Compara los precios de Jane Angel: Templar Mystery en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por iMaxGen. Publicado por HH-Games, Shaman Games Studio. Lanzado el 17/9/2014. Disponible en PC. Géneros: Casual, Indie.

A budget hidden-object relic from 2009 with genuinely clever puzzle mechanics buried under low resolution, wooden dialogue, and a translation that sometimes forgets to make sense.

I have a soft spot for the overlooked corners of the hidden-object genre, the games that nobody put on a magazine cover but somebody quietly poured craft into anyway. Jane Angel: Templar Mystery sits in that space, though not without friction. It is an old-school HOG built around a Knights Templar conspiracy plot, and its ambitions are more interesting than its execution. The structure takes you through five geographic chapters spanning Los Angeles, Colombia, England, Scotland, and Malta, each carrying its own visual theme. Within those chapters the game mixes seven mini-game types including 3D puzzles, hexagonal line connectors, and word-and-code challenges alongside the core hidden-object scenes. What genuinely surprised me were the three non-standard HOG mechanics: puzzle-then-seek (assemble a jigsaw, then hunt objects across the completed image), find-the-difference scenes where you physically drag items to their correct positions, and the historical-hidden mode where you spot anachronisms like a modern aircraft planted in a medieval setting. That last one is a neat idea and I wish more games in the genre used it. The scenes themselves are wide, horizontally scrollable panels that expand their object lists as you clear items, and a second playthrough will serve up a randomised set, giving thin but real replay value. The problems are real and hard to paper over. The photo-realistic art style, already a compromise at the time of original release, has aged into something that reads as muddy and cheap on modern screens. Objects were clearly composited onto photographs and the seams show. The localisation is rough enough that the story regularly dissolves into confusion, and one reviewer put it bluntly: the narrative turns out to be something close to a wild goose chase, a conclusion that lands particularly hard when the ending itself is abrupt. There are also no Steam achievements, trading cards, or soundtrack extras, and the ambient soundscape, ringing phones, typewriter clatter, radio static, replaces actual music in a way that feels less atmospheric than unfinished. The Steam community rating sits at a mixed 50 percent, which is about right. Who is this actually for? Dedicated HOG collectors who have cleared their backlog of the genre's stronger entries and want something that, at least mechanically, tried a few things the big studios were not doing. The puzzle-then-seek and historical-hidden modes alone are worth a curious look from genre fans, even if the surrounding game does not hold up. Everyone else should manage expectations carefully. This is a time capsule, not a hidden gem. Kai, Scout Team

Jane Angel: Templar Mystery

Jane Angel: Templar Mystery

17 sept 2014iMaxGenHH-Games, Shaman Games Studio
GamerScout opina

A budget hidden-object relic from 2009 with genuinely clever puzzle mechanics buried under low resolution, wooden dialogue, and a translation that sometimes forgets to make sense.

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I have a soft spot for the overlooked corners of the hidden-object genre, the games that nobody put on a magazine cover but somebody quietly poured craft into anyway. Jane Angel: Templar Mystery sits in that space, though not without friction. It is an old-school HOG built around a Knights Templar conspiracy plot, and its ambitions are more interesting than its execution. The structure takes you through five geographic chapters spanning Los Angeles, Colombia, England, Scotland, and Malta, each carrying its own visual theme. Within those chapters the game mixes seven mini-game types including 3D puzzles, hexagonal line connectors, and word-and-code challenges alongside the core hidden-object scenes. What genuinely surprised me were the three non-standard HOG mechanics: puzzle-then-seek (assemble a jigsaw, then hunt objects across the completed image), find-the-difference scenes where you physically drag items to their correct positions, and the historical-hidden mode where you spot anachronisms like a modern aircraft planted in a medieval setting. That last one is a neat idea and I wish more games in the genre used it. The scenes themselves are wide, horizontally scrollable panels that expand their object lists as you clear items, and a second playthrough will serve up a randomised set, giving thin but real replay value. The problems are real and hard to paper over. The photo-realistic art style, already a compromise at the time of original release, has aged into something that reads as muddy and cheap on modern screens. Objects were clearly composited onto photographs and the seams show. The localisation is rough enough that the story regularly dissolves into confusion, and one reviewer put it bluntly: the narrative turns out to be something close to a wild goose chase, a conclusion that lands particularly hard when the ending itself is abrupt. There are also no Steam achievements, trading cards, or soundtrack extras, and the ambient soundscape, ringing phones, typewriter clatter, radio static, replaces actual music in a way that feels less atmospheric than unfinished. The Steam community rating sits at a mixed 50 percent, which is about right. Who is this actually for? Dedicated HOG collectors who have cleared their backlog of the genre's stronger entries and want something that, at least mechanically, tried a few things the big studios were not doing. The puzzle-then-seek and historical-hidden modes alone are worth a curious look from genre fans, even if the surrounding game does not hold up. Everyone else should manage expectations carefully. This is a time capsule, not a hidden gem.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:sub-5Hidden ObjectHistorical MysteryPuzzle VarietyAnachronism MechanicCasual CompletionistLow-Resolution ArtTimed ModeJigsaw-Seek Hybrid

Requisitos del sistema

Mínimos

OS
Windows Vista / 7 / 8 / 10
Memory
512 MB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
DirectX: 9.0
Processor
800 Mhz
Sound Card
DirectX compatible sound device

Recomendados

OS
Windows Vista / 7 / 8 / 10 / 11
DirectX
Version 9.0
Storage
300 MB available space
Graphics
DirectX: 9.0
Processor
1 GHz or higher
Sound Card
DirectX compatible sound device

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Información del juego

Desarrolladora
iMaxGen
Distribuidora
HH-Games, Shaman Games Studio
Fecha de lanzamiento
17 sept 2014

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¿En qué plataformas está disponible Jane Angel: Templar Mystery?

Jane Angel: Templar Mystery está disponible en PC.

¿Cuándo se lanzó Jane Angel: Templar Mystery?

Jane Angel: Templar Mystery se lanzó el 17 de septiembre de 2014.

¿Quién desarrolló Jane Angel: Templar Mystery?

Jane Angel: Templar Mystery fue desarrollado por iMaxGen y publicado por HH-Games, Shaman Games Studio.