Compara los precios de Kardboard Kings: Card Shop Simulator en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Henry's House. Publicado por Akupara Games. Lanzado el 10/2/2022. Disponible en PC. Géneros: Casual, Indie, Simulation, Strategy.

Running a TCG shop sounds chill until you realize the market fluctuates daily, your card knowledge is tested by actual customers, and the completionist itch never fully goes away.

I spend most of my time in games where late-game complexity justifies a 200-page wiki, so Kardboard Kings looked like a palate cleanser. It turned out to be more interesting than that framing suggests, even if it never pushes hard on the strategy end of its genre tag. You play as Harry Hsu, inheriting a rundown seaside card shop from your late father. Your co-pilot is Giuseppe, a sardonic talking cockatoo who handles tutorial duties with enough personality to make onboarding feel natural rather than patronizing. The shop runs on a daily loop: check morning news for market shifts (a ban-list update crashing card values, a church condemning a card color and accidentally spiking its price), source inventory through the in-game auction platform Gbay, set your display of six cards for sale, serve customers, and close up. That rhythm is deliberately low-friction, and it works. The economic layer is where most of the decision-making lives. Card values fluctuate based on in-game news events, and reading those signals correctly is the closest the game gets to actual strategic play. You track a card's price history before committing to bulk purchases, weigh bulk Gbay shipping costs against order frequency, and manage shop reputation because it directly controls customer volume and the chance of rush-hour surges. None of this is deep enough to satisfy players who want a spreadsheet-worthy market sim, but it is more mechanically engaged than most "cozy" sims admit. King of Games mode layers on extra difficulty for players who find the base loop too forgiving. Post-story, Card Game Island unlocks actual Warlock card combat, which uses a brawn-beats-beauty-beats-brains weapons triangle with card power values, giving collectors a reason to actually understand the game they have been selling. The honest weaknesses are real, though. The narrative wraps up faster than almost any reviewer expected, with the main story clocking out around two to three hours despite the game clearly setting up a longer arc. Some players find the reputation system opaque, and the post-story content plateau is noticeable if completing the card binder or hunting all six Legendary Cards does not grab you. There are over 100 unique cards across multiple sets, including shiny variants, so collection completionists will stay busy, but players who need a clear late-game goal beyond "fill the binder" may hit a wall. For the audience this suits, which is management-sim players who also have TCG nostalgia, the moment-to-moment loop is stickier than it has any right to be. The card art, produced by multiple contributing artists, is genuinely good. The lo-fi soundtrack holds up across a 20-plus-hour run without becoming white noise. There are no mod tools and no multiplayer, which matters for replayability, but the King of Games difficulty toggle and the Card Game Island combat give completionists two extra gears to shift into. Diego, Scout Team

Kardboard Kings: Card Shop Simulator

Kardboard Kings: Card Shop Simulator

10 feb 2022Henry's HouseAkupara Games
GamerScout opina

Running a TCG shop sounds chill until you realize the market fluctuates daily, your card knowledge is tested by actual customers, and the completionist itch never fully goes away.

PC
Steam Deck PlayableProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €0.80

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I spend most of my time in games where late-game complexity justifies a 200-page wiki, so Kardboard Kings looked like a palate cleanser. It turned out to be more interesting than that framing suggests, even if it never pushes hard on the strategy end of its genre tag. You play as Harry Hsu, inheriting a rundown seaside card shop from your late father. Your co-pilot is Giuseppe, a sardonic talking cockatoo who handles tutorial duties with enough personality to make onboarding feel natural rather than patronizing. The shop runs on a daily loop: check morning news for market shifts (a ban-list update crashing card values, a church condemning a card color and accidentally spiking its price), source inventory through the in-game auction platform Gbay, set your display of six cards for sale, serve customers, and close up. That rhythm is deliberately low-friction, and it works. The economic layer is where most of the decision-making lives. Card values fluctuate based on in-game news events, and reading those signals correctly is the closest the game gets to actual strategic play. You track a card's price history before committing to bulk purchases, weigh bulk Gbay shipping costs against order frequency, and manage shop reputation because it directly controls customer volume and the chance of rush-hour surges. None of this is deep enough to satisfy players who want a spreadsheet-worthy market sim, but it is more mechanically engaged than most "cozy" sims admit. King of Games mode layers on extra difficulty for players who find the base loop too forgiving. Post-story, Card Game Island unlocks actual Warlock card combat, which uses a brawn-beats-beauty-beats-brains weapons triangle with card power values, giving collectors a reason to actually understand the game they have been selling. The honest weaknesses are real, though. The narrative wraps up faster than almost any reviewer expected, with the main story clocking out around two to three hours despite the game clearly setting up a longer arc. Some players find the reputation system opaque, and the post-story content plateau is noticeable if completing the card binder or hunting all six Legendary Cards does not grab you. There are over 100 unique cards across multiple sets, including shiny variants, so collection completionists will stay busy, but players who need a clear late-game goal beyond "fill the binder" may hit a wall. For the audience this suits, which is management-sim players who also have TCG nostalgia, the moment-to-moment loop is stickier than it has any right to be. The card art, produced by multiple contributing artists, is genuinely good. The lo-fi soundtrack holds up across a 20-plus-hour run without becoming white noise. There are no mod tools and no multiplayer, which matters for replayability, but the King of Games difficulty toggle and the Card Game Island combat give completionists two extra gears to shift into.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5TCG NostalgiaMarket FluctuationCompletionist BinderKing of Games ModeDay-Cycle LoopCozy ManagementCard Combat

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
GeForce 7 Series/Radeon R7 Series
Processor
3rd Gen i3/AMD FX-4100 Series

Recomendados

OS
Windows 10
Memory
8 GB RAM
Storage
2 GB available space
Graphics
GeForce 7 Series /Radeon R7 Series (or better)
Processor
5th Gen i3/1st Gen Ryzen (or better)

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Información del juego

Desarrolladora
Henry's House
Distribuidora
Akupara Games
Fecha de lanzamiento
10 feb 2022

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¿En qué plataformas está disponible Kardboard Kings: Card Shop Simulator?

Kardboard Kings: Card Shop Simulator está disponible en PC.

¿Cuándo se lanzó Kardboard Kings: Card Shop Simulator?

Kardboard Kings: Card Shop Simulator se lanzó el 10 de febrero de 2022.

¿Quién desarrolló Kardboard Kings: Card Shop Simulator?

Kardboard Kings: Card Shop Simulator fue desarrollado por Henry's House y publicado por Akupara Games.