Compara los precios de Kick'n Hell en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Fire Foot Studios. Publicado por Fire Foot Studios. Lanzado el 21/7/2025. Disponible en PC. Géneros: Action, Adventure, Indie.

A first-person Foddian rage-climber where your only move is a kick, and every wrong angle sends you plummeting back through Hell. Brutally focused, surprisingly deep, and not for the patience-impaired.

I want to be honest with you before you spend a single minute on this one: Kick'n Hell is the kind of game that will make you stare at your ceiling wondering if you are, in fact, good at video games. It comes from Fire Foot Studios, a small three-person team out of Belgium, and it commits to one of the most singular mechanical premises I have encountered in a long time. You play as a martial artist trapped in the underworld. Your only tool, your only weapon, your entire vocabulary of movement, is a single kick. That is it. And somehow, that restraint is where everything interesting lives. The core loop is a vertical ascent through hellish layers, brains, bone corridors, desert platforms, and demonic architecture stacked upward toward Satan himself. Kicking the fleshy, glowing brains scattered throughout the environment launches you into the air, but the trajectory is entirely physics-dependent. A kick to the center sends you soaring vertically; catch the edge and you arc low and horizontal. Wolves, snakes, and skeletons can also generate air, and they respawn when kicked off the map, which turns enemies into improvised launch pads as much as threats. The game also includes eight hidden Chi orbs scattered in its nooks, though these offer no upgrades, only the satisfaction of thoroughness. Satan himself has dynamic, failure-responsive voice lines that evolve to mock you more specifically the longer you struggle. It is a small but effective psychological knife twist. Two difficulty modes shape how much punishment you absorb. Apprentice mode includes checkpoints, which sounds forgiving until you realize the checkpoints are thinly spread enough that a single mistimed kick can cost you ten minutes of careful progress. Champion mode removes checkpoints entirely. No saves, no safety net, one continuous run or nothing. The physics feel weighty and generally fair, though a handful of moments where input precision and level geometry do not quite agree can produce deaths that sting in the wrong way. Controller support exists but keyboard-and-mouse is clearly the intended setup, giving you snappier camera control that matters enormously when you are mid-air calculating a re-kick. Visually the game leans into a retro-pixel hellscape aesthetic, with a toggle for pixel blur that lets you tune the look to taste. The environments are legible under pressure, which matters far more than spectacle in a genre like this. The audio does its job, with squelchy kick sound effects and an ambient soundtrack, though the music is functional rather than memorable, which is the one place where the game's minimalism costs it something. For a genre that often uses soundscape to sustain mood through repeated failure, a more deliberate score could have made the long climbs feel less lonely. Finishing the game runs somewhere between two and five hours depending on your tolerance for self-propelled suffering. The in-game leaderboards were already populated with speedrun times shortly after launch, and the integrated timers and ghost battles make it clear this is a game that will reward long-term mastery well beyond the first clear. If you have a Getting Over It or Only Up phase in your recent history, Kick'n Hell belongs on the same shelf. If not, play the free demo before committing. The game knows exactly what it is, and it has no interest in pretending otherwise. Kai, Scout Team

Kick'n Hell

Kick'n Hell

21 jul 2025Fire Foot Studios
GamerScout opina

A first-person Foddian rage-climber where your only move is a kick, and every wrong angle sends you plummeting back through Hell. Brutally focused, surprisingly deep, and not for the patience-impaired.

PC
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€0.00
en N/A
Mínimo histórico: €3.95

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Acerca de Kick'n Hell

I want to be honest with you before you spend a single minute on this one: Kick'n Hell is the kind of game that will make you stare at your ceiling wondering if you are, in fact, good at video games. It comes from Fire Foot Studios, a small three-person team out of Belgium, and it commits to one of the most singular mechanical premises I have encountered in a long time. You play as a martial artist trapped in the underworld. Your only tool, your only weapon, your entire vocabulary of movement, is a single kick. That is it. And somehow, that restraint is where everything interesting lives. The core loop is a vertical ascent through hellish layers, brains, bone corridors, desert platforms, and demonic architecture stacked upward toward Satan himself. Kicking the fleshy, glowing brains scattered throughout the environment launches you into the air, but the trajectory is entirely physics-dependent. A kick to the center sends you soaring vertically; catch the edge and you arc low and horizontal. Wolves, snakes, and skeletons can also generate air, and they respawn when kicked off the map, which turns enemies into improvised launch pads as much as threats. The game also includes eight hidden Chi orbs scattered in its nooks, though these offer no upgrades, only the satisfaction of thoroughness. Satan himself has dynamic, failure-responsive voice lines that evolve to mock you more specifically the longer you struggle. It is a small but effective psychological knife twist. Two difficulty modes shape how much punishment you absorb. Apprentice mode includes checkpoints, which sounds forgiving until you realize the checkpoints are thinly spread enough that a single mistimed kick can cost you ten minutes of careful progress. Champion mode removes checkpoints entirely. No saves, no safety net, one continuous run or nothing. The physics feel weighty and generally fair, though a handful of moments where input precision and level geometry do not quite agree can produce deaths that sting in the wrong way. Controller support exists but keyboard-and-mouse is clearly the intended setup, giving you snappier camera control that matters enormously when you are mid-air calculating a re-kick. Visually the game leans into a retro-pixel hellscape aesthetic, with a toggle for pixel blur that lets you tune the look to taste. The environments are legible under pressure, which matters far more than spectacle in a genre like this. The audio does its job, with squelchy kick sound effects and an ambient soundtrack, though the music is functional rather than memorable, which is the one place where the game's minimalism costs it something. For a genre that often uses soundscape to sustain mood through repeated failure, a more deliberate score could have made the long climbs feel less lonely. Finishing the game runs somewhere between two and five hours depending on your tolerance for self-propelled suffering. The in-game leaderboards were already populated with speedrun times shortly after launch, and the integrated timers and ghost battles make it clear this is a game that will reward long-term mastery well beyond the first clear. If you have a Getting Over It or Only Up phase in your recent history, Kick'n Hell belongs on the same shelf. If not, play the free demo before committing. The game knows exactly what it is, and it has no interest in pretending otherwise.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5FoddianRage-PlatformerPhysics-Based MovementVertical AscentSpeedrun-FriendlyApprentice-Champion ModesKeyboard-FavoredChi CollectiblesSatan Antagonist

Requisitos del sistema

Mínimos

OS
Windows 10 or 11
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 950 or Radeon HD 7970
Processor
Intel Core i5-3330 3.0 GHz, AMD FX-8300 3.3 GHz

Recomendados

OS
Windows 10 or 11
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
Nvidia GeForce GTX 1070TI or AMD Radeon RX 580
Processor
Intel Core i5-4690 3.5 GHz, AMD Ryzen 3 1300X 3.5 GHz

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Información del juego

Desarrolladora
Fire Foot Studios
Distribuidora
Fire Foot Studios
Fecha de lanzamiento
21 jul 2025

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¿En qué plataformas está disponible Kick'n Hell?

Kick'n Hell está disponible en PC.

¿Cuándo se lanzó Kick'n Hell?

Kick'n Hell se lanzó el 21 de julio de 2025.

¿Quién desarrolló Kick'n Hell?

Kick'n Hell fue desarrollado por Fire Foot Studios.