Compara los precios de ITORAH en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Grimbart Tales. Publicado por Assemble Entertainment. Lanzado el 21/3/2022. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 61/100.

Gorgeous hand-painted Mesoamerican worlds housing a platformer that punches below its visual weight - worth a look if your bar is atmosphere over challenge.

I want to love ITORAH more than the evidence allows, and that tension is exactly what makes it worth talking about. Grimbart Tales spent the better part of eight years - four in university prototyping, four more in full production - building a debut game around a genuinely rare visual identity: hand-painted Mesoamerican landscapes, lush forests bleeding into ancient temples, masked NPCs whose exaggerated faces convey personality at a glance. That level of craft earns real respect, and for long stretches the world of Nahucan feels like somewhere worth lingering. Then you start fighting. The core move set puts you in control of a silent, purple-haired heroine and her loud-mouthed talking axe, Koda. You can roll, dash, jump, wall-jump, sprint, and string basic combos together. A stamina meter governs sprinting and rolling but not attacking, which is an interesting wrinkle that ends up barely mattering because enemy aggression is so low. Most creatures wander with minimal interest in Itorah, and a large number can simply be dodged or bypassed entirely. The upgrade system caps out at health and stamina boosts - no alternate weapons, no new traversal abilities unlocking hidden paths the way a proper Metroidvania would. The result is a progression loop that feels more like a side-scrolling tour than a systemic game. Boss encounters provide the only real spikes of tension, and those moments stand out precisely because the surrounding hours are so placid. The Metroidvania label on the Steam page is genuinely misleading for anyone coming in from Hollow Knight or Ori. The world is predominantly linear, a map marker reliably points you forward, and the few blocked paths you notice early tend to resolve automatically as the story advances rather than rewarding curiosity. Secrets exist but they cluster into three currencies whose rewards critics and players alike describe as underwhelming. If you arrive expecting interconnected zones and that electric feeling of a new ability opening a remembered dead end, you will be frustrated. What saves ITORAH from being a disappointment is the sincerity of its presentation. The soundtrack is quietly atmospheric in a way that rewards headphones even if it can fade into the background during busier sections. The biome variety - muddy spider caves giving way to vivid flora, stormy cliffsides, ancient temple interiors - shows a team with genuine visual range. And the character animations, reportedly over 200 for the protagonist alone, give every axe swing and wall-cling a tactile legibility that the combat system probably does not deserve. For a specific kind of player - someone who wants a breezy, low-stakes afternoon platformer set in a world that looks unlike anything else on their shelf - ITORAH delivers that without apology. For anyone chasing depth, challenge, or a narrative with real teeth, the Metacritic score of 61 and the "Mostly Positive" Steam split (71 percent of around 680 reviews) are honest signals. Kai, Scout Team

ITORAH

ITORAH

21 mar 2022Grimbart TalesAssemble Entertainment
GamerScout opina

Gorgeous hand-painted Mesoamerican worlds housing a platformer that punches below its visual weight - worth a look if your bar is atmosphere over challenge.

PCXbox
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €0.41

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I want to love ITORAH more than the evidence allows, and that tension is exactly what makes it worth talking about. Grimbart Tales spent the better part of eight years - four in university prototyping, four more in full production - building a debut game around a genuinely rare visual identity: hand-painted Mesoamerican landscapes, lush forests bleeding into ancient temples, masked NPCs whose exaggerated faces convey personality at a glance. That level of craft earns real respect, and for long stretches the world of Nahucan feels like somewhere worth lingering. Then you start fighting. The core move set puts you in control of a silent, purple-haired heroine and her loud-mouthed talking axe, Koda. You can roll, dash, jump, wall-jump, sprint, and string basic combos together. A stamina meter governs sprinting and rolling but not attacking, which is an interesting wrinkle that ends up barely mattering because enemy aggression is so low. Most creatures wander with minimal interest in Itorah, and a large number can simply be dodged or bypassed entirely. The upgrade system caps out at health and stamina boosts - no alternate weapons, no new traversal abilities unlocking hidden paths the way a proper Metroidvania would. The result is a progression loop that feels more like a side-scrolling tour than a systemic game. Boss encounters provide the only real spikes of tension, and those moments stand out precisely because the surrounding hours are so placid. The Metroidvania label on the Steam page is genuinely misleading for anyone coming in from Hollow Knight or Ori. The world is predominantly linear, a map marker reliably points you forward, and the few blocked paths you notice early tend to resolve automatically as the story advances rather than rewarding curiosity. Secrets exist but they cluster into three currencies whose rewards critics and players alike describe as underwhelming. If you arrive expecting interconnected zones and that electric feeling of a new ability opening a remembered dead end, you will be frustrated. What saves ITORAH from being a disappointment is the sincerity of its presentation. The soundtrack is quietly atmospheric in a way that rewards headphones even if it can fade into the background during busier sections. The biome variety - muddy spider caves giving way to vivid flora, stormy cliffsides, ancient temple interiors - shows a team with genuine visual range. And the character animations, reportedly over 200 for the protagonist alone, give every axe swing and wall-cling a tactile legibility that the combat system probably does not deserve. For a specific kind of player - someone who wants a breezy, low-stakes afternoon platformer set in a world that looks unlike anything else on their shelf - ITORAH delivers that without apology. For anyone chasing depth, challenge, or a narrative with real teeth, the Metacritic score of 61 and the "Mostly Positive" Steam split (71 percent of around 680 reviews) are honest signals.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5Hand-Painted VisualsMesoamerican SettingLow-DifficultyLinear PlatformerDebut StudioAtmospheric SoundtrackForgiving CombatBoss Fights

Requisitos del sistema

Mínimos

OS
Windows 8.1 or higher
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA® GTX 860 / AMD Radeon RX 560 x(4 GB VRAM)
Processor
Intel(R) Core(TM) i3 1005G1 / AMD Ryzen 3 (Requires a 64-bit processor only)

Recomendados

OS
Windows 10
Memory
16 GB RAM
DirectX
Version 12
Storage
4 GB available space
Graphics
NVIDIA® GTX 1050 Ti / AMD Radeon RX 580
Processor
Intel(R) Core(TM) i5 2400 / AMD Ryzen 5 (Requires a 64-bit processor only)

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Reseñas y valoraciones

Metacritic
61

Información del juego

Desarrolladora
Grimbart Tales
Distribuidora
Assemble Entertainment
Fecha de lanzamiento
21 mar 2022

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¿En qué plataformas está disponible ITORAH?

ITORAH está disponible en PC, Xbox.

¿Cuándo se lanzó ITORAH?

ITORAH se lanzó el 21 de marzo de 2022.

¿Quién desarrolló ITORAH?

ITORAH fue desarrollado por Grimbart Tales y publicado por Assemble Entertainment.

¿Merece la pena comprar ITORAH?

ITORAH tiene una puntuación Metacritic de 61/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.