Compara los precios de Intensive Exposure en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Intensive Exposure Team. Publicado por Intensive Exposure Team. Lanzado el 6/9/2016. Disponible en PC. Géneros: Action, Indie, Simulation.

A novelty gag title that delivers exactly one joke and exactly one hour of content. Worth knowing what you are buying before you click.

I keep a spreadsheet of every arcade-adjacent indie I have touched this year, and Intensive Exposure earns the shortest row in it. The whole premise is built around a single punchline: you play as a trenchcoat-wearing flasher named Moe Lester who scores points by exposing himself to bystanders across a handful of locations including an office, a shopping mall, and a museum, all while staying one step ahead of security guards. That is the complete design document, and the game never pretends otherwise. Mechanically this sits somewhere between a score-attack arcade game and a low-budget stealth runner. You move through voxel-built environments, trigger your exposure animation near NPCs to bank points, and use environmental objects to slow down pursuing guards. There is a censored and an uncensored mode, a set of unlockable character skins, and Steam achievements to chase. The Unreal Engine presentation is functional but thin, and the level count is low enough that a first run clears the content in well under an hour. No build variety, no escalating AI difficulty, no branching paths. The security guards pursue you with the kind of pattern-locked logic that strategy players will read in about ninety seconds flat. Steam players have handed it a positive aggregate score across a small sample of reviews, which tells you most buyers went in knowing the joke and were happy to pay a sub-five-dollar entry fee for a quick laugh. That is a legitimate use case. Fringe humor titles have carved out a real niche on Steam, and by the low bar of that specific category this one is competently assembled. The voxel art style is cheerful, the controls are responsive, and it runs without issues. It does what it says. What it does not do is offer any strategic depth, replayability, or meaningful progression. From a sim or arcade standpoint there is no scoring meta to optimize, no modifier system, no leaderboard pressure that would keep a score-chaser coming back. The mod ecosystem is nonexistent. The AI is a non-problem rather than a challenge. If you arrive expecting anything resembling a fleshed-out stealth or action sim, the thin structure will be apparent within minutes. This is pure novelty, consumed quickly and filed away. The honest audience is someone who wants a five-minute conversation starter at a LAN party, not a player looking for systems to dissect. If that description fits your current mood, the low asking price keeps the transaction fair. If it does not, every other line of your wishlist is a better investment of both money and time. Diego, Scout Team

Intensive Exposure

Intensive Exposure

6 sept 2016Intensive Exposure Team
GamerScout opina

A novelty gag title that delivers exactly one joke and exactly one hour of content. Worth knowing what you are buying before you click.

PC
ProtonDB Platinum
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Acerca de Intensive Exposure

I keep a spreadsheet of every arcade-adjacent indie I have touched this year, and Intensive Exposure earns the shortest row in it. The whole premise is built around a single punchline: you play as a trenchcoat-wearing flasher named Moe Lester who scores points by exposing himself to bystanders across a handful of locations including an office, a shopping mall, and a museum, all while staying one step ahead of security guards. That is the complete design document, and the game never pretends otherwise. Mechanically this sits somewhere between a score-attack arcade game and a low-budget stealth runner. You move through voxel-built environments, trigger your exposure animation near NPCs to bank points, and use environmental objects to slow down pursuing guards. There is a censored and an uncensored mode, a set of unlockable character skins, and Steam achievements to chase. The Unreal Engine presentation is functional but thin, and the level count is low enough that a first run clears the content in well under an hour. No build variety, no escalating AI difficulty, no branching paths. The security guards pursue you with the kind of pattern-locked logic that strategy players will read in about ninety seconds flat. Steam players have handed it a positive aggregate score across a small sample of reviews, which tells you most buyers went in knowing the joke and were happy to pay a sub-five-dollar entry fee for a quick laugh. That is a legitimate use case. Fringe humor titles have carved out a real niche on Steam, and by the low bar of that specific category this one is competently assembled. The voxel art style is cheerful, the controls are responsive, and it runs without issues. It does what it says. What it does not do is offer any strategic depth, replayability, or meaningful progression. From a sim or arcade standpoint there is no scoring meta to optimize, no modifier system, no leaderboard pressure that would keep a score-chaser coming back. The mod ecosystem is nonexistent. The AI is a non-problem rather than a challenge. If you arrive expecting anything resembling a fleshed-out stealth or action sim, the thin structure will be apparent within minutes. This is pure novelty, consumed quickly and filed away. The honest audience is someone who wants a five-minute conversation starter at a LAN party, not a player looking for systems to dissect. If that description fits your current mood, the low asking price keeps the transaction fair. If it does not, every other line of your wishlist is a better investment of both money and time.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Score-AttackNovelty HumorGuard EvasionVoxel ArtShort-Form ArcadeCensored-Uncensored ToggleCostume Unlocks

Requisitos del sistema

Mínimos

OS
Windows 7 or higher
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
300 MB available space
Graphics
Nvidia GeForce 7800 (512MB cache)
Processor
Intel Core 2 Duo

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Información del juego

Desarrolladora
Intensive Exposure Team
Distribuidora
Intensive Exposure Team
Fecha de lanzamiento
6 sept 2016

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¿En qué plataformas está disponible Intensive Exposure?

Intensive Exposure está disponible en PC.

¿Cuándo se lanzó Intensive Exposure?

Intensive Exposure se lanzó el 6 de septiembre de 2016.

¿Quién desarrolló Intensive Exposure?

Intensive Exposure fue desarrollado por Intensive Exposure Team.