Compara los precios de Inversion en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Saber Interactive. Publicado por BANDAI NAMCO Entertainment. Lanzado el 26/7/2012. Disponible en PC. Géneros: Action. Puntuación Metacritic: 59/100.

A cover shooter with one genuinely clever trick up its sleeve, let down by everything surrounding that trick. Worth it only if your backlog is empty and your expectations are low.

I kept waiting for Inversion to become the game its central idea promised. The Gravlink device, which lets you flip between low-gravity and high-gravity modes to lift enemies into the air, slam debris onto them, or fight through zero-G arenas where the ceiling is as valid a combat surface as the floor, is a legitimately interesting mechanic wrapped around a shooter that otherwise has no real identity of its own. Cops Davis Russell and Leo Delgado are fighting off the Lutadores, an alien army that has turned Vanguard City into a gravity-warped warzone, and in the moments where vector shifts tilt the whole map sideways or enemy Assassins circle you in free orbit, the game briefly earns its premise. The problem is that those moments are rare and the everything else is aggressively forgettable. Cover-based shooting with predictable AI, a thin arsenal you cycle through mostly out of ammo management rather than preference, and level design that funnels you through rubble corridors until the next cutscene. The campaign runs about six to seven hours across 14 sections, fully playable in online co-op as Davis or Leo. Multiplayer modes exist, including King of Gravity, Gravity Slaughter, Hourglass, and a survival mode for up to four players, but the community was already sparse at launch and is essentially non-existent now. The Gravlink itself operates on an energy meter and offers two distinct modes: the blue low-gravity pull that floats enemies out of cover, and the red high-gravity crush that pins them down or hurls heavy objects at them. On paper this is great. In practice, you mostly levitate a Lutadore and shoot him, then repeat. The Unreal Engine 3 visuals are functional but dated, texture pop-in is constant, and enemy model variety runs out fast. The story swings between earnest rescue-mission drama and hollow sci-fi techno-babble, and the characters never rise above genre furniture. Destructible environments, powered by Havok, sound exciting until you realize most of the destruction is scripted and exists mainly to clear your path rather than reshape encounters. The AI partners are barely useful in solo play, and the writing gives you no reason to care about anyone on screen. Where Inversion works, it works because the core shooting is competent enough to not actively annoy you, and the zero-G set pieces, few as they are, deliver genuine disorientation in a way most shooters never try. If you have a friend willing to play through the co-op campaign, you will probably have a decent afternoon. The game does not embarrass itself the way its harsher reviews suggest. It just never becomes the thing it was capable of being, and in 2025 it is competing against years of better options at similar or lower prices. Alex, Scout Team

Inversion

Inversion

26 jul 2012Saber InteractiveBANDAI NAMCO Entertainment
GamerScout opina

A cover shooter with one genuinely clever trick up its sleeve, let down by everything surrounding that trick. Worth it only if your backlog is empty and your expectations are low.

PC
ProtonDB Silver
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en N/A
Mínimo histórico: €4.96

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Acerca de Inversion

I kept waiting for Inversion to become the game its central idea promised. The Gravlink device, which lets you flip between low-gravity and high-gravity modes to lift enemies into the air, slam debris onto them, or fight through zero-G arenas where the ceiling is as valid a combat surface as the floor, is a legitimately interesting mechanic wrapped around a shooter that otherwise has no real identity of its own. Cops Davis Russell and Leo Delgado are fighting off the Lutadores, an alien army that has turned Vanguard City into a gravity-warped warzone, and in the moments where vector shifts tilt the whole map sideways or enemy Assassins circle you in free orbit, the game briefly earns its premise. The problem is that those moments are rare and the everything else is aggressively forgettable. Cover-based shooting with predictable AI, a thin arsenal you cycle through mostly out of ammo management rather than preference, and level design that funnels you through rubble corridors until the next cutscene. The campaign runs about six to seven hours across 14 sections, fully playable in online co-op as Davis or Leo. Multiplayer modes exist, including King of Gravity, Gravity Slaughter, Hourglass, and a survival mode for up to four players, but the community was already sparse at launch and is essentially non-existent now. The Gravlink itself operates on an energy meter and offers two distinct modes: the blue low-gravity pull that floats enemies out of cover, and the red high-gravity crush that pins them down or hurls heavy objects at them. On paper this is great. In practice, you mostly levitate a Lutadore and shoot him, then repeat. The Unreal Engine 3 visuals are functional but dated, texture pop-in is constant, and enemy model variety runs out fast. The story swings between earnest rescue-mission drama and hollow sci-fi techno-babble, and the characters never rise above genre furniture. Destructible environments, powered by Havok, sound exciting until you realize most of the destruction is scripted and exists mainly to clear your path rather than reshape encounters. The AI partners are barely useful in solo play, and the writing gives you no reason to care about anyone on screen. Where Inversion works, it works because the core shooting is competent enough to not actively annoy you, and the zero-G set pieces, few as they are, deliver genuine disorientation in a way most shooters never try. If you have a friend willing to play through the co-op campaign, you will probably have a decent afternoon. The game does not embarrass itself the way its harsher reviews suggest. It just never becomes the thing it was capable of being, and in 2025 it is competing against years of better options at similar or lower prices.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamGravity MechanicsCo-op CampaignCover ShooterZero-G CombatDestructible EnvironmentsBuddy-Cop StoryShort CampaignSci-Fi Invasion

Requisitos del sistema

Mínimos

Processor
Intel Core2 Duo, AMD Athlon 64 X2, 2GHz
Memory
2 GB RAM
Graphics
NVIDIA Geforce 8800, ATI Radeon 2900 XT, 512 mb Graphics Memory DirectX®:9.0c Hard Drive:5 GB HD space Additional:I…

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Reseñas y valoraciones

Metacritic
59
Steam
62%(698)

Información del juego

Desarrolladora
Saber Interactive
Distribuidora
BANDAI NAMCO Entertainment
Fecha de lanzamiento
26 jul 2012

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¿En qué plataformas está disponible Inversion?

Inversion está disponible en PC.

¿Cuándo se lanzó Inversion?

Inversion se lanzó el 26 de julio de 2012.

¿Quién desarrolló Inversion?

Inversion fue desarrollado por Saber Interactive y publicado por BANDAI NAMCO Entertainment.

¿Merece la pena comprar Inversion?

Inversion tiene una puntuación Metacritic de 59/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.