Compara los precios de Kona en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Parabole. Publicado por Ravenscourt. Lanzado el 17/3/2017. Disponible en PC, Xbox. Géneros: Adventure, Indie. Puntuación Metacritic: 73/100.

A noir detective story set in a frozen 1970s Canadian wilderness, where a blizzard buries secrets and surviving the cold is half the puzzle.

Kona is a first-person survival-adventure set in the remote wilderness of northern Canada in the winter of 1970. You play as a private detective named Carl Faubert, called out to investigate a dispute near Atamipek Lake, who arrives to find the local village emptied out, a brutal blizzard closing in, and something deeply wrong with the world around him. It sits somewhere between a walking sim and a light survival game - you manage body temperature, scavenge supplies, and piece together what happened through journals, objects, and environmental clues. A gravelly narrator reads your findings aloud as you go, giving the whole thing a campfire-story quality that few games bother to chase. The atmosphere is where Kona earns its reputation. The snow-buried cabins, the dead silence broken only by wind and your own footsteps on ice, the sparse ambient score that sounds like it was recorded in a cold room on purpose - all of it works together in a way that feels deliberate and cared-for. This is a small team making a mood, and they largely nail it. The 1970s aesthetic extends into the UI and item design in ways that feel researched rather than decorative. If you are the kind of player who will stand in a blizzard just to watch snowfall animate against a pine treeline, Kona has you covered for hours. The survival mechanics are intentionally light. You will not be crafting elaborate shelters or managing calorie counts. Keeping warm means finding shelter, starting fires, and not lingering too long in open terrain. It is enough to create genuine tension without ever becoming a survival management chore. The investigation side is similarly accessible - clues stack up in a journal, and the narrator contextualizes most of what you find. Some players will find this too hand-holdy, but I think it keeps the focus where Kona wants it: on the story and the atmosphere, not on pixel-hunting. Where the game stumbles is pacing in its middle act. The open world is large enough that travel between points of interest can feel slow, and the mystery threads take their time untangling. The vehicle mechanics - you drive a snowmobile and an old truck between locations - are functional but stiff, and the gunplay against wolves is rudimentary at best. The writing, while atmospheric, occasionally leans on genre cliches without subverting them. At roughly four to six hours for a single playthrough, these friction points are survivable, but players who need tight, propulsive design will feel the drag. Kona is the kind of game that rewards patience and a specific appetite for slow, cold, contemplative mystery. If you like your detective stories wrapped in hostile weather and folk unease, and you want a game that respects the silence between events, this one delivers in ways a bigger budget might have over-produced out of existence. It knows what it is and does not apologize for the pace. That counts for something. Kai, Scout Team

Kona

Kona

17 mar 2017ParaboleRavenscourt
GamerScout opina

A noir detective story set in a frozen 1970s Canadian wilderness, where a blizzard buries secrets and surviving the cold is half the puzzle.

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Mínimo histórico: €1.35

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Acerca de Kona

Kona is a first-person survival-adventure set in the remote wilderness of northern Canada in the winter of 1970. You play as a private detective named Carl Faubert, called out to investigate a dispute near Atamipek Lake, who arrives to find the local village emptied out, a brutal blizzard closing in, and something deeply wrong with the world around him. It sits somewhere between a walking sim and a light survival game - you manage body temperature, scavenge supplies, and piece together what happened through journals, objects, and environmental clues. A gravelly narrator reads your findings aloud as you go, giving the whole thing a campfire-story quality that few games bother to chase. The atmosphere is where Kona earns its reputation. The snow-buried cabins, the dead silence broken only by wind and your own footsteps on ice, the sparse ambient score that sounds like it was recorded in a cold room on purpose - all of it works together in a way that feels deliberate and cared-for. This is a small team making a mood, and they largely nail it. The 1970s aesthetic extends into the UI and item design in ways that feel researched rather than decorative. If you are the kind of player who will stand in a blizzard just to watch snowfall animate against a pine treeline, Kona has you covered for hours. The survival mechanics are intentionally light. You will not be crafting elaborate shelters or managing calorie counts. Keeping warm means finding shelter, starting fires, and not lingering too long in open terrain. It is enough to create genuine tension without ever becoming a survival management chore. The investigation side is similarly accessible - clues stack up in a journal, and the narrator contextualizes most of what you find. Some players will find this too hand-holdy, but I think it keeps the focus where Kona wants it: on the story and the atmosphere, not on pixel-hunting. Where the game stumbles is pacing in its middle act. The open world is large enough that travel between points of interest can feel slow, and the mystery threads take their time untangling. The vehicle mechanics - you drive a snowmobile and an old truck between locations - are functional but stiff, and the gunplay against wolves is rudimentary at best. The writing, while atmospheric, occasionally leans on genre cliches without subverting them. At roughly four to six hours for a single playthrough, these friction points are survivable, but players who need tight, propulsive design will feel the drag. Kona is the kind of game that rewards patience and a specific appetite for slow, cold, contemplative mystery. If you like your detective stories wrapped in hostile weather and folk unease, and you want a game that respects the silence between events, this one delivers in ways a bigger budget might have over-produced out of existence. It knows what it is and does not apologize for the pace. That counts for something.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamAtmospheric MysterySurvival-LightNarrator-DrivenWinter SettingFirst-Person ExplorationDetectiveFolk Horror AdjacentSingle Playthrough

Requisitos del sistema

Mínimos

Processor
i5 2.0 ghz
Memory
4 GB RAM
Graphics
GeForce GTX 460
DirectX
Version 11
Storage
5 GB available space

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Reseñas y valoraciones

Metacritic
73
Steam
83%(3,614)

Información del juego

Desarrolladora
Parabole
Distribuidora
Ravenscourt
Fecha de lanzamiento
17 mar 2017

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¿En qué plataformas está disponible Kona?

Kona está disponible en PC, Xbox.

¿Cuándo se lanzó Kona?

Kona se lanzó el 17 de marzo de 2017.

¿Quién desarrolló Kona?

Kona fue desarrollado por Parabole y publicado por Ravenscourt.

¿Merece la pena comprar Kona?

Kona tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.