Compara los precios de Into the Belly of the Beast en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lucky Brograms. Publicado por Lucky Brograms. Lanzado el 22/6/2016. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Adventure, Casual, Indie.

A quietly strange underwater adventure from a one-person Berlin studio that earns its weirdness - if you can forgive a rough opening cutscene and a short runtime, there's something genuinely singular inside.

My instinct with games this obscure is to approach with nothing but curiosity, and Into the Belly of the Beast rewards exactly that posture. The opening cutscene is blunt and rough - the 3D there looks a generation old - and I completely understand anyone who clicks off at that moment. Stay. The moment actual gameplay starts, the whole thing transforms into something far more considered than its near-zero Steam review count suggests. You play as Sploosh, a sea worm navigating the interior of a massive creature across five distinct zones, each set inside a different organ - lungs, stomach, and stranger chambers beyond. The structure is a 2.5D side-scroller built in a fully 3D world, which means movement works more like swimming than platforming. You glide freely in all directions, pulled only by water currents rather than gravity, and that single design choice gives the whole game a weightless, meditative quality that feels genuinely uncommon. Berlin studio Lucky Brograms clearly cared about how movement felt before they cared about anything else, and it shows. The central mechanic is a DNA absorption system. Eating different coloured bacteria or creature fragments changes Sploosh's abilities and his relationship with nearby enemies - purple DNA triggers a short speed burst, green DNA causes threats to back off, and matching an enemy's colour type can flip them from hostile to ally mid-encounter. It is nowhere near as complex as it sounds. The puzzles that surround it are light: press a button, move an object, store an electrical charge from a live wall node and release it to open a ventricle. Nothing here will block you for long. The heart of the beast serves as a recurring hub between acts, offering health, hidden bonus DNA strands, and a bestiary that logs every creature you encounter - a small touch, but the kind of intentional craft detail that tells you the developer was thinking about the world, not just the level geometry. The honest criticism: this is a short game, and the lack of player reviews on Steam is a real signal that it never found its audience. Some community voices draw comparisons to thatgamecompany's flOw, and the spiritual proximity is fair - both games trade aggression for atmosphere. If you want a brawler, this will disappoint. If the prospect of drifting through luminous organic corridors to an orchestral score while solving gentle puzzles sounds like a quiet afternoon well spent, Into the Belly of the Beast earns that afternoon. The colour palette is vivid and slightly psychedelic, the sound design holds the mood across every organ-zone, and the game seems to understand its own length - it ends before it overstays. That is rarer than it should be. Kai, Scout Team

Into the Belly of the Beast

Into the Belly of the Beast

22 jun 2016Lucky Brograms
GamerScout opina

A quietly strange underwater adventure from a one-person Berlin studio that earns its weirdness - if you can forgive a rough opening cutscene and a short runtime, there's something genuinely singular inside.

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My instinct with games this obscure is to approach with nothing but curiosity, and Into the Belly of the Beast rewards exactly that posture. The opening cutscene is blunt and rough - the 3D there looks a generation old - and I completely understand anyone who clicks off at that moment. Stay. The moment actual gameplay starts, the whole thing transforms into something far more considered than its near-zero Steam review count suggests. You play as Sploosh, a sea worm navigating the interior of a massive creature across five distinct zones, each set inside a different organ - lungs, stomach, and stranger chambers beyond. The structure is a 2.5D side-scroller built in a fully 3D world, which means movement works more like swimming than platforming. You glide freely in all directions, pulled only by water currents rather than gravity, and that single design choice gives the whole game a weightless, meditative quality that feels genuinely uncommon. Berlin studio Lucky Brograms clearly cared about how movement felt before they cared about anything else, and it shows. The central mechanic is a DNA absorption system. Eating different coloured bacteria or creature fragments changes Sploosh's abilities and his relationship with nearby enemies - purple DNA triggers a short speed burst, green DNA causes threats to back off, and matching an enemy's colour type can flip them from hostile to ally mid-encounter. It is nowhere near as complex as it sounds. The puzzles that surround it are light: press a button, move an object, store an electrical charge from a live wall node and release it to open a ventricle. Nothing here will block you for long. The heart of the beast serves as a recurring hub between acts, offering health, hidden bonus DNA strands, and a bestiary that logs every creature you encounter - a small touch, but the kind of intentional craft detail that tells you the developer was thinking about the world, not just the level geometry. The honest criticism: this is a short game, and the lack of player reviews on Steam is a real signal that it never found its audience. Some community voices draw comparisons to thatgamecompany's flOw, and the spiritual proximity is fair - both games trade aggression for atmosphere. If you want a brawler, this will disappoint. If the prospect of drifting through luminous organic corridors to an orchestral score while solving gentle puzzles sounds like a quiet afternoon well spent, Into the Belly of the Beast earns that afternoon. The colour palette is vivid and slightly psychedelic, the sound design holds the mood across every organ-zone, and the game seems to understand its own length - it ends before it overstays. That is rarer than it should be.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:aaa2.5DDNA MechanicOrgan WorldAquatic MovementBestiary CollectiblesMeditative PacingBoss FightsPhysics Puzzles

Requisitos del sistema

Mínimos

OS
Windows 7, 8, 10, 11
Memory
4 GB RAM
DirectX
Version 9.0
Storage
20 GB available space
Graphics
Nvidia GTX 960 / AMD R9 280 (2GB VRAM)
Processor
Intel Core i5-4460 / AMD FX-8320

Recomendados

OS
Windows 7, 8, 10, 11
Memory
8 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
Nvidia GTX 1070 / AMD RX 5700 (8GB VRAM)
Processor
Intel Core i7-8700K / AMD Ryzen 5 3600

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Información del juego

Desarrolladora
Lucky Brograms
Distribuidora
Lucky Brograms
Fecha de lanzamiento
22 jun 2016

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¿En qué plataformas está disponible Into the Belly of the Beast?

Into the Belly of the Beast está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Into the Belly of the Beast?

Into the Belly of the Beast se lanzó el 22 de junio de 2016.

¿Quién desarrolló Into the Belly of the Beast?

Into the Belly of the Beast fue desarrollado por Lucky Brograms.