Compara los precios de Last Day of June en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ovosonico. Publicado por 505 Games. Lanzado el 31/8/2017. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 75/100.

A wordless, hand-crafted adventure about grief and the impossible wish to undo one terrible day. Short, affecting, and visually unlike almost anything else on Steam.

Last Day of June is a third-person adventure game from Ovosonico that tells one small story with an almost frightening amount of care. There are no spoken words, no dialogue trees, no combat. You play as Carl, a man left behind after a car accident takes the person he loves most, and the game asks a question that quietly wrecks you: what if you could step into the memories of everyone who was there that day and change what happened? The answer, of course, is more complicated than you hope. The visual style is the first thing that earns trust. Characters have no faces, rendered instead with soft, rounded silhouettes that somehow communicate more raw emotion than a hundred photorealistic cutscenes. The world looks like a painting that decided to move, heavily indebted to the aesthetic of Steven Wilson's music video "Drive Home" (Wilson also contributes to the soundtrack, which is exactly as aching and atmospheric as that implies). If you are the kind of player who stops moving just to look at a sunset rendered in watercolor light, this game was made for you specifically. Gameplay is built around replaying a single afternoon through four different perspectives, each belonging to a neighbor whose small decision ripples into the accident. You solve gentle puzzles by switching between timelines and adjusting what each character does, creating a chain of cause and effect. The mechanics are never difficult. A few players will find this frustrating, expecting something meatier from a game that calls itself an adventure. That critique is fair but slightly beside the point. Last Day of June is paced like a short film. It wants you present and feeling, not hunting inventory combinations. The puzzles exist to give your hands something to do while your chest tightens. Runtime sits at roughly four to six hours, and that length is one of the game's genuine strengths. It does not overstay. The ending, which I will not touch here, has divided players enough that the Steam review section reads like a small philosophy seminar on what stories owe their audience. I think the ending is honest. Others find it unsatisfying. That tension alone suggests the game is doing something worth arguing about, which is more than most titles twice its size manage. Where Last Day of June stumbles slightly is in the middle act, where the puzzle loop starts to feel circular before the emotional climax recontextualizes it. First-time players may hit a moment of mild tedium about two-thirds through, just before the game earns everything back. Also worth noting: there is no meaningful replay value once the credits roll. You come, you feel things, you leave. Whether that is a flaw depends entirely on what you ask games to be. This one is for players who treat certain games the way they treat a particular album: something to experience in one sitting, lights low, headphones on. It is a small game made with evident love, and it knows exactly when to end. Kai, Scout Team

Last Day of June

Last Day of June

31 ago 2017Ovosonico505 Games
GamerScout opina

A wordless, hand-crafted adventure about grief and the impossible wish to undo one terrible day. Short, affecting, and visually unlike almost anything else on Steam.

PC
Steam Deck UnsupportedProtonDB Silver
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Mínimo histórico: €1.29

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Last Day of June is a third-person adventure game from Ovosonico that tells one small story with an almost frightening amount of care. There are no spoken words, no dialogue trees, no combat. You play as Carl, a man left behind after a car accident takes the person he loves most, and the game asks a question that quietly wrecks you: what if you could step into the memories of everyone who was there that day and change what happened? The answer, of course, is more complicated than you hope. The visual style is the first thing that earns trust. Characters have no faces, rendered instead with soft, rounded silhouettes that somehow communicate more raw emotion than a hundred photorealistic cutscenes. The world looks like a painting that decided to move, heavily indebted to the aesthetic of Steven Wilson's music video "Drive Home" (Wilson also contributes to the soundtrack, which is exactly as aching and atmospheric as that implies). If you are the kind of player who stops moving just to look at a sunset rendered in watercolor light, this game was made for you specifically. Gameplay is built around replaying a single afternoon through four different perspectives, each belonging to a neighbor whose small decision ripples into the accident. You solve gentle puzzles by switching between timelines and adjusting what each character does, creating a chain of cause and effect. The mechanics are never difficult. A few players will find this frustrating, expecting something meatier from a game that calls itself an adventure. That critique is fair but slightly beside the point. Last Day of June is paced like a short film. It wants you present and feeling, not hunting inventory combinations. The puzzles exist to give your hands something to do while your chest tightens. Runtime sits at roughly four to six hours, and that length is one of the game's genuine strengths. It does not overstay. The ending, which I will not touch here, has divided players enough that the Steam review section reads like a small philosophy seminar on what stories owe their audience. I think the ending is honest. Others find it unsatisfying. That tension alone suggests the game is doing something worth arguing about, which is more than most titles twice its size manage. Where Last Day of June stumbles slightly is in the middle act, where the puzzle loop starts to feel circular before the emotional climax recontextualizes it. First-time players may hit a moment of mild tedium about two-thirds through, just before the game earns everything back. Also worth noting: there is no meaningful replay value once the credits roll. You come, you feel things, you leave. Whether that is a flaw depends entirely on what you ask games to be. This one is for players who treat certain games the way they treat a particular album: something to experience in one sitting, lights low, headphones on. It is a small game made with evident love, and it knows exactly when to end.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamGrief NarrativeWordless StorytellingTimeline PuzzlesCinematic AdventureSingle SittingPainterly Art StyleAtmospheric SoundtrackEmotional Story

Requisitos del sistema

Mínimos

Processor
Intel Core i3 / AMD A6 @ 3.0GHz or higher
Memory
4 GB RAM
Graphics
Nvidia GeForce 750Ti / AMD Radeon R9 270x or better
DirectX
Version 11
Storage
3 GB available space Soun…

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OS
Windows 10 (64-bit OS required)
Processor
Intel Core i5 6400 or AMD A10 @ 2.7 GHz or higher
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 970 / AMD…

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Reseñas y valoraciones

Metacritic
75
Steam
87%(4,658)

Información del juego

Desarrolladora
Ovosonico
Distribuidora
505 Games
Fecha de lanzamiento
31 ago 2017

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¿En qué plataformas está disponible Last Day of June?

Last Day of June está disponible en PC.

¿Cuándo se lanzó Last Day of June?

Last Day of June se lanzó el 31 de agosto de 2017.

¿Quién desarrolló Last Day of June?

Last Day of June fue desarrollado por Ovosonico y publicado por 505 Games.

¿Merece la pena comprar Last Day of June?

Last Day of June tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.