Compara los precios de Insurgency en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por New World Interactive. Publicado por New World Interactive. Lanzado el 22/1/2014. Disponible en PC, Mac, Linux, Xbox. Géneros: Action, Indie, Strategy. Puntuación Metacritic: 74/100.

Forget kill-death ratios and XP bars - Insurgency strips the military shooter down to communication, cover, and the very real possibility that one bullet ends your round before you've fired back.

I've spent time with a lot of tactical shooters that claim to demand teamwork and then quietly reward lone wolves anyway. Insurgency, released in January 2014 by New World Interactive, is the rare game that actually means it. Two bullets and you're dead. No health bar to watch. No crosshair unless you're aiming down iron sights or a scope. No auto-reload to save you when you forget to top off between engagements. The game enforces discipline through consequence, not tutorials. The structure is cleaner than it looks from the outside. Modes sit in three buckets: Tactical Operations, where dying once sends you to spectator until a teammate captures an objective; Sustained Combat modes like Push, Strike, and Skirmish, which give teams a finite reinforcement pool and keep the action moving; and a Co-operative category with Hunt, Outpost, Survival, and Conquer modes for squads who would rather coordinate against AI than eat a 360-no-scope from a stranger. That co-op offering is genuinely useful for newcomers. Spending a few rounds in Outpost - defending a weapons cache against increasingly aggressive AI waves - is a much better on-ramp than getting dropped repeatedly in a full 16v16 Firefight server. The game does not explain this to you, which is its biggest tutorial failure, but the modes themselves are self-teaching once you understand the stakes. Loadout decisions have teeth. Each class - Rifleman, Breacher, Advisor, Gunner, Demolitions, and others on both the Security and Insurgent sides - comes with a supply point budget. Spend more on a foregrip and suppressor and you give up body armor or a secondary weapon. Heavier kits slow your movement visibly. The tradeoffs are real and readable, which is the kind of systems thinking that makes a shooter feel like a strategy game with a pulse. Sound design across the board is exceptional: directional gunfire tells you more than any minimap would, and the absence of a radar forces constant audio awareness. Maps cover a solid range, from tight urban corridors in District and Market to more open hillside terrain, though the Source Engine visuals were already showing age at launch and have not improved since. The genuine criticisms are worth flagging. There is no progression system worth speaking of - kills earn supply points within a match, but nothing carries over to give newcomers a sense of forward momentum. The AI in co-op mode is competent enough to kill you but not intelligent enough to feel like a real strategic opponent; it is a difficulty slider more than a thinking enemy. Certain game modes also suffer from low population on public servers, meaning your experience in Firefight will be richer than your experience hunting a specific mode at an off-peak hour. And if your regular squad migrated to Insurgency: Sandstorm, which builds on this game with Unreal Engine 4 and more mechanics, the original's player pool is thinner than it once was. For the price this game typically sits at, the calculus is still favorable for anyone who wants a no-frills tactical FPS. The mod support inherited from its Source Engine roots means custom maps and rule sets have extended the lifespan well past what a studio-only update cadence would allow. If you have never played a game in this lineage, start here before Sandstorm. If you already own Sandstorm and are shopping out of curiosity, the original is leaner and harsher in ways that are interesting to experience once. Either way, go in knowing this game will not meet you halfway. Diego, Scout Team

Insurgency

Insurgency

22 ene 2014New World Interactive
GamerScout opina

Forget kill-death ratios and XP bars - Insurgency strips the military shooter down to communication, cover, and the very real possibility that one bullet ends your round before you've fired back.

PCMacLinuxXbox
Steam Deck UnsupportedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.15

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€1.155 Jun 2026
Keyshops
€1.06€1.12€1.18€1.245 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Insurgency

I've spent time with a lot of tactical shooters that claim to demand teamwork and then quietly reward lone wolves anyway. Insurgency, released in January 2014 by New World Interactive, is the rare game that actually means it. Two bullets and you're dead. No health bar to watch. No crosshair unless you're aiming down iron sights or a scope. No auto-reload to save you when you forget to top off between engagements. The game enforces discipline through consequence, not tutorials. The structure is cleaner than it looks from the outside. Modes sit in three buckets: Tactical Operations, where dying once sends you to spectator until a teammate captures an objective; Sustained Combat modes like Push, Strike, and Skirmish, which give teams a finite reinforcement pool and keep the action moving; and a Co-operative category with Hunt, Outpost, Survival, and Conquer modes for squads who would rather coordinate against AI than eat a 360-no-scope from a stranger. That co-op offering is genuinely useful for newcomers. Spending a few rounds in Outpost - defending a weapons cache against increasingly aggressive AI waves - is a much better on-ramp than getting dropped repeatedly in a full 16v16 Firefight server. The game does not explain this to you, which is its biggest tutorial failure, but the modes themselves are self-teaching once you understand the stakes. Loadout decisions have teeth. Each class - Rifleman, Breacher, Advisor, Gunner, Demolitions, and others on both the Security and Insurgent sides - comes with a supply point budget. Spend more on a foregrip and suppressor and you give up body armor or a secondary weapon. Heavier kits slow your movement visibly. The tradeoffs are real and readable, which is the kind of systems thinking that makes a shooter feel like a strategy game with a pulse. Sound design across the board is exceptional: directional gunfire tells you more than any minimap would, and the absence of a radar forces constant audio awareness. Maps cover a solid range, from tight urban corridors in District and Market to more open hillside terrain, though the Source Engine visuals were already showing age at launch and have not improved since. The genuine criticisms are worth flagging. There is no progression system worth speaking of - kills earn supply points within a match, but nothing carries over to give newcomers a sense of forward momentum. The AI in co-op mode is competent enough to kill you but not intelligent enough to feel like a real strategic opponent; it is a difficulty slider more than a thinking enemy. Certain game modes also suffer from low population on public servers, meaning your experience in Firefight will be richer than your experience hunting a specific mode at an off-peak hour. And if your regular squad migrated to Insurgency: Sandstorm, which builds on this game with Unreal Engine 4 and more mechanics, the original's player pool is thinner than it once was. For the price this game typically sits at, the calculus is still favorable for anyone who wants a no-frills tactical FPS. The mod support inherited from its Source Engine roots means custom maps and rule sets have extended the lifespan well past what a studio-only update cadence would allow. If you have never played a game in this lineage, start here before Sandstorm. If you already own Sandstorm and are shopping out of curiosity, the original is leaner and harsher in ways that are interesting to experience once. Either way, go in knowing this game will not meet you halfway.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

multiplayercoopachievementscontroller-supportTactical FPSPermadeath RoundsNo HUDSupply Point LoadoutsDirectional AudioCo-op vs AISource EngineObjective-BasedMod Support

Requisitos del sistema

Mínimos

Processor
Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Memory
4 GB RAM
Graphics
Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel…

Recomendados

Memory
8 GB RAM
Graphics
Video card 2048 MB or more Hard Drive: 10 GB HD space on a SSD

DLC y complementos de Insurgency3

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Insurgency.

Reseñas y valoraciones

Metacritic
74
Steam
92%(124,715)

Información del juego

Desarrolladora
New World Interactive
Distribuidora
New World Interactive
Fecha de lanzamiento
22 ene 2014

Modos de juego

multiplayer
coop
Cooperativo en línea

Idiomas

Audio (1)
English
Subtítulos (11)
EnglishFrenchGermanDutchPolishPortuguese - Brazil+5 más

Características

AchievementsController Support

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de New World Interactive

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Insurgency →

Preguntas frecuentes sobre Insurgency

¿Cuánto cuesta Insurgency?

El precio de Insurgency cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Insurgency más barato?

Compara los precios de Insurgency en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Insurgency?

Insurgency está disponible en PC, Mac, Linux, Xbox.

¿Cuándo se lanzó Insurgency?

Insurgency se lanzó el 22 de enero de 2014.

¿Quién desarrolló Insurgency?

Insurgency fue desarrollado por New World Interactive.

¿Merece la pena comprar Insurgency?

Insurgency tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.