Compara los precios de Kickback: Shoot to Move! 👾 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Dot blood. Publicado por Targem Games. Lanzado el 14/7/2025. Disponible en PC. Géneros: Action, Indie, RPG.

Recoil is your only movement option here, and that single design choice makes every run feel like a physics puzzle disguised as a bullet hell. Worth a serious look if you enjoy roguelikes with genuine mechanical identity.

I have a soft spot for games built around one bold constraint, and Kickback commits to its premise harder than almost anything I have played this year. You pilot a damaged organic combat vehicle inside enclosed arenas, and the only way to move is to fire your weapons. No WASD, no dashes, no strafing. Every shot propels you in the opposite direction, so the act of shooting simultaneously becomes your offense, your defense, and your locomotion. That tension between pulling the trigger and controlling where you end up is the whole game, and it is genuinely surprising how much depth Dot Blood has squeezed from that single rule. The biopunk setting does a lot of quiet work here. Fleshy pipes, biomechanical architecture, and mutant-infested arenas give the game a gritty visual identity that sits well away from the neon-grid aesthetic most roguelites lean on. The pixel art has a heavy-metal-album quality to it, rough and intentional rather than cute, and the environments pulse with organic detail. It does not look expensive, but it looks deliberate, which matters more. Where the game earns its replay value is in the weapon variety. Different guns carry different recoil magnitudes, firing rates, and spread patterns, meaning a rapid-fire option will send you skittering across the arena in short erratic bursts while a heavy cannon will launch you across the room in one violent lurch. Pairing weapons to offset each other's drawbacks is the real strategic layer here, and a perk and hull upgrade system layers on top, letting you tune your vehicle's characteristics between runs. Local co-op drops a second player into the mix as a combat drone pilot, which transforms the physics chaos from a solo puzzle into a two-person negotiation. Coordinating recoil trajectories with a friend on the same couch is chaotic in the best way, and it gives the game a life outside solo runs that a lot of budget roguelites simply lack. The Steam user reception sitting at 100 percent positive (across a modest early review pool) suggests the core feel is landing well with the people who have picked it up, even if wider critical coverage has not arrived yet. The honest concern is one that comes with any single-mechanic game: how long does the novelty sustain the repetition? Arena variety and build diversity are the load-bearing walls of a roguelite, and without more extended community reporting it is hard to say whether the run count feels generous or thin. Publisher Targem Games has shipped physics-heavy titles before, including Crossout and Blaze Rush, so there is at least some pedigree behind the production. But Dot Blood as a team is the creative engine here, and small teams building around one clever idea live or die by how carefully they tune the difficulty curve and reward loop over the first dozen hours. If you are the kind of player who lights up when a game hands you one strange tool and says figure it out, Kickback is exactly that. It is not trying to be Hades or Vampire Survivors. It is a compact, physics-driven arcade challenge with a genuinely original movement system, a couch co-op mode that works, and a biopunk style that earns a second glance. Go in with appropriate scope expectations and it will likely exceed them. Kai, Scout Team

Kickback: Shoot to Move! 👾

Kickback: Shoot to Move! 👾

14 jul 2025Dot blood• Targem Games
GamerScout opina

Recoil is your only movement option here, and that single design choice makes every run feel like a physics puzzle disguised as a bullet hell. Worth a serious look if you enjoy roguelikes with genuine mechanical identity.

PC
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Mínimo histórico: €1.27

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Acerca de Kickback: Shoot to Move! 👾

I have a soft spot for games built around one bold constraint, and Kickback commits to its premise harder than almost anything I have played this year. You pilot a damaged organic combat vehicle inside enclosed arenas, and the only way to move is to fire your weapons. No WASD, no dashes, no strafing. Every shot propels you in the opposite direction, so the act of shooting simultaneously becomes your offense, your defense, and your locomotion. That tension between pulling the trigger and controlling where you end up is the whole game, and it is genuinely surprising how much depth Dot Blood has squeezed from that single rule. The biopunk setting does a lot of quiet work here. Fleshy pipes, biomechanical architecture, and mutant-infested arenas give the game a gritty visual identity that sits well away from the neon-grid aesthetic most roguelites lean on. The pixel art has a heavy-metal-album quality to it, rough and intentional rather than cute, and the environments pulse with organic detail. It does not look expensive, but it looks deliberate, which matters more. Where the game earns its replay value is in the weapon variety. Different guns carry different recoil magnitudes, firing rates, and spread patterns, meaning a rapid-fire option will send you skittering across the arena in short erratic bursts while a heavy cannon will launch you across the room in one violent lurch. Pairing weapons to offset each other's drawbacks is the real strategic layer here, and a perk and hull upgrade system layers on top, letting you tune your vehicle's characteristics between runs. Local co-op drops a second player into the mix as a combat drone pilot, which transforms the physics chaos from a solo puzzle into a two-person negotiation. Coordinating recoil trajectories with a friend on the same couch is chaotic in the best way, and it gives the game a life outside solo runs that a lot of budget roguelites simply lack. The Steam user reception sitting at 100 percent positive (across a modest early review pool) suggests the core feel is landing well with the people who have picked it up, even if wider critical coverage has not arrived yet. The honest concern is one that comes with any single-mechanic game: how long does the novelty sustain the repetition? Arena variety and build diversity are the load-bearing walls of a roguelite, and without more extended community reporting it is hard to say whether the run count feels generous or thin. Publisher Targem Games has shipped physics-heavy titles before, including Crossout and Blaze Rush, so there is at least some pedigree behind the production. But Dot Blood as a team is the creative engine here, and small teams building around one clever idea live or die by how carefully they tune the difficulty curve and reward loop over the first dozen hours. If you are the kind of player who lights up when a game hands you one strange tool and says figure it out, Kickback is exactly that. It is not trying to be Hades or Vampire Survivors. It is a compact, physics-driven arcade challenge with a genuinely original movement system, a couch co-op mode that works, and a biopunk style that earns a second glance. Go in with appropriate scope expectations and it will likely exceed them.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5BiopunkRecoil MovementPhysics-BasedWave SurvivalWeapon SynergyArena RogueliteCouch Co-opBuild Crafting

Requisitos del sistema

Mínimos

OS
ZX Spectrum Sinclair BASIC or Windows XP SP3
Memory
1 MB RAM
Storage
250 MB available space
Graphics
No video or 256 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
Processor
Zilog Z80 3,5 Mhz or 2.0 Ghz Intel Pentium-4 / AMD Athlon II
Sound Card
8-bit sound card

Recomendados

OS
Windows 7 x64
Memory
2 GB RAM
Storage
250 MB available space
Graphics
512 MB NVidia GeForce 650 / AMD Radeon HD 5750 / Intel HD 4000 and newer
Processor
2.3 Ghz Intel Core 2 Duo / AMD Athlon64 X2 or better

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Información del juego

Desarrolladora
Dot blood
Distribuidora
Targem Games
Fecha de lanzamiento
14 jul 2025

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¿En qué plataformas está disponible Kickback: Shoot to Move! 👾?▾

Kickback: Shoot to Move! 👾 está disponible en PC.

¿Cuándo se lanzó Kickback: Shoot to Move! 👾?▾

Kickback: Shoot to Move! 👾 se lanzó el 14 de julio de 2025.

¿Quién desarrolló Kickback: Shoot to Move! 👾?▾

Kickback: Shoot to Move! 👾 fue desarrollado por Dot blood y publicado por Targem Games.