Compara los precios de Instruments of Destruction en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Radiangames. Publicado por Secret Mode. Lanzado el 10/5/2024. Disponible en PC. Géneros: Action, Casual, Indie, Simulation, Strategy.

If Red Faction: Guerrilla and Blast Corps had a baby that also shipped with a vehicle workshop, this is it. Scratch that sandbox itch or dive deep into 50-plus missions of structured demolition chaos.

I went in expecting a shallow stress-relief toy and came out two sessions later genuinely impressed by how much systems work is packed under the hood. The solo developer behind this title, Luke Schneider, spent years as lead tech designer on Red Faction: Guerrilla, and that pedigree shows in every building collapse. This is primarily a mission-based vehicle-action game with a physics engine that is absolutely the centrepiece. Structures break apart piece by piece on impact, debris piles up with real mass, and cannon recoil will actually push your rig backward if you are not braced for it. The tactile feedback loop is legitimately excellent. The campaign runs across six distinct island regions, with each of the 50-plus missions assigning a specific pre-built vehicle to the task. One level gives you a bulldozer and asks you to clear 90 percent of the buildings without touching a designated ruin. The next hands you a tank with quad rocket launchers. After that, an ornithopter with a grappling hook that tears structures apart beam by beam. Normal, Challenge, and Expert difficulty tiers sit on top of each mission, where Challenge locks you into a preset machine and adds bonus objectives, and Expert layers in a timer that forces you to stop admiring the rubble and start moving efficiently. That three-tier structure is where the replay value for completionists lives, and it is genuinely meaningful rather than cosmetic padding. The vehicle editor campaign is a separate 25-mission epilogue that functions as a proper teaching tool. Rather than dumping you into a free-form builder with no guidance, it walks you through part-by-part construction using an expanding component list that includes chainsaws, lasers, wrecking balls, vortex generators, and magnets. Early access history is worth knowing here: the builder was historically the sticking point, causing a higher-than-expected return rate because players wanted to pilot cool machines rather than engineer them. Radiangames responded by pivoting the 1.0 release to lead with the pre-built vehicle campaign and positioning the editor as the enthusiast layer. That was the right call. Newcomers get immediate gratification; builders get a deep creative sandbox backed by a Steam Workshop with thousands of community uploads ranging from railgun-armed walkers to bomb-dropping aircraft. The criticisms are real and worth naming. The core loop does plateau during longer sessions since the drive-smash-repeat rhythm does not fundamentally change across biomes. Some flying vehicles handle inconsistently, with controls that can feel unpredictable at altitude. The visual presentation is functional rather than polished, with menus and the editor interface feeling utilitarian. Players expecting the structural lateral-collapse simulation of Red Faction: Guerrilla will find buildings tend to crumble downward rather than topple sideways, which is a physics quirk that limits some of the more dramatic cinematic moments. None of these are dealbreakers, but anyone expecting a simulation with depth comparable to Teardown will need to recalibrate expectations. This is a mission-paced action game first, a builder second. Where it earns its audience is in the breadth of its content relative to its price point and the quality of the moment-to-moment destruction. The Steam Workshop integration is active and the community output is strong. For players who want something to pick up in one-to-two hour bursts without committing to a 200-hour grand strategy loop, this hits a very specific satisfaction centre cleanly and consistently. Diego, Scout Team

Instruments of Destruction

Instruments of Destruction

10 may 2024RadiangamesSecret Mode
GamerScout opina

If Red Faction: Guerrilla and Blast Corps had a baby that also shipped with a vehicle workshop, this is it. Scratch that sandbox itch or dive deep into 50-plus missions of structured demolition chaos.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.51

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I went in expecting a shallow stress-relief toy and came out two sessions later genuinely impressed by how much systems work is packed under the hood. The solo developer behind this title, Luke Schneider, spent years as lead tech designer on Red Faction: Guerrilla, and that pedigree shows in every building collapse. This is primarily a mission-based vehicle-action game with a physics engine that is absolutely the centrepiece. Structures break apart piece by piece on impact, debris piles up with real mass, and cannon recoil will actually push your rig backward if you are not braced for it. The tactile feedback loop is legitimately excellent. The campaign runs across six distinct island regions, with each of the 50-plus missions assigning a specific pre-built vehicle to the task. One level gives you a bulldozer and asks you to clear 90 percent of the buildings without touching a designated ruin. The next hands you a tank with quad rocket launchers. After that, an ornithopter with a grappling hook that tears structures apart beam by beam. Normal, Challenge, and Expert difficulty tiers sit on top of each mission, where Challenge locks you into a preset machine and adds bonus objectives, and Expert layers in a timer that forces you to stop admiring the rubble and start moving efficiently. That three-tier structure is where the replay value for completionists lives, and it is genuinely meaningful rather than cosmetic padding. The vehicle editor campaign is a separate 25-mission epilogue that functions as a proper teaching tool. Rather than dumping you into a free-form builder with no guidance, it walks you through part-by-part construction using an expanding component list that includes chainsaws, lasers, wrecking balls, vortex generators, and magnets. Early access history is worth knowing here: the builder was historically the sticking point, causing a higher-than-expected return rate because players wanted to pilot cool machines rather than engineer them. Radiangames responded by pivoting the 1.0 release to lead with the pre-built vehicle campaign and positioning the editor as the enthusiast layer. That was the right call. Newcomers get immediate gratification; builders get a deep creative sandbox backed by a Steam Workshop with thousands of community uploads ranging from railgun-armed walkers to bomb-dropping aircraft. The criticisms are real and worth naming. The core loop does plateau during longer sessions since the drive-smash-repeat rhythm does not fundamentally change across biomes. Some flying vehicles handle inconsistently, with controls that can feel unpredictable at altitude. The visual presentation is functional rather than polished, with menus and the editor interface feeling utilitarian. Players expecting the structural lateral-collapse simulation of Red Faction: Guerrilla will find buildings tend to crumble downward rather than topple sideways, which is a physics quirk that limits some of the more dramatic cinematic moments. None of these are dealbreakers, but anyone expecting a simulation with depth comparable to Teardown will need to recalibrate expectations. This is a mission-paced action game first, a builder second. Where it earns its audience is in the breadth of its content relative to its price point and the quality of the moment-to-moment destruction. The Steam Workshop integration is active and the community output is strong. For players who want something to pick up in one-to-two hour bursts without committing to a 200-hour grand strategy loop, this hits a very specific satisfaction centre cleanly and consistently.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementsworkshopcloud-savestier:sub-5Physics DestructionVehicle EditorMission-BasedWorkshop CommunityBlast Corps-likeRed Faction-likeSandbox ReplayabilityDifficulty TiersOne-Dev Studio

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Graphics card with 2GB RAM (Geforce 780 or better)
Processor
4-core 1.5+GHz processor

Recomendados

OS
Windows 10 or later
Memory
16 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
Graphics card with 4GB RAM (Geforce 970 or better)
Processor
6-core 2.5+GHz processor

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Información del juego

Desarrolladora
Radiangames
Distribuidora
Secret Mode
Fecha de lanzamiento
10 may 2024

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¿En qué plataformas está disponible Instruments of Destruction?

Instruments of Destruction está disponible en PC.

¿Cuándo se lanzó Instruments of Destruction?

Instruments of Destruction se lanzó el 10 de mayo de 2024.

¿Quién desarrolló Instruments of Destruction?

Instruments of Destruction fue desarrollado por Radiangames y publicado por Secret Mode.