Compara los precios de Kapital: Sparks of Revolution en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lapovich Team. Publicado por Fulqrum Publishing. Lanzado el 28/4/2022. Disponible en PC, Mac, Linux. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 64/100.

Tropico meets early-20th-century class war, but the revolution turns out to be surprisingly relaxed - worth a look at the right price if you can accept a one-map sim with teeth that are blunter than advertised.

My first instinct when loading up Kapital: Sparks of Revolution was to start spreadsheet-tracking grain flows and class loyalty meters, which tells you something about who this game is actually aimed at. What you get is a 2D isometric city-builder set in a nameless post-Great War European capital, somewhere between Tropico's satirical politics and Anno's resource chains, but operating at a noticeably smaller scale than either. The core loop is approachable: rebuild ruined infrastructure from rubble, keep a supply chain of grain, food, beer, wood, stone, and eventually steel moving, and satisfy the divergent demands of three social classes - Workers who man the factories, Bourgeois who pay the taxes, and Nobles who staff the administrative machinery and demand exquisite treatment from day one. The class-tension mechanics are the game's most interesting contribution to the genre. Each faction sends a spokesperson who drops mission objectives on you, but crucially those objectives are suggestions, not orders. The real priority queue lives at the bottom of the screen as an urgent-needs tracker, and if you spend too long appeasing the Nobles' requests while your Workers are going hungry, the streets fill with Molotovs faster than you can commission a security bureau. There is also a corruption system layered on top: cracking down via police spending keeps graft low but tanks Noble loyalty, creating a genuine trade-off that goes a step beyond the standard happiness sliders you find in Cities: Skylines equivalents. Technology research and law adoption add a light progression layer, letting you unlock buildings and legal frameworks that nudge your city toward whatever ideological flavor you prefer - communist, capitalist, or cynically pragmatic. Here is where the honest critique lands, though. Critics and Steam users alike have flagged that the difficulty is inconsistent: Easy mode is genuinely tutorial-soft, while Normal can spike harshly because the game never stops sending new citizens regardless of whether your supply lines can absorb them. Worse, there is only one map in both campaign and sandbox, and the map has restricted buildable area, which means late-game play becomes a tight puzzle of demolition and reconstruction rather than expansion. Camera rotation is absent, which hurts spatial planning more than it should. Construction timers, standard genre furniture, start feeling like filler in later stages when you are waiting on queues rather than making decisions. The campaign mode runs through the full technology tree from ruins to functioning city, but reviewers noted it does not hold your hand - if you do not self-discover that the needs ticker outranks faction mission queues, you will hit a wall. For genre newcomers, that is actually a solvable problem and not a reason to avoid the game. The first campaign run on Easy acts as a low-pressure tutorial that teaches resource flow organically, and the mechanics are clear enough that a second Normal run feels meaningfully different once you understand the pacing. Experienced sim players will get 15-20 hours of reasonable content before the single-map constraint starts to chafe. The 2D art style is functional and readable - you can identify building types and track which class is rioting without confusion - though the aesthetic is closer to a late-1990s strategy game than anything modern. There is no background music to speak of, and the writing in campaign dialogue is blunt and on-the-nose in a way that is more amusing than immersive. Bugs at launch included crashes and save corruption for some players, though patch activity post-launch addressed balance issues. Kapital: Sparks of Revolution sits at a Metacritic score of 64 and mixed Steam user reviews, which is about right. The ideas - class warfare as a resource-management constraint, corruption as a policy dial, ideology as a late-game unlock path - are genuinely interesting for a small indie release. The execution runs out of room too quickly, literally and figuratively. At the sub-five tier price point it currently occupies, the calculus shifts. If you have already logged your hours in Frostpunk, Anno 1800, and Surviving Mars and want something with a different political texture at a budget spend, this scratches an itch that almost nothing else in the genre attempts. Go in expecting a compact, slightly rough indie experiment, not a genre-defining release, and you will get your money's worth. Diego, Scout Team

Kapital: Sparks of Revolution

Kapital: Sparks of Revolution

28 abr 2022Lapovich TeamFulqrum Publishing
GamerScout opina

Tropico meets early-20th-century class war, but the revolution turns out to be surprisingly relaxed - worth a look at the right price if you can accept a one-map sim with teeth that are blunter than advertised.

PCMacLinux
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.28

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.2823 Jun 2026
Keyshops
€2.10€2.22€2.35€2.478 Jun13 Jun18 Jun23 Jun28 Jun
Tracking prices since 8 Jun 2026
Create alert

Capturas y multimedia

Acerca de Kapital: Sparks of Revolution

My first instinct when loading up Kapital: Sparks of Revolution was to start spreadsheet-tracking grain flows and class loyalty meters, which tells you something about who this game is actually aimed at. What you get is a 2D isometric city-builder set in a nameless post-Great War European capital, somewhere between Tropico's satirical politics and Anno's resource chains, but operating at a noticeably smaller scale than either. The core loop is approachable: rebuild ruined infrastructure from rubble, keep a supply chain of grain, food, beer, wood, stone, and eventually steel moving, and satisfy the divergent demands of three social classes - Workers who man the factories, Bourgeois who pay the taxes, and Nobles who staff the administrative machinery and demand exquisite treatment from day one. The class-tension mechanics are the game's most interesting contribution to the genre. Each faction sends a spokesperson who drops mission objectives on you, but crucially those objectives are suggestions, not orders. The real priority queue lives at the bottom of the screen as an urgent-needs tracker, and if you spend too long appeasing the Nobles' requests while your Workers are going hungry, the streets fill with Molotovs faster than you can commission a security bureau. There is also a corruption system layered on top: cracking down via police spending keeps graft low but tanks Noble loyalty, creating a genuine trade-off that goes a step beyond the standard happiness sliders you find in Cities: Skylines equivalents. Technology research and law adoption add a light progression layer, letting you unlock buildings and legal frameworks that nudge your city toward whatever ideological flavor you prefer - communist, capitalist, or cynically pragmatic. Here is where the honest critique lands, though. Critics and Steam users alike have flagged that the difficulty is inconsistent: Easy mode is genuinely tutorial-soft, while Normal can spike harshly because the game never stops sending new citizens regardless of whether your supply lines can absorb them. Worse, there is only one map in both campaign and sandbox, and the map has restricted buildable area, which means late-game play becomes a tight puzzle of demolition and reconstruction rather than expansion. Camera rotation is absent, which hurts spatial planning more than it should. Construction timers, standard genre furniture, start feeling like filler in later stages when you are waiting on queues rather than making decisions. The campaign mode runs through the full technology tree from ruins to functioning city, but reviewers noted it does not hold your hand - if you do not self-discover that the needs ticker outranks faction mission queues, you will hit a wall. For genre newcomers, that is actually a solvable problem and not a reason to avoid the game. The first campaign run on Easy acts as a low-pressure tutorial that teaches resource flow organically, and the mechanics are clear enough that a second Normal run feels meaningfully different once you understand the pacing. Experienced sim players will get 15-20 hours of reasonable content before the single-map constraint starts to chafe. The 2D art style is functional and readable - you can identify building types and track which class is rioting without confusion - though the aesthetic is closer to a late-1990s strategy game than anything modern. There is no background music to speak of, and the writing in campaign dialogue is blunt and on-the-nose in a way that is more amusing than immersive. Bugs at launch included crashes and save corruption for some players, though patch activity post-launch addressed balance issues. Kapital: Sparks of Revolution sits at a Metacritic score of 64 and mixed Steam user reviews, which is about right. The ideas - class warfare as a resource-management constraint, corruption as a policy dial, ideology as a late-game unlock path - are genuinely interesting for a small indie release. The execution runs out of room too quickly, literally and figuratively. At the sub-five tier price point it currently occupies, the calculus shifts. If you have already logged your hours in Frostpunk, Anno 1800, and Surviving Mars and want something with a different political texture at a budget spend, this scratches an itch that almost nothing else in the genre attempts. Go in expecting a compact, slightly rough indie experiment, not a genre-defining release, and you will get your money's worth.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscloud-savestier:sub-5Class StruggleCorruption MechanicThree-Faction BalancePost-War SettingLaw & Policy SystemCrisis ManagementTechnology TreeEarly 20th Century

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video RAM
Processor
3.2 GHz Dual Core Processor
Sound Card
DirectX compatible

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Kapital: Sparks of Revolution.

Reseñas y valoraciones

Metacritic
64

Información del juego

Desarrolladora
Lapovich Team
Distribuidora
Fulqrum Publishing
Fecha de lanzamiento
28 abr 2022

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Kapital: Sparks of Revolution →

Preguntas frecuentes sobre Kapital: Sparks of Revolution

¿Cuánto cuesta Kapital: Sparks of Revolution?

El precio de Kapital: Sparks of Revolution cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Kapital: Sparks of Revolution más barato?

Compara los precios de Kapital: Sparks of Revolution en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Kapital: Sparks of Revolution?

Kapital: Sparks of Revolution está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Kapital: Sparks of Revolution?

Kapital: Sparks of Revolution se lanzó el 28 de abril de 2022.

¿Quién desarrolló Kapital: Sparks of Revolution?

Kapital: Sparks of Revolution fue desarrollado por Lapovich Team y publicado por Fulqrum Publishing.

¿Merece la pena comprar Kapital: Sparks of Revolution?

Kapital: Sparks of Revolution tiene una puntuación Metacritic de 64/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.