Compara los precios de Into the Pit en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Nullpointer Games. Publicado por Humble Games. Lanzado el 19/10/2021. Disponible en PC, Xbox. Géneros: Action, Indie. Puntuación Metacritic: 68/100.

A retro-FPS roguelite where you blast through demonic portals to rescue villagers and grow a spellcasting arsenal. Fast, loud, and built on a voxel-drenched aesthetic.

Into the Pit is a first-person shooter roguelite that wears its late-90s arena influences openly. You play as a mystic drawn to a cursed village where a demonic portal has swallowed everything whole. The loop is straightforward: dive into procedurally generated rooms, shoot and spell your way through demons, rescue survivors, and use those survivors to upgrade a hub village between runs. It is not trying to reinvent the genre. What it is trying to do is make you feel like you are speed-running a fever dream painted in voxels, and for stretches it genuinely pulls that off. The visual identity is the most immediately striking thing here. Nullpointer Games built the entire world out of chunky voxel geometry that pulses and shifts as enemies spawn and environments reconfigure. Combined with a color palette that leans hard into hellfire oranges and deep purples, the game has a distinct look that feels intentional rather than retro-for-the-sake-of-it. The soundtrack carries that same energy, with driving rhythms that do real work in keeping the combat momentum alive. As someone who obsesses over how a game sounds while you are inside it, I can say the audio design here is quietly competent in ways that a mixed Steam review score would not hint at. Combat is built around spellcasting more than gunplay, which is a meaningful distinction. You cycle through elemental and arcane abilities, combining them for damage bursts, and the run-to-run variety comes from which abilities the portal decides to offer you. When a run clicks, when your chosen spell loadout chains together in a way that suits the room layout, the game finds a groove. The problem is consistency. Runs can feel underpowered when the pool of options fails to produce anything that fits your momentum, and the roguelite upgrade loop tied to rescued villagers does not always move fast enough to paper over those rough patches. The difficulty curve has enough variance that some players will hit a wall before the build variety opens up. The hub progression and survivor rescue mechanic give the game a light narrative texture. You are told, across fragments of lore, why this village matters to your family line. The storytelling is minimal, more atmosphere than plot, which suits the pace. This is not a game you sink into for its writing. But for a six-to-eight hour roguelite experience, there is enough context to give your runs a small sense of stakes beyond points and streaks. Nullpointer is a small team and that shows in the scope, but the focus is real. The game knows what it is, which is more than can be said for a lot of indie FPS entries. The mixed reception on Steam is not entirely surprising. Players arriving from deep within the Boomer Shooter revival may find the spell system too abstracted from physical gunfeel. Players wanting a deeper roguelite system might find the upgrade tree shallow. Into the Pit sits between audiences in a way that makes it easy to overlook. But if you have a specific appetite for fast first-person movement, demonic visual excess, and short punchy sessions, it earns its place in a library without apology. Kai, Scout Team

Into the Pit

Into the Pit

19 oct 2021Nullpointer GamesHumble Games
GamerScout opina

A retro-FPS roguelite where you blast through demonic portals to rescue villagers and grow a spellcasting arsenal. Fast, loud, and built on a voxel-drenched aesthetic.

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Into the Pit is a first-person shooter roguelite that wears its late-90s arena influences openly. You play as a mystic drawn to a cursed village where a demonic portal has swallowed everything whole. The loop is straightforward: dive into procedurally generated rooms, shoot and spell your way through demons, rescue survivors, and use those survivors to upgrade a hub village between runs. It is not trying to reinvent the genre. What it is trying to do is make you feel like you are speed-running a fever dream painted in voxels, and for stretches it genuinely pulls that off. The visual identity is the most immediately striking thing here. Nullpointer Games built the entire world out of chunky voxel geometry that pulses and shifts as enemies spawn and environments reconfigure. Combined with a color palette that leans hard into hellfire oranges and deep purples, the game has a distinct look that feels intentional rather than retro-for-the-sake-of-it. The soundtrack carries that same energy, with driving rhythms that do real work in keeping the combat momentum alive. As someone who obsesses over how a game sounds while you are inside it, I can say the audio design here is quietly competent in ways that a mixed Steam review score would not hint at. Combat is built around spellcasting more than gunplay, which is a meaningful distinction. You cycle through elemental and arcane abilities, combining them for damage bursts, and the run-to-run variety comes from which abilities the portal decides to offer you. When a run clicks, when your chosen spell loadout chains together in a way that suits the room layout, the game finds a groove. The problem is consistency. Runs can feel underpowered when the pool of options fails to produce anything that fits your momentum, and the roguelite upgrade loop tied to rescued villagers does not always move fast enough to paper over those rough patches. The difficulty curve has enough variance that some players will hit a wall before the build variety opens up. The hub progression and survivor rescue mechanic give the game a light narrative texture. You are told, across fragments of lore, why this village matters to your family line. The storytelling is minimal, more atmosphere than plot, which suits the pace. This is not a game you sink into for its writing. But for a six-to-eight hour roguelite experience, there is enough context to give your runs a small sense of stakes beyond points and streaks. Nullpointer is a small team and that shows in the scope, but the focus is real. The game knows what it is, which is more than can be said for a lot of indie FPS entries. The mixed reception on Steam is not entirely surprising. Players arriving from deep within the Boomer Shooter revival may find the spell system too abstracted from physical gunfeel. Players wanting a deeper roguelite system might find the upgrade tree shallow. Into the Pit sits between audiences in a way that makes it easy to overlook. But if you have a specific appetite for fast first-person movement, demonic visual excess, and short punchy sessions, it earns its place in a library without apology.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamRetro FPSVoxel ArtSpellcastingHub ProgressionShort RunsArena CombatProcedural Rooms

Requisitos del sistema

Mínimos

OS
Windows 8.1
Processor
Intel Core i5-8250U (4 * 1800), AMD Ryzen 3 2200G (4 * 3500), or equivalent
Memory
4 GB RAM
Graphics
GeForce MX 150 (2048 VRAM), Radeon RX 550 (4096 VRAM), or equivalent
Storage
3 GB availa…

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Reseñas y valoraciones

Metacritic
68
Steam
66%(265)

Información del juego

Desarrolladora
Nullpointer Games
Distribuidora
Humble Games
Fecha de lanzamiento
19 oct 2021

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¿En qué plataformas está disponible Into the Pit?

Into the Pit está disponible en PC, Xbox.

¿Cuándo se lanzó Into the Pit?

Into the Pit se lanzó el 19 de octubre de 2021.

¿Quién desarrolló Into the Pit?

Into the Pit fue desarrollado por Nullpointer Games y publicado por Humble Games.

¿Merece la pena comprar Into the Pit?

Into the Pit tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.