Compara los precios de Last Hope - Tower Defense en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por JE Software. Publicado por JE Software. Lanzado el 13/4/2016. Disponible en PC. Géneros: Adventure, Indie, Strategy.

Solid zombie TD that punches above its price point, with 12 tower types, hero skills, and 140+ levels of lane-based chaos to grind through on Nightmare difficulty.

My mental checklist for any tower defense game starts with tower variety, then hero depth, then difficulty ceiling. Last Hope clears the first two boxes with more confidence than its budget-tier price suggests, and just barely clears the third. You get 12 distinct turret types, each sitting behind its own research tree, meaning you are actively choosing which towers to invest in rather than blindly maxing everything. Arrow Towers handle basic crowd control, Mortar Towers shred clusters, and the Tesla Tower is your answer to fast or armored targets. That trio alone forces meaningful build decisions before you have even unlocked the more exotic options. The hero layer is where the game separates itself from generic lane-pushers. Each of the eight playable heroes, ranging from the Barbarian to the gun-crazy Mechanic to the righteous Sheriff, brings a different active playstyle to the field. You are not just watching towers shoot; your hero moves with mouse controls, can activate skills mid-wave, and the god-skill system lets you drop area-denial abilities when a lane starts to break. It is nowhere near as deep as an action-RPG, but it adds a tactical dimension that pure TD games skip. The Monster Tome mechanic, which logs enemy weaknesses as you encounter new types, is a smart shorthand for new players trying to figure out why their Mortar placement is failing against fliers. Where the game struggles is replayability math. Upgrading towers requires farming research points by replaying earlier levels, and that loop eventually starts to feel like obligation rather than choice. The three difficulty tiers, Normal, Hard, and Nightmare, do extend the content shelf-life, and three-star completion runs add a meaningful secondary objective. But the average Steam playtime sitting around 15 hours tells its own story: this is not a 60-hour sandbox, it is a focused campaign that you finish and shelve. The music also plateaus early, with a relaxing ambient loop that the community has noted starts to blend into wallpaper after a few sessions. For newcomers to the genre this is actually a reasonable entry point. The controls are mouse-driven and the keyboard shortcuts are optional convenience, not mandatory hotkey hell. Difficulty on Normal is forgiving enough to learn the tower synergy language without punishing experimental placements too hard. If you are already a genre veteran hoping for something close to a Fieldrunners or Defense Grid in terms of mechanical sophistication, Last Hope sits a clear tier below those, but it holds an 83 percent positive rating on Steam for a reason: it does the fundamentals cleanly, it runs without major technical issues, and at its price it is hard to be too angry at its ceiling. Diego, Scout Team

Last Hope - Tower Defense

Last Hope - Tower Defense

13 abr 2016JE Software
GamerScout opina

Solid zombie TD that punches above its price point, with 12 tower types, hero skills, and 140+ levels of lane-based chaos to grind through on Nightmare difficulty.

PC
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €2.49

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My mental checklist for any tower defense game starts with tower variety, then hero depth, then difficulty ceiling. Last Hope clears the first two boxes with more confidence than its budget-tier price suggests, and just barely clears the third. You get 12 distinct turret types, each sitting behind its own research tree, meaning you are actively choosing which towers to invest in rather than blindly maxing everything. Arrow Towers handle basic crowd control, Mortar Towers shred clusters, and the Tesla Tower is your answer to fast or armored targets. That trio alone forces meaningful build decisions before you have even unlocked the more exotic options. The hero layer is where the game separates itself from generic lane-pushers. Each of the eight playable heroes, ranging from the Barbarian to the gun-crazy Mechanic to the righteous Sheriff, brings a different active playstyle to the field. You are not just watching towers shoot; your hero moves with mouse controls, can activate skills mid-wave, and the god-skill system lets you drop area-denial abilities when a lane starts to break. It is nowhere near as deep as an action-RPG, but it adds a tactical dimension that pure TD games skip. The Monster Tome mechanic, which logs enemy weaknesses as you encounter new types, is a smart shorthand for new players trying to figure out why their Mortar placement is failing against fliers. Where the game struggles is replayability math. Upgrading towers requires farming research points by replaying earlier levels, and that loop eventually starts to feel like obligation rather than choice. The three difficulty tiers, Normal, Hard, and Nightmare, do extend the content shelf-life, and three-star completion runs add a meaningful secondary objective. But the average Steam playtime sitting around 15 hours tells its own story: this is not a 60-hour sandbox, it is a focused campaign that you finish and shelve. The music also plateaus early, with a relaxing ambient loop that the community has noted starts to blend into wallpaper after a few sessions. For newcomers to the genre this is actually a reasonable entry point. The controls are mouse-driven and the keyboard shortcuts are optional convenience, not mandatory hotkey hell. Difficulty on Normal is forgiving enough to learn the tower synergy language without punishing experimental placements too hard. If you are already a genre veteran hoping for something close to a Fieldrunners or Defense Grid in terms of mechanical sophistication, Last Hope sits a clear tier below those, but it holds an 83 percent positive rating on Steam for a reason: it does the fundamentals cleanly, it runs without major technical issues, and at its price it is hard to be too angry at its ceiling.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Hero SkillsResearch TreeLane DefenseNightmare DifficultyMonster TomeGod SkillsWave-BasedEndless Mode

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1024 MB RAM
DirectX
Version 9.0
Storage
200 MB available space
Graphics
Intel 4500
Processor
Intel Celeron
Sound Card
Built in

Recomendados

OS
Windows 7
Memory
2048 MB RAM
DirectX
Version 10
Storage
200 MB available space
Graphics
Nvidia 930
Processor
Intel i5
Sound Card
Built in

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Información del juego

Desarrolladora
JE Software
Distribuidora
JE Software
Fecha de lanzamiento
13 abr 2016

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¿En qué plataformas está disponible Last Hope - Tower Defense?

Last Hope - Tower Defense está disponible en PC.

¿Cuándo se lanzó Last Hope - Tower Defense?

Last Hope - Tower Defense se lanzó el 13 de abril de 2016.

¿Quién desarrolló Last Hope - Tower Defense?

Last Hope - Tower Defense fue desarrollado por JE Software.