre identity crisis. Last Room earns a little more credit than that. At its core this is a first-person, room-by-room puzzle game built around logic locks, item interaction, and a medieval fantasy horror aesthetic. You move through a sequence of gloomy chambers, each one sealed behind a puzzle you have to crack before the next door opens. The tension comes from the atmosphere, a deliberately dark and oppressive visual design paired with a moody soundtrack, rather than from jump-scares or combat. Community feedback on Steam is split on whether genuine horror elements are present at all, which should tell you something about how lightly the horror framing is applied. The mechanical bread and butter is drag-and-drop item manipulation combined with logic puzzle sequences. Medieval artifacts scattered around each room are not just set dressing: torches, aged mechanisms, and period objects function as puzzle components you have to engage with to progress. There is also a laser labyrinth section that shifts the game briefly toward timing and reflex rather than pure logic, which is either a welcome change of pace or an annoying detour depending on your tolerance for precision platformer energy in a puzzle game. Choices made at key moments push the game toward multiple endings, and secret levels are tucked away for players who want to extend the run time beyond the roughly ninety-minute main story. Ninety minutes is the honest number to keep in mind. This is a short game, and at its full list price that is a hard sell unless you are genuinely drawn to the atmosphere and style. The Steam user base sits at a 'Mostly Positive' rating across over a thousand reviews, which is a reasonable signal that the core loop works for its target audience, but the community forum also has multiple threads asking about mouse sensitivity controls, with at least one player reporting the default sensitivity causes physical discomfort and cannot be overridden in-game. That is a quality-of-life gap that a puzzle game built around careful observation should not have in 2021 or beyond. There is no mod ecosystem to speak of and no tutorial of note, so newcomers to the escape-room genre are dropped in relatively cold. Where Last Room genuinely holds up is in its atmosphere and puzzle construction. The escalating difficulty across rooms is paced well enough that later challenges feel meaningfully harder without becoming arbitrary. The dark fantasy setting is consistent throughout, and players who find that aesthetic engaging will likely feel the short runtime as the main complaint rather than anything structural. It was reportedly built largely by a single developer, which puts the production values in a more forgiving context. The hardware requirements are minimal, so it will run on practically anything. For strategy-minded players expecting something with systemic depth, this is not that. The 'Strategy' genre tag is technically accurate only insofar as solving logic puzzles requires planning, but there are no resource systems, no build decisions, and no branching skill trees. If you approach it as a compact atmospheric puzzler with multiple endings and a medieval horror skin, expectations align with reality. Catch it at a significant discount, because the value equation at full price for ninety minutes of content is genuinely hard to justify.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertrading-cardstier:sub-5Escape RoomMultiple EndingsItem ManipulationLaser PuzzlesSecret LevelsLow SpecSolo DeveloperDark Fantasy

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
4 GB RAM
Storage
5 MB available space
Graphics
Nvidia GTX 1050 TI
Processor
Intel i5-6600 Series @ 3,5 ГГц / Intel i7-4760 @ 3 ГГц

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
5 GB available space
Graphics
Nvidia GTX 1060 6GB
Processor
Intel i5 9600K @ 3,7 ГГц

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Información del juego

Desarrolladora
Quantum Forge Studios
Distribuidora
Quantum Forge Studios
Fecha de lanzamiento
14 jun 2021

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¿En qué plataformas está disponible Last Room?

Last Room está disponible en PC.

¿Cuándo se lanzó Last Room?

Last Room se lanzó el 14 de junio de 2021.

¿Quién desarrolló Last Room?

Last Room fue desarrollado por Quantum Forge Studios.