Compara los precios de iOMoon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Headtrip Games llc. Publicado por Headtrip Games llc. Lanzado el 27/4/2016. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation, Early Access.

A VR-only cockpit crawler that strands you on Jupiter's moon with nothing but a flare, a camera, and creeping dread - worth knowing it hasn't been updated in a decade before you click.

I keep a mental shortlist of early VR titles that actually justified the hardware cost back in 2016, and iOMoon sits on it despite every caveat I'm about to list. Headtrip Games - a two-person studio with an art director from Rockstar - built a seated cockpit experience around one clear idea: you crash-land a research pod on Jupiter's volcanic moon Io, your suit is compromised, heat and oxygen are ticking down, and your only tools are a flare to light the darkness and an onboard camera to document whatever alien life stumbles into view. There is no combat. No weapon upgrades. No skill tree. The entire loop is observation and survival, which either sounds like your kind of evening or a complete dealbreaker. The cockpit design is the real mechanical hook. You never see your body - just the capsule interior, a radar, and a health readout above it. The pod rolls through cave systems and open alien terrain using smooth locomotion with snap or smooth turning options, and the studio put real thought into motion comfort for the era. Multiple locomotion modes, toggleable cockpit visibility for those who need the frame of reference - it reads like a developer who actually tested the thing on people prone to sim sickness. The 3D spatial audio reinforces the sense of physical presence, and level streaming means no load screens breaking immersion once you hit the surface. Running time sits around one to three hours depending on how long you linger. The soundtrack deserves a paragraph of its own. Garry Schyman - the BAFTA-winning composer behind BioShock - scored the game, and the music is cinematic in a way that responds to your progression rather than just looping. For a small indie VR title, that is a disproportionate production asset, and it shows. The alien visuals, the lighting, and that score working together produced genuine reactions from early players: people described physically flinching at the crash sequence and feeling reluctant to remove the headset. That kind of presence is exactly what first-generation PCVR was promising and rarely delivering. Now the hard part. The last developer update on Steam was logged over ten years ago. The game launched in Early Access with the stated intention of adding new areas, new missions, and new life forms over six to eight months once funding came in. That funding apparently did not arrive in sufficient quantity, because the game never formally left Early Access. What you are buying today is the same build that existed at launch - the bulk of the main map, but not a finished product by the studio's own definition. Community forum posts show persistent control issues on non-Rift headsets, including menu navigation bugs that could prevent you from starting the game at all depending on your setup. Supported headsets now technically include the Valve Index and Quest via Link, but with a decade of zero patches, your mileage on modern hardware is genuinely unknown. For strategy and sim players who appreciate deliberate pacing, iOMoon scratches a specific itch: resource-light decision-making, spatial awareness under pressure, and a world that rewards careful observation over button-mashing reflexes. The roughly 80% positive Steam rating across a small sample holds up when you understand what the game is. Go in knowing it is a 1-3 hour atmospheric experience with a spectacular soundtrack, a well-considered cockpit sim built for seated VR, and zero post-launch support. If your headset works with it and the price reflects the era, the crash landing alone is worth the session. Diego, Scout Team

iOMoon

iOMoon

27 abr 2016Headtrip Games llc
GamerScout opina

A VR-only cockpit crawler that strands you on Jupiter's moon with nothing but a flare, a camera, and creeping dread - worth knowing it hasn't been updated in a decade before you click.

PC
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en N/A
Mínimo histórico: €1.34

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I keep a mental shortlist of early VR titles that actually justified the hardware cost back in 2016, and iOMoon sits on it despite every caveat I'm about to list. Headtrip Games - a two-person studio with an art director from Rockstar - built a seated cockpit experience around one clear idea: you crash-land a research pod on Jupiter's volcanic moon Io, your suit is compromised, heat and oxygen are ticking down, and your only tools are a flare to light the darkness and an onboard camera to document whatever alien life stumbles into view. There is no combat. No weapon upgrades. No skill tree. The entire loop is observation and survival, which either sounds like your kind of evening or a complete dealbreaker. The cockpit design is the real mechanical hook. You never see your body - just the capsule interior, a radar, and a health readout above it. The pod rolls through cave systems and open alien terrain using smooth locomotion with snap or smooth turning options, and the studio put real thought into motion comfort for the era. Multiple locomotion modes, toggleable cockpit visibility for those who need the frame of reference - it reads like a developer who actually tested the thing on people prone to sim sickness. The 3D spatial audio reinforces the sense of physical presence, and level streaming means no load screens breaking immersion once you hit the surface. Running time sits around one to three hours depending on how long you linger. The soundtrack deserves a paragraph of its own. Garry Schyman - the BAFTA-winning composer behind BioShock - scored the game, and the music is cinematic in a way that responds to your progression rather than just looping. For a small indie VR title, that is a disproportionate production asset, and it shows. The alien visuals, the lighting, and that score working together produced genuine reactions from early players: people described physically flinching at the crash sequence and feeling reluctant to remove the headset. That kind of presence is exactly what first-generation PCVR was promising and rarely delivering. Now the hard part. The last developer update on Steam was logged over ten years ago. The game launched in Early Access with the stated intention of adding new areas, new missions, and new life forms over six to eight months once funding came in. That funding apparently did not arrive in sufficient quantity, because the game never formally left Early Access. What you are buying today is the same build that existed at launch - the bulk of the main map, but not a finished product by the studio's own definition. Community forum posts show persistent control issues on non-Rift headsets, including menu navigation bugs that could prevent you from starting the game at all depending on your setup. Supported headsets now technically include the Valve Index and Quest via Link, but with a decade of zero patches, your mileage on modern hardware is genuinely unknown. For strategy and sim players who appreciate deliberate pacing, iOMoon scratches a specific itch: resource-light decision-making, spatial awareness under pressure, and a world that rewards careful observation over button-mashing reflexes. The roughly 80% positive Steam rating across a small sample holds up when you understand what the game is. Go in knowing it is a 1-3 hour atmospheric experience with a spectacular soundtrack, a well-considered cockpit sim built for seated VR, and zero post-launch support. If your headset works with it and the price reflects the era, the crash landing alone is worth the session.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayercontroller-supporttier:sub-5VR-RequiredCockpit SimAtmospheric HorrorNo CombatSeated VRAlien ExplorationAbandoned Early AccessPCVR

Requisitos del sistema

Mínimos

OS
Win 7,8,10
Memory
8 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
GeForce GTX 970, Radeon™ R9 380
Processor
i5
VR Support
SteamVR or Oculus PC. Gamepad required

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Información del juego

Desarrolladora
Headtrip Games llc
Distribuidora
Headtrip Games llc
Fecha de lanzamiento
27 abr 2016

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¿En qué plataformas está disponible iOMoon?

iOMoon está disponible en PC.

¿Cuándo se lanzó iOMoon?

iOMoon se lanzó el 27 de abril de 2016.

¿Quién desarrolló iOMoon?

iOMoon fue desarrollado por Headtrip Games llc.