Compara los precios de Johnny Graves—The Unchosen One en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Stupid Stupid Games. Publicado por Stupid Stupid Games. Lanzado el 6/4/2017. Disponible en PC. Géneros: Action, Indie, RPG.

Satan's civil war spills onto New York streets, and you're the half-demon nobody asked for, a scrappy isometric shooter with magic bullets and a chip on its shoulder.

I have a soft spot for games that carry the weight of their own ambition honestly, and Johnny Graves, The Unchosen One wears that weight in plain sight. This is a semi-top-down action shooter with light platforming and minor RPG dressing, built by a very small team called Stupid Stupid Games as the opening chapter of a larger urban fantasy universe they call Agents of Armageddon. The setting, Hell's civil war bleeding into 1979 New York City, with necromancers and fire-spitting spiders lurking in graveyards and subway stations, is genuinely more interesting on paper than most budget-tier action games manage. Johnny himself is the renegade son of the old Satan, dragooned into helping the "lesser" faction, guided by a woman named Ivy through a psychic link that carries most of the game's personality in clipped, well-written back-and-forth text conversations. The worldbuilding is thin by genre standards, but it has a texture to it. The core loop is tighter than you might expect for a game this small. You move Johnny with WASD and aim independently with the mouse, effectively a twin-stick arrangement on keyboard, and the moment-to-moment shooting feels responsive. The real wrinkle is the suite of six magic bullet types, which forces you to read enemy types and swap on the fly rather than just hosing everything down with the revolver. Collectibles tucked into branching level paths can reduce ability cooldown times and push damage up, so exploration is lightly rewarded rather than purely cosmetic. A teleport ability called Blinking adds a spacing tool that matters against the more aggressive enemy varieties, agile imps in particular punish players who stand still and trade shots. Boss encounters arrive without checkpoints, meaning a late wipe sends you back to the level start, which will either sharpen your focus or test your patience depending on how you approach that kind of design. The rougher edges are real and worth naming plainly. The camera does not rotate manually, which creates blind spots below multi-level geometry, you will take hits from threats you simply cannot see. Navigation aid is absent, so level layouts that branch can feel disorienting before you develop a mental map. The controls scored low in every early review for a reason: the twin-stick feel on keyboard is workable but never quite elegant, and the lack of V-sync options caused framerate chaos on some hardware at launch, though post-launch patches addressed lighting, rebalancing, and jump feel. Player community discussion remained sparse, and the game never built the audience its setting arguably deserved. The developer did complete the full game as promised, every planned level, story beat, and achievement shipped, which is worth acknowledging in a genre littered with abandoned early-access promises. Who is this for, honestly? Players who like the atmosphere of old-school action RPGs, think arcade isometrics with a genre fiction coat of paint, and who do not need a 20-hour runtime to feel satisfied. The whole thing can be finished in a couple of hours once you know the levels. At its price point it is a micro-commitment, and the Agents of Armageddon setting has enough personality that I find myself wanting to know if Stupid Stupid Games ever returned to it with a larger scope. The audio and lighting, for what they are, land better than the budget suggests they should. It is a rough thing, but it is a finished rough thing, and those are rarer than they look. Kai, Scout Team

Johnny Graves—The Unchosen One

Johnny Graves—The Unchosen One

6 abr 2017Stupid Stupid Games
GamerScout opina

Satan's civil war spills onto New York streets, and you're the half-demon nobody asked for, a scrappy isometric shooter with magic bullets and a chip on its shoulder.

PC
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Mínimo histórico: €0.76

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Acerca de Johnny Graves—The Unchosen One

I have a soft spot for games that carry the weight of their own ambition honestly, and Johnny Graves, The Unchosen One wears that weight in plain sight. This is a semi-top-down action shooter with light platforming and minor RPG dressing, built by a very small team called Stupid Stupid Games as the opening chapter of a larger urban fantasy universe they call Agents of Armageddon. The setting, Hell's civil war bleeding into 1979 New York City, with necromancers and fire-spitting spiders lurking in graveyards and subway stations, is genuinely more interesting on paper than most budget-tier action games manage. Johnny himself is the renegade son of the old Satan, dragooned into helping the "lesser" faction, guided by a woman named Ivy through a psychic link that carries most of the game's personality in clipped, well-written back-and-forth text conversations. The worldbuilding is thin by genre standards, but it has a texture to it. The core loop is tighter than you might expect for a game this small. You move Johnny with WASD and aim independently with the mouse, effectively a twin-stick arrangement on keyboard, and the moment-to-moment shooting feels responsive. The real wrinkle is the suite of six magic bullet types, which forces you to read enemy types and swap on the fly rather than just hosing everything down with the revolver. Collectibles tucked into branching level paths can reduce ability cooldown times and push damage up, so exploration is lightly rewarded rather than purely cosmetic. A teleport ability called Blinking adds a spacing tool that matters against the more aggressive enemy varieties, agile imps in particular punish players who stand still and trade shots. Boss encounters arrive without checkpoints, meaning a late wipe sends you back to the level start, which will either sharpen your focus or test your patience depending on how you approach that kind of design. The rougher edges are real and worth naming plainly. The camera does not rotate manually, which creates blind spots below multi-level geometry, you will take hits from threats you simply cannot see. Navigation aid is absent, so level layouts that branch can feel disorienting before you develop a mental map. The controls scored low in every early review for a reason: the twin-stick feel on keyboard is workable but never quite elegant, and the lack of V-sync options caused framerate chaos on some hardware at launch, though post-launch patches addressed lighting, rebalancing, and jump feel. Player community discussion remained sparse, and the game never built the audience its setting arguably deserved. The developer did complete the full game as promised, every planned level, story beat, and achievement shipped, which is worth acknowledging in a genre littered with abandoned early-access promises. Who is this for, honestly? Players who like the atmosphere of old-school action RPGs, think arcade isometrics with a genre fiction coat of paint, and who do not need a 20-hour runtime to feel satisfied. The whole thing can be finished in a couple of hours once you know the levels. At its price point it is a micro-commitment, and the Agents of Armageddon setting has enough personality that I find myself wanting to know if Stupid Stupid Games ever returned to it with a larger scope. The audio and lighting, for what they are, land better than the budget suggests they should. It is a rough thing, but it is a finished rough thing, and those are rarer than they look.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Isometric ShooterUrban FantasyTwin-Stick StyleMagic AbilitiesShort RuntimeCheckpoint-FreeArcade ActionCompleted Early Access

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
700 MB available space
Graphics
GeForce 300 or equivalent
Processor
Dual Core CPU 2.0 GHz
Sound Card
DirectX 9.00c compatible sound card

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Información del juego

Desarrolladora
Stupid Stupid Games
Distribuidora
Stupid Stupid Games
Fecha de lanzamiento
6 abr 2017

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¿En qué plataformas está disponible Johnny Graves—The Unchosen One?

Johnny Graves—The Unchosen One está disponible en PC.

¿Cuándo se lanzó Johnny Graves—The Unchosen One?

Johnny Graves—The Unchosen One se lanzó el 6 de abril de 2017.

¿Quién desarrolló Johnny Graves—The Unchosen One?

Johnny Graves—The Unchosen One fue desarrollado por Stupid Stupid Games.