Compara los precios de Kiosk en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Vivi. Publicado por Vivi. Lanzado el 29/1/2025. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie, Simulation.

Flip patties, chuck knives at sausage packets, and try not to lose your nerve when the shadows start moving. A 75-minute horror cooking micro-experience that punches well above its budget.

My spreadsheet brain kept trying to optimise the order queue, and then a ghostly silhouette slid past the kiosk window and I forgot what a hot dog was. That is the core loop of Kiosk in a sentence: mundane food-service busywork colliding with low-key dread until one of them wins. You play a fresh night-shift worker whose predecessor vanished under suspicious circumstances, and over seven in-game days you cook cheeseburgers, hot dogs, and pour sodas and beers for a rotating cast of increasingly strange customers while mysterious phone calls pile up and things in the shadows get bolder. The cooking mechanics are deliberately physics-loose and a little anarchic. You throw a knife at a sausage packet to free the sausages, drop them onto the grill, watch for burning, assemble on the cutting board, then lob the finished product at the customer window. There are no time penalties for slow prep and no real consequence for dropping food on the floor, which keeps the sim side approachable for people who have never touched a Overcooked title. What the game does add as the days tick up is a growing recipe list, around six dishes by day five according to community accounts, and the juggling of condiments like ketchup and mustard alongside drink orders from the coffee machine. It is light management, not deep systems, but the tactile throw-everything interaction style is genuinely satisfying in a way a rigid recipe interface would not be. The horror sits in the atmosphere rather than the mechanics. Visuals, ambient sound, and the odd dialogue each customer delivers combine into a persistent low hum of unease. Jump scares exist but they are spaced out and mostly land because the game earns the tension first rather than firing them on a timer. The Relax mode strips horror elements entirely for pure cooking, while Endless mode runs the service loop without a narrative ceiling, though community feedback is consistent that neither extra mode holds up for long without the story as a backbone. The campaign itself clocks around 75 minutes on a focused run, which is both the game's biggest strength and its most honest limitation. Where Kiosk earns criticism is at the seams. The ending has divided players sharply, with the narrative pivot feeling abrupt rather than earned. The audio design is functional at best. Some reviewers have flagged that the horror and slasher elements sit a bit awkwardly alongside the cooking-sim framing, and comparable titles in the night-shift horror subgenre arguably blend those threads more cleanly. Achievement hunters will find a compact list covering milestones like burning items 100 times, killing the kitchen rat, and ringing the service bell repeatedly, none of which require grinding. For the asking price, which is budget by any measure, the value question is simple: if a 75-minute atmospheric horror vignette with slapstick cooking physics sounds like a Tuesday evening well spent, this delivers. If you need mechanical depth or a satisfying narrative conclusion, the ceiling will hit you fast. Think of it less as a sim and more as an interactive mood piece with a grill. Diego, Scout Team

Kiosk

Kiosk

29 ene 2025Vivi
GamerScout opina

Flip patties, chuck knives at sausage packets, and try not to lose your nerve when the shadows start moving. A 75-minute horror cooking micro-experience that punches well above its budget.

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Acerca de Kiosk

My spreadsheet brain kept trying to optimise the order queue, and then a ghostly silhouette slid past the kiosk window and I forgot what a hot dog was. That is the core loop of Kiosk in a sentence: mundane food-service busywork colliding with low-key dread until one of them wins. You play a fresh night-shift worker whose predecessor vanished under suspicious circumstances, and over seven in-game days you cook cheeseburgers, hot dogs, and pour sodas and beers for a rotating cast of increasingly strange customers while mysterious phone calls pile up and things in the shadows get bolder. The cooking mechanics are deliberately physics-loose and a little anarchic. You throw a knife at a sausage packet to free the sausages, drop them onto the grill, watch for burning, assemble on the cutting board, then lob the finished product at the customer window. There are no time penalties for slow prep and no real consequence for dropping food on the floor, which keeps the sim side approachable for people who have never touched a Overcooked title. What the game does add as the days tick up is a growing recipe list, around six dishes by day five according to community accounts, and the juggling of condiments like ketchup and mustard alongside drink orders from the coffee machine. It is light management, not deep systems, but the tactile throw-everything interaction style is genuinely satisfying in a way a rigid recipe interface would not be. The horror sits in the atmosphere rather than the mechanics. Visuals, ambient sound, and the odd dialogue each customer delivers combine into a persistent low hum of unease. Jump scares exist but they are spaced out and mostly land because the game earns the tension first rather than firing them on a timer. The Relax mode strips horror elements entirely for pure cooking, while Endless mode runs the service loop without a narrative ceiling, though community feedback is consistent that neither extra mode holds up for long without the story as a backbone. The campaign itself clocks around 75 minutes on a focused run, which is both the game's biggest strength and its most honest limitation. Where Kiosk earns criticism is at the seams. The ending has divided players sharply, with the narrative pivot feeling abrupt rather than earned. The audio design is functional at best. Some reviewers have flagged that the horror and slasher elements sit a bit awkwardly alongside the cooking-sim framing, and comparable titles in the night-shift horror subgenre arguably blend those threads more cleanly. Achievement hunters will find a compact list covering milestones like burning items 100 times, killing the kitchen rat, and ringing the service bell repeatedly, none of which require grinding. For the asking price, which is budget by any measure, the value question is simple: if a 75-minute atmospheric horror vignette with slapstick cooking physics sounds like a Tuesday evening well spent, this delivers. If you need mechanical depth or a satisfying narrative conclusion, the ceiling will hit you fast. Think of it less as a sim and more as an interactive mood piece with a grill.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Night-Shift HorrorPhysics CookingAtmospheric DreadShort ExperienceLow-Stakes SimJump ScareStory ModeRelax Mode

Requisitos del sistema

Mínimos

OS
Windows 7 , Windows 10 , Windows 11
Memory
4096 MB RAM
Storage
100 MB available space
Graphics
GTX 650 Ti
Processor
Intel i3 3220

Recomendados

OS
Windows 7 , Windows 10 , Windows 11
Memory
4096 MB RAM
Storage
100 MB available space
Graphics
GTX 650 Ti
Processor
Intel i7 3770

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Información del juego

Desarrolladora
Vivi
Distribuidora
Vivi
Fecha de lanzamiento
29 ene 2025

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¿En qué plataformas está disponible Kiosk?

Kiosk está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Kiosk?

Kiosk se lanzó el 29 de enero de 2025.

¿Quién desarrolló Kiosk?

Kiosk fue desarrollado por Vivi.