Compara los precios de Infinity Sweeper en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Longshot Studio. Publicado por Yogscast Games. Lanzado el 7/5/2026. Disponible en PC, Mac. Géneros: Casual, Indie, Strategy.

Minesweeper with a roguelite build loop grafted on top: compelling in short bursts, rough around the RNG edges, and aimed squarely at players who want one more run rather than one more level.

My first instinct with Infinity Sweeper was to treat it like a Balatro-adjacent puzzle builder, and for the first few runs that framing holds up surprisingly well. Longshot Studio's debut title takes the grid logic every PC gamer absorbed by osmosis and layers a proper roguelite progression system on top: three lives per run, gold earned by clearing boards, and a shop between stages where you pick between single-use cards and permanent upgrades that change the rules of the run. Board-clearing explosives, logic-assisting radars, tile modifiers that reshuffle what hides under the grid - on paper it is exactly the kind of system-on-system stacking that strategy players look for. The structural beats are solid. Every fourth stage drops a boss encounter: the usual quiet logic exercise gets replaced by a timed challenge where speed and precision matter as much as deduction. The time bank you carry into that boss is shaped by how cleanly you played the preceding three stages, which is a neat little feedback loop. The full version ships with 350 upgrades versus the 60 in the demo, and the daily challenge mode with its leaderboard gives min-maxers a fixed seed to optimise against, which is where the run-stat tracking earns its keep. Where the game struggles is balance, and the community criticism on this point is consistent. Procedural generation on the early grids can produce wildly variable mine density - a 5x5 opener with five mines is a different problem than one with a single mine, and neither outcome is telegraphed. Corner tiles under heavy mine pressure become near-coinflips, and dying in stage one before you have touched a single upgrade is a legitimate possibility with no mitigation. Critics who praised the concept still flagged that RNG leans too hard without a structured difficulty ramp underneath it. Purists who want Minesweeper's cold logical clarity will also bristle at the negative-effect tiles that introduce randomness into what should be a deduction problem. The visuals are clean but plain - monochrome number tiles drew complaints from players who rely on colour coding rather than reading digits - and the audio does its job without being memorable. For newcomers, the main campaign does include a tutorial that walks through every core mechanic, so the learning curve is gentle even if Minesweeper is genuinely new to you. The daily challenge skips the tutorial entirely, which is fine once you have a few runs under your belt. Sessions are short enough that a bad run costs you minutes, not hours, making it well-suited to the gap-filler slot in your library rather than a primary obsession. Players who have already squeezed Balatro or Dungeons and Degenerate Gamblers dry will recognise the loop immediately and find something comfortable here. Players expecting a deep build-crafting engine on the level of Slay the Spire should temper expectations: the upgrade pool is wide, but the interaction depth between passives is modest at launch. Diego, Scout Team

Infinity Sweeper

Infinity Sweeper

7 may 2026Longshot StudioYogscast Games
GamerScout opina

Minesweeper with a roguelite build loop grafted on top: compelling in short bursts, rough around the RNG edges, and aimed squarely at players who want one more run rather than one more level.

PCMac
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €3.90

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Acerca de Infinity Sweeper

My first instinct with Infinity Sweeper was to treat it like a Balatro-adjacent puzzle builder, and for the first few runs that framing holds up surprisingly well. Longshot Studio's debut title takes the grid logic every PC gamer absorbed by osmosis and layers a proper roguelite progression system on top: three lives per run, gold earned by clearing boards, and a shop between stages where you pick between single-use cards and permanent upgrades that change the rules of the run. Board-clearing explosives, logic-assisting radars, tile modifiers that reshuffle what hides under the grid - on paper it is exactly the kind of system-on-system stacking that strategy players look for. The structural beats are solid. Every fourth stage drops a boss encounter: the usual quiet logic exercise gets replaced by a timed challenge where speed and precision matter as much as deduction. The time bank you carry into that boss is shaped by how cleanly you played the preceding three stages, which is a neat little feedback loop. The full version ships with 350 upgrades versus the 60 in the demo, and the daily challenge mode with its leaderboard gives min-maxers a fixed seed to optimise against, which is where the run-stat tracking earns its keep. Where the game struggles is balance, and the community criticism on this point is consistent. Procedural generation on the early grids can produce wildly variable mine density - a 5x5 opener with five mines is a different problem than one with a single mine, and neither outcome is telegraphed. Corner tiles under heavy mine pressure become near-coinflips, and dying in stage one before you have touched a single upgrade is a legitimate possibility with no mitigation. Critics who praised the concept still flagged that RNG leans too hard without a structured difficulty ramp underneath it. Purists who want Minesweeper's cold logical clarity will also bristle at the negative-effect tiles that introduce randomness into what should be a deduction problem. The visuals are clean but plain - monochrome number tiles drew complaints from players who rely on colour coding rather than reading digits - and the audio does its job without being memorable. For newcomers, the main campaign does include a tutorial that walks through every core mechanic, so the learning curve is gentle even if Minesweeper is genuinely new to you. The daily challenge skips the tutorial entirely, which is fine once you have a few runs under your belt. Sessions are short enough that a bad run costs you minutes, not hours, making it well-suited to the gap-filler slot in your library rather than a primary obsession. Players who have already squeezed Balatro or Dungeons and Degenerate Gamblers dry will recognise the loop immediately and find something comfortable here. Players expecting a deep build-crafting engine on the level of Slay the Spire should temper expectations: the upgrade pool is wide, but the interaction depth between passives is modest at launch.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstier:indieDaily ChallengeRun-BasedTimed Boss FightsTile ModifiersUpgrade ShopShort SessionsLeaderboard

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
300 MB available space
Graphics
Integrated Graphics
Processor
Intel I5

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Información del juego

Desarrolladora
Longshot Studio
Distribuidora
Yogscast Games
Fecha de lanzamiento
7 may 2026

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¿En qué plataformas está disponible Infinity Sweeper?

Infinity Sweeper está disponible en PC, Mac.

¿Cuándo se lanzó Infinity Sweeper?

Infinity Sweeper se lanzó el 7 de mayo de 2026.

¿Quién desarrolló Infinity Sweeper?

Infinity Sweeper fue desarrollado por Longshot Studio y publicado por Yogscast Games.