Compara los precios de King Of The Castle en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tributary Games. Publicado por Team17. Lanzado el 2/3/2023. Disponible en PC. Géneros: Casual, Indie, Strategy.

One player owns the game, everyone else joins via phone browser, and then those friends spend an hour trying to end your reign by voting on everything from taxation law to whether you should accept a horse deal that accidentally starts a war. Jackbox with actual political stakes.

I will level with you straight away: I came to King of the Castle expecting to tick it off as a novelty, a thin Jackbox clone dressed in medieval cloth. What I found under that minimal 2D art and calm lute soundtrack is a surprisingly spiky decision engine that rewards the monarch who tracks inter-regional politics and punishes the one who just reacts to whatever the council throws at them. The asymmetric setup is the whole game. One player runs the PC client as Monarch, and everyone else joins through a plain web browser on any device, no install required. The council is split into three Noble Houses, each sorted into regions with distinct flavour: the militaristic Chiefs of the North, the trade-focused Patricians of the Coast, the scheming Counts of the East, the border-hardened Barons of the March, and the zealous Grandees of the South. Each season presents a cluster of events, and most end in a council vote. The Monarch can bribe, threaten, or alter laws to swing outcomes, but with a determined group of nobles coordinating in voice chat, good luck with that. The depth is not in the mechanics per unit, which are simple, but in the read-the-room layer on top of them. Taxation lets you starve out defiant regions and build treasury, but squeeze too hard and Defiance climbs until a full Rebellion fires off, a separate mini-game where the Monarch must gather loyalist votes faster than rebels can accumulate theirs. The Scheme system lets noble factions run slow-burn plots in the background, and if the Monarch is not tracking what each region is building toward, one of those plots will complete quietly while the council is busy laughing about the skeleton cult someone voted into existence two turns ago. Post-launch updates, including the "Good to Be King" balance patch and the "Democracy Manifest" content drop which added over fifty new events plus event chains like "The Rightful Heir" and "Jailbreak," have meaningfully addressed the original launch complaint that the Monarch role was too hard to win. The Monarch now gets a tie-breaking vote and expanded taxation tools. Balance is still imperfect at the low end of the player count, but the developers have been responsive and the community-made strategy guides on Steam hold up. The solo-player problem is real and worth naming clearly. There is no single-player mode, no bots, and no offline practice. Steam discussions going back to late 2025 are still full of threads asking for bots or a solo mode. If your gaming circle is small or hard to schedule, this one will sit unplayed. The sweet spot is six to twenty-four players in Party Mode, ideally on a voice call or in the same room. At that count, the voting chaos, the inter-faction feuding, and the writing all click into place. The content library is substantial, with over 800 events, upward of 900,000 words, and roughly 80 unique endings, so replayability is genuine rather than just claimed on a store page. Matches run one to four hours depending on player aggression, and Dynasty Mode lets you carry the consequences of one reign into the next, which adds a layer of continuity that strategy players will appreciate. For the price point this sits at, the value calculation is straightforward: only the host needs to own the game. Everyone else joins free via browser. That changes the cost-per-player math dramatically compared to most co-op titles, and it is the main reason I would push even a mildly curious group to try it. Know what you are buying: a social, narrative-driven political sim that needs real humans to reach its potential, not a traditional strategy game with menus to optimize. If you have the group, this delivers. Diego, Scout Team

King Of The Castle

King Of The Castle

2 mar 2023Tributary GamesTeam17
GamerScout opina

One player owns the game, everyone else joins via phone browser, and then those friends spend an hour trying to end your reign by voting on everything from taxation law to whether you should accept a horse deal that accidentally starts a war. Jackbox with actual political stakes.

PC
Steam Deck PlayableProtonDB Gold
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en N/A
Mínimo histórico: €0.31

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I will level with you straight away: I came to King of the Castle expecting to tick it off as a novelty, a thin Jackbox clone dressed in medieval cloth. What I found under that minimal 2D art and calm lute soundtrack is a surprisingly spiky decision engine that rewards the monarch who tracks inter-regional politics and punishes the one who just reacts to whatever the council throws at them. The asymmetric setup is the whole game. One player runs the PC client as Monarch, and everyone else joins through a plain web browser on any device, no install required. The council is split into three Noble Houses, each sorted into regions with distinct flavour: the militaristic Chiefs of the North, the trade-focused Patricians of the Coast, the scheming Counts of the East, the border-hardened Barons of the March, and the zealous Grandees of the South. Each season presents a cluster of events, and most end in a council vote. The Monarch can bribe, threaten, or alter laws to swing outcomes, but with a determined group of nobles coordinating in voice chat, good luck with that. The depth is not in the mechanics per unit, which are simple, but in the read-the-room layer on top of them. Taxation lets you starve out defiant regions and build treasury, but squeeze too hard and Defiance climbs until a full Rebellion fires off, a separate mini-game where the Monarch must gather loyalist votes faster than rebels can accumulate theirs. The Scheme system lets noble factions run slow-burn plots in the background, and if the Monarch is not tracking what each region is building toward, one of those plots will complete quietly while the council is busy laughing about the skeleton cult someone voted into existence two turns ago. Post-launch updates, including the "Good to Be King" balance patch and the "Democracy Manifest" content drop which added over fifty new events plus event chains like "The Rightful Heir" and "Jailbreak," have meaningfully addressed the original launch complaint that the Monarch role was too hard to win. The Monarch now gets a tie-breaking vote and expanded taxation tools. Balance is still imperfect at the low end of the player count, but the developers have been responsive and the community-made strategy guides on Steam hold up. The solo-player problem is real and worth naming clearly. There is no single-player mode, no bots, and no offline practice. Steam discussions going back to late 2025 are still full of threads asking for bots or a solo mode. If your gaming circle is small or hard to schedule, this one will sit unplayed. The sweet spot is six to twenty-four players in Party Mode, ideally on a voice call or in the same room. At that count, the voting chaos, the inter-faction feuding, and the writing all click into place. The content library is substantial, with over 800 events, upward of 900,000 words, and roughly 80 unique endings, so replayability is genuine rather than just claimed on a store page. Matches run one to four hours depending on player aggression, and Dynasty Mode lets you carry the consequences of one reign into the next, which adds a layer of continuity that strategy players will appreciate. For the price point this sits at, the value calculation is straightforward: only the host needs to own the game. Everyone else joins free via browser. That changes the cost-per-player math dramatically compared to most co-op titles, and it is the main reason I would push even a mildly curious group to try it. Know what you are buying: a social, narrative-driven political sim that needs real humans to reach its potential, not a traditional strategy game with menus to optimize. If you have the group, this delivers.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

multiplayercooplocal-coopachievementstrading-cardscloud-savestier:sub-5Asymmetric MultiplayerPhone-JoinablePolitical IntrigueFaction VotingRebellion MechanicDynasty ModeStreamer-FriendlyEvent-Driven Narrative

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
500 MB available space
Graphics
Intel HD 630 Graphics
Processor
Intel Core i3

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Requires a 64-bit processor and operating system

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Información del juego

Desarrolladora
Tributary Games
Distribuidora
Team17
Fecha de lanzamiento
2 mar 2023

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¿En qué plataformas está disponible King Of The Castle?

King Of The Castle está disponible en PC.

¿Cuándo se lanzó King Of The Castle?

King Of The Castle se lanzó el 2 de marzo de 2023.

¿Quién desarrolló King Of The Castle?

King Of The Castle fue desarrollado por Tributary Games y publicado por Team17.