Compara los precios de Last Generation: Survival en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Furious Dogs. Publicado por HandMade Games. Lanzado el 17/6/2021. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation.

Fewer than 20 Steam reviews and sitting right at the 50/50 split tells you everything: approach this robot-apocalypse survival sandbox as a curiosity, not a polished genre entry.

My spreadsheet instincts kicked in the moment I started cataloguing what Last Generation: Survival actually promises versus what it delivers. The pitch is familiar enough for genre veterans: humanity wiped out by a robot uprising triggered by an engineering error, and you're one of the last survivors scraping through an open world with hunger and thirst ticking down while hostile machines and animals close in. Crafting, shelter-building, scavenging, a day-night cycle, a level system, and transport vehicles are all on the feature list. On paper, that's a competent survival sandbox checklist. In practice, the execution is where the gap opens up. The core loop covers the expected beats. You forage for resources, craft equipment and tools, build yourself a shelter, and manage the usual survival meters while fending off robot enemies and wildlife. The inclusion of driveable vehicles adds some open-world mobility that the genre sometimes skips on lower budgets, and the day-night cycle at least gives the world a basic rhythm. The level system provides a thin progression layer to give your early scavenging runs a sense of forward momentum. None of these systems are broken in concept. The problem is depth: there is not much decision-making pressure beneath the surface. A strategy-minded player looking for resource interdependencies, meaningful build routes, or enemy AI that forces tactical adaptation will find the systems thin. The robot threat, which should be the signature tension in this setting, does not appear to escalate or adapt in ways that keep the mid-game interesting. The community reception reflects exactly that ceiling. With a small review pool split nearly down the middle, the game sits in genuinely contested territory rather than earning the warm reception that a focused indie survival title can achieve when it nails one or two systems really well. The developer, Furious Dogs, has posted a bug-report thread and solicited community wishlists, which suggests some intent to iterate, but the volume of post-launch activity has been minimal. There is no meaningful mod ecosystem here, and the tutorial situation is opaque enough that newcomers to the survival genre will not find much scaffolding to lean on. The game supports achievements and family sharing, which are minor positives, but there is no co-op, so you are alone with whatever tension the world generates. Who actually gets value here? Patience-heavy players who enjoy early-access-style rough edges and robot-versus-human settings might find enough novelty in the sci-fi framing to push through a few sessions. If your survival game baseline is something like the crafting depth of a Green Hell or the systemic pressure of a 7 Days to Die, Last Generation: Survival will feel underdeveloped well before the mid-game. The price tier it occupies (sub-five dollars at most key shops) is the honest bracket for what is on offer. Treat it as a low-stakes weekend experiment rather than a primary survival title, and your expectations will be calibrated correctly. Diego, Scout Team

Last Generation: Survival

Last Generation: Survival

17 jun 2021Furious DogsHandMade Games
GamerScout opina

Fewer than 20 Steam reviews and sitting right at the 50/50 split tells you everything: approach this robot-apocalypse survival sandbox as a curiosity, not a polished genre entry.

PC
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My spreadsheet instincts kicked in the moment I started cataloguing what Last Generation: Survival actually promises versus what it delivers. The pitch is familiar enough for genre veterans: humanity wiped out by a robot uprising triggered by an engineering error, and you're one of the last survivors scraping through an open world with hunger and thirst ticking down while hostile machines and animals close in. Crafting, shelter-building, scavenging, a day-night cycle, a level system, and transport vehicles are all on the feature list. On paper, that's a competent survival sandbox checklist. In practice, the execution is where the gap opens up. The core loop covers the expected beats. You forage for resources, craft equipment and tools, build yourself a shelter, and manage the usual survival meters while fending off robot enemies and wildlife. The inclusion of driveable vehicles adds some open-world mobility that the genre sometimes skips on lower budgets, and the day-night cycle at least gives the world a basic rhythm. The level system provides a thin progression layer to give your early scavenging runs a sense of forward momentum. None of these systems are broken in concept. The problem is depth: there is not much decision-making pressure beneath the surface. A strategy-minded player looking for resource interdependencies, meaningful build routes, or enemy AI that forces tactical adaptation will find the systems thin. The robot threat, which should be the signature tension in this setting, does not appear to escalate or adapt in ways that keep the mid-game interesting. The community reception reflects exactly that ceiling. With a small review pool split nearly down the middle, the game sits in genuinely contested territory rather than earning the warm reception that a focused indie survival title can achieve when it nails one or two systems really well. The developer, Furious Dogs, has posted a bug-report thread and solicited community wishlists, which suggests some intent to iterate, but the volume of post-launch activity has been minimal. There is no meaningful mod ecosystem here, and the tutorial situation is opaque enough that newcomers to the survival genre will not find much scaffolding to lean on. The game supports achievements and family sharing, which are minor positives, but there is no co-op, so you are alone with whatever tension the world generates. Who actually gets value here? Patience-heavy players who enjoy early-access-style rough edges and robot-versus-human settings might find enough novelty in the sci-fi framing to push through a few sessions. If your survival game baseline is something like the crafting depth of a Green Hell or the systemic pressure of a 7 Days to Die, Last Generation: Survival will feel underdeveloped well before the mid-game. The price tier it occupies (sub-five dollars at most key shops) is the honest bracket for what is on offer. Treat it as a low-stakes weekend experiment rather than a primary survival title, and your expectations will be calibrated correctly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:sub-5Post-Apocalyptic RobotsOpen-World SurvivalHunger-Thirst MechanicsVehicle TraversalLevel ProgressionSolo OnlyRough Indie

Requisitos del sistema

Mínimos

OS
Windows 7 / 8 / 8.1 / 10 64-bit
Memory
8 GB RAM
Graphics
NVIDIA GTX 680 / Radeon HD 7770 or Better
Processor
Intel Core i3 or Better

Recomendados

OS
Windows 7 / 8 / 8.1 / 10 64-bit
Memory
8 GB RAM
Graphics
NVIDIA GTX 960 / AMD Radeon R9 290 or Better
Processor
Intel Core i5 or Better

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Información del juego

Desarrolladora
Furious Dogs
Distribuidora
HandMade Games
Fecha de lanzamiento
17 jun 2021

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¿En qué plataformas está disponible Last Generation: Survival?

Last Generation: Survival está disponible en PC.

¿Cuándo se lanzó Last Generation: Survival?

Last Generation: Survival se lanzó el 17 de junio de 2021.

¿Quién desarrolló Last Generation: Survival?

Last Generation: Survival fue desarrollado por Furious Dogs y publicado por HandMade Games.