Compara los precios de Judgment: Apocalypse Survival Simulation en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Suncrash. Publicado por Suncrash. Lanzado el 3/5/2018. Disponible en PC. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 72/100.

Closer to They Are Billions than RimWorld, and that gap matters: pick this up if demon waves and colony triage appeal, but don't expect narrative depth or a sprawling tech tree.

My spreadsheet instincts fired up the moment I saw the four parallel research branches - crafting, base infrastructure, occult, and science - because that kind of multi-axis progression usually signals real decision-making. The reality is more modest. Judgment: Apocalypse Survival Simulation leans hard into the colony-builder-meets-tower-defense lane, and the best comparison on the market is They Are Billions rather than RimWorld or Frostpunk. The enemy here is a demon invasion, not the environment, and that single design choice shapes every hour you play: food, water, and rest still matter, but the clock that actually kills you is the awareness meter - a footprint-based system where your expanding base literally alerts more demons to your location. Grow fast and you accelerate the threat curve; play cautious and you buy time to outfit your fighters with gear ranging from basic bows and clubs up to crafted blessed holy swords and occult-infused armament. That tension is real, and it works. The tutorial does the job without handholding excessively. Six difficulty bands give newcomers a genuine on-ramp - start on the lower settings, learn how task allocation and survivor fatigue interact, then crank it up. Survivors have distinct professions (fighters, scholars, priests, and others), and picking your starting three is consequential. Roll three scholars and your first demon wave will end the run in minutes. The real-time-with-pause combat has clear DNA from Baldur's Gate and X-COM: positioning, cover, flanking, and environmental use all matter, and the pause button exists precisely so you can think. Scavenge missions send a squad out into a procedurally generated world map, with objectives ranging from looting resource caches to rescuing trapped survivors. The free Outposts DLC, added post-launch, extends this by letting you build resource-harvesting outposts on the world map, which meaningfully changes how you budget survivor labor late in a run. Where the game loses me is in the mid-to-late-game depth, or the absence of it. The four research trees look branching but are largely linear, with only minor detour options. The AI that controls your colonists during the base phase has a habit of ignoring role assignments when fatigue kicks in, so your dedicated occult researcher wanders off for a nap while a farmer attempts dark rituals. That is a management tax, not a meaningful strategic choice. Some community voices also flag tech tree inconsistencies - dependencies that feel arbitrary rather than logical - and a world map that repeats its scavenge locations a bit too frequently on longer runs. The story exists as a framing device (close the Hellgate, stop the invasion) but does not generate the narrative pull that Frostpunk manages through its event writing. Still, the Steam community sits at roughly 80 percent positive across over two thousand reviews, and that signal is honest. This is a solid, focused colony sim that found its lane and stayed in it. The workshop support means mod-aware players can extend replayability, and the random event system - curses, moon-howling survivors, mid-run crises - keeps individual runs from feeling identical. If you are new to the genre, the lower difficulty settings and a competent tutorial make this a reasonable starting point before you graduate to RimWorld's chaos. Veterans will find the depth ceiling lower than they want, but the demon-apocalypse setting is genuinely refreshing in a field dominated by zombie and alien tropes, and a tight 20-to-40-hour story run at a higher difficulty is a worthwhile weekend investment. Diego, Scout Team

Judgment: Apocalypse Survival Simulation

Judgment: Apocalypse Survival Simulation

3 may 2018Suncrash
GamerScout opina

Closer to They Are Billions than RimWorld, and that gap matters: pick this up if demon waves and colony triage appeal, but don't expect narrative depth or a sprawling tech tree.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €10.36

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Acerca de Judgment: Apocalypse Survival Simulation

My spreadsheet instincts fired up the moment I saw the four parallel research branches - crafting, base infrastructure, occult, and science - because that kind of multi-axis progression usually signals real decision-making. The reality is more modest. Judgment: Apocalypse Survival Simulation leans hard into the colony-builder-meets-tower-defense lane, and the best comparison on the market is They Are Billions rather than RimWorld or Frostpunk. The enemy here is a demon invasion, not the environment, and that single design choice shapes every hour you play: food, water, and rest still matter, but the clock that actually kills you is the awareness meter - a footprint-based system where your expanding base literally alerts more demons to your location. Grow fast and you accelerate the threat curve; play cautious and you buy time to outfit your fighters with gear ranging from basic bows and clubs up to crafted blessed holy swords and occult-infused armament. That tension is real, and it works. The tutorial does the job without handholding excessively. Six difficulty bands give newcomers a genuine on-ramp - start on the lower settings, learn how task allocation and survivor fatigue interact, then crank it up. Survivors have distinct professions (fighters, scholars, priests, and others), and picking your starting three is consequential. Roll three scholars and your first demon wave will end the run in minutes. The real-time-with-pause combat has clear DNA from Baldur's Gate and X-COM: positioning, cover, flanking, and environmental use all matter, and the pause button exists precisely so you can think. Scavenge missions send a squad out into a procedurally generated world map, with objectives ranging from looting resource caches to rescuing trapped survivors. The free Outposts DLC, added post-launch, extends this by letting you build resource-harvesting outposts on the world map, which meaningfully changes how you budget survivor labor late in a run. Where the game loses me is in the mid-to-late-game depth, or the absence of it. The four research trees look branching but are largely linear, with only minor detour options. The AI that controls your colonists during the base phase has a habit of ignoring role assignments when fatigue kicks in, so your dedicated occult researcher wanders off for a nap while a farmer attempts dark rituals. That is a management tax, not a meaningful strategic choice. Some community voices also flag tech tree inconsistencies - dependencies that feel arbitrary rather than logical - and a world map that repeats its scavenge locations a bit too frequently on longer runs. The story exists as a framing device (close the Hellgate, stop the invasion) but does not generate the narrative pull that Frostpunk manages through its event writing. Still, the Steam community sits at roughly 80 percent positive across over two thousand reviews, and that signal is honest. This is a solid, focused colony sim that found its lane and stayed in it. The workshop support means mod-aware players can extend replayability, and the random event system - curses, moon-howling survivors, mid-run crises - keeps individual runs from feeling identical. If you are new to the genre, the lower difficulty settings and a competent tutorial make this a reasonable starting point before you graduate to RimWorld's chaos. Veterans will find the depth ceiling lower than they want, but the demon-apocalypse setting is genuinely refreshing in a field dominated by zombie and alien tropes, and a tight 20-to-40-hour story run at a higher difficulty is a worthwhile weekend investment.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardsworkshopcloud-savestier:aaaReal-Time with Pause CombatOccult ProgressionAwareness MeterPermadeathColony TriageProfession SystemScavenge MissionsFootprint Management

Requisitos del sistema

Mínimos

OS
Windows 8/8.1, 10
Memory
8 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Dedicated Graphics Card with 2GB memory - Onboard cards not supported
Processor
2.0 Ghz

Recomendados

Dedicated 4 GB Graphics Card

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
Suncrash
Distribuidora
Suncrash
Fecha de lanzamiento
3 may 2018

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Judgment: Apocalypse Survival Simulation está disponible en PC.

¿Cuándo se lanzó Judgment: Apocalypse Survival Simulation?

Judgment: Apocalypse Survival Simulation se lanzó el 3 de mayo de 2018.

¿Quién desarrolló Judgment: Apocalypse Survival Simulation?

Judgment: Apocalypse Survival Simulation fue desarrollado por Suncrash.

¿Merece la pena comprar Judgment: Apocalypse Survival Simulation?

Judgment: Apocalypse Survival Simulation tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.