Compara los precios de Labyrinth Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Phoenix Game and Publisher Studio. Publicado por Phoenix Game and Publisher Studio. Lanzado el 21/9/2015. Disponible en PC. Géneros: Indie, Simulation, Early Access.

A decade-old Early Access maze builder that never left the starting block. The level editor and co-op race mode sound fine on paper, but the community never showed up and neither did the developer.

My first pass at Labyrinth Simulator took about twenty minutes, which is roughly how long it takes to exhaust everything the game currently offers. It launched into Steam Early Access in September 2015 with three pillars holding it up: a level creator, community level sharing, and a four-player co-op race where random spawns decide who finds the exit first. On paper that is a serviceable loop. In practice, the developer stopped pushing updates more than ten years ago and the community sharing ecosystem that was supposed to drive replayability simply never materialised. The core mechanics are as thin as they look. You navigate maze corridors, you find an exit, you either beat a timer or beat three other players to it. There are no traps to place strategically, no meaningful progression system, no AI to test your routing decisions, and no difficulty scaling worth discussing. For a strategy-adjacent simulation, the decision space is almost non-existent. The level creator lets you build and rate custom mazes, which is the one feature with genuine potential, but with the community in a decade-long coma the workshop is barren. The Steam review pool, small as it is, sits at roughly 25 percent positive out of only 20 reviews. Community threads reference broken states, offensive developer conduct in forum responses, and suspected use of unlicensed assets in early promotional material. None of those are small red flags. Steam itself now flags the title with a warning noting that the last developer update was over ten years ago, which for an Early Access title that never shipped a version 1.0 is about as clear a signal as you can get. Who is this actually for? Honestly, the answer is almost nobody in 2025. If you are hunting a maze creation sandbox with a live community, there are purpose-built tools and games that have shipped properly and maintained active player bases. If you want co-op maze-running with friends, the genre has far better-supported options with real horror atmosphere, puzzle layers, and developer engagement. The four-player race mode here requires friends willing to own a title with this baggage, and the random spawn system is the only variable keeping runs from being identical. I would usually spend a paragraph here arguing that a rough game is still worth considering at the right entry point. I cannot do that honestly with Labyrinth Simulator. Stalled development, a hostile early community history, a near-empty content ecosystem, and a review score sitting at the floor add up to a title that belongs in the pass column regardless of price tier. Diego, Scout Team

Labyrinth Simulator
IndieSimulationEarly Access

Labyrinth Simulator

21 sept 2015Phoenix Game and Publisher Studio
GamerScout opina

A decade-old Early Access maze builder that never left the starting block. The level editor and co-op race mode sound fine on paper, but the community never showed up and neither did the developer.

PC
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Mínimo histórico: €0.45

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My first pass at Labyrinth Simulator took about twenty minutes, which is roughly how long it takes to exhaust everything the game currently offers. It launched into Steam Early Access in September 2015 with three pillars holding it up: a level creator, community level sharing, and a four-player co-op race where random spawns decide who finds the exit first. On paper that is a serviceable loop. In practice, the developer stopped pushing updates more than ten years ago and the community sharing ecosystem that was supposed to drive replayability simply never materialised. The core mechanics are as thin as they look. You navigate maze corridors, you find an exit, you either beat a timer or beat three other players to it. There are no traps to place strategically, no meaningful progression system, no AI to test your routing decisions, and no difficulty scaling worth discussing. For a strategy-adjacent simulation, the decision space is almost non-existent. The level creator lets you build and rate custom mazes, which is the one feature with genuine potential, but with the community in a decade-long coma the workshop is barren. The Steam review pool, small as it is, sits at roughly 25 percent positive out of only 20 reviews. Community threads reference broken states, offensive developer conduct in forum responses, and suspected use of unlicensed assets in early promotional material. None of those are small red flags. Steam itself now flags the title with a warning noting that the last developer update was over ten years ago, which for an Early Access title that never shipped a version 1.0 is about as clear a signal as you can get. Who is this actually for? Honestly, the answer is almost nobody in 2025. If you are hunting a maze creation sandbox with a live community, there are purpose-built tools and games that have shipped properly and maintained active player bases. If you want co-op maze-running with friends, the genre has far better-supported options with real horror atmosphere, puzzle layers, and developer engagement. The four-player race mode here requires friends willing to own a title with this baggage, and the random spawn system is the only variable keeping runs from being identical. I would usually spend a paragraph here arguing that a rough game is still worth considering at the right entry point. I cannot do that honestly with Labyrinth Simulator. Stalled development, a hostile early community history, a near-empty content ecosystem, and a review score sitting at the floor add up to a title that belongs in the pass column regardless of price tier.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooptrading-cardstier:sub-5Abandoned Early AccessLevel Editor4-Player RaceCommunity LevelsMaze RunnerUnity EngineNo Active Updates

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
1 GB RAM
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
Intel HD Graphics 3000
Processor
1.5 Ghz or faster

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Información del juego

Desarrolladora
Phoenix Game and Publisher Studio
Distribuidora
Phoenix Game and Publisher Studio
Fecha de lanzamiento
21 sept 2015

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¿En qué plataformas está disponible Labyrinth Simulator?

Labyrinth Simulator está disponible en PC.

¿Cuándo se lanzó Labyrinth Simulator?

Labyrinth Simulator se lanzó el 21 de septiembre de 2015.

¿Quién desarrolló Labyrinth Simulator?

Labyrinth Simulator fue desarrollado por Phoenix Game and Publisher Studio.