Compara los precios de Infernax en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Berzerk Studio. Publicado por The Arcade Crew. Lanzado el 14/2/2022. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 84/100.

Castlevania II's redemption arc has finally arrived, wrapped in pixel gore and a morality system that actually bites back. Six hours the first time, far more interesting the second.

I went in expecting a nostalgia delivery vehicle with some light retro window dressing. What I got instead was something with genuine personality hiding under all the blood. Berzerk Studio, the same team behind Just Shapes and Beats, channeled their obvious love for NES-era action into Infernax, and the craft shows in every screen of it. This is a side-scrolling action RPG that sits somewhere between Castlevania II: Simon's Quest and Zelda II: The Adventure of Link, but it learns from what frustrated people about both of those games rather than faithfully reproducing the headaches. The core loop is mace swings, platforming, and careful positioning. Alcedor, the crusader-duke you control, can only swing horizontally until you acquire magic, so reading enemy patterns and managing the short weapon range keeps you honest from the first screen onward. XP works as a secondary currency spent at save shrines to boost Power, Health, or Mana, so every level-up decision has a tangible, immediate effect on how combat plays out. A selection of spells rounds out the toolkit: a healing incantation, thunderstorm summons, a teleport to the nearest save point, and more, some of which are locked behind moral alignment. Yes, alignment. The morality system is the thing that elevates Infernax above its genre peers. Choices arrive early and often, and they carry real downstream consequences. Evict a bandit camp to help a local resident, and those same bandits might ambush a merchant you meet later. Spare someone or condemn them, and the world reshuffles quietly around you. The game never telegraphs which choice is "right," and it actively enjoys punishing what looks like the virtuous option. Four endings, including Ultimate Good and Ultimate Evil paths gated through the in-game Necronomicon, give serious replay incentive beyond mere curiosity. The pixel art does something interesting: it draws from 8-bit source material but pushes the palette and sprite complexity closer to 16-bit, landing on what one critic called a "12-bit fusion." The gore is abundant and reaches a level of dark absurdity that functions as unintentional comedy more than shock value. Enemy deaths, boss designs, and full-screen dramatic illustrations during key narrative beats all signal that Berzerk cared deeply about every frame. The chiptune soundtrack is not background noise. Each area has its own distinct piece and the composers clearly understood that music in an NES-style game needs to feel like foreground, not texture. There are real rough edges. The single mace weapon can start to feel repetitive across a full playthrough without the magic variety keeping things interesting. Dungeon backtracking, especially key-hunting segments, edges into tedium during the mid-game, and the game does not always communicate clearly where to go next. The day-night cycle adds some useful quest-gating and spawns faster, more aggressive enemies after dark, but the map gives limited help navigating it all. Classic Mode, which strips XP and gold on death and spaces checkpoints aggressively, is genuinely punishing in the old-school way. Casual Mode keeps progress on death without softening the actual platforming or combat, which is a smarter design call than most retro-revival games manage. A single run clocks in around six to eight hours, which is exactly the right length for this kind of game. Infernax knows when to end, and the moral branch structure means a second run is not a chore. It is a different game. For anyone who grew up with NES adventures and wanted one that respected what worked while quietly fixing what did not, this is the one worth spending an evening with. Kai, Scout Team

Infernax

Infernax

14 feb 2022Berzerk StudioThe Arcade Crew
GamerScout opina

Castlevania II's redemption arc has finally arrived, wrapped in pixel gore and a morality system that actually bites back. Six hours the first time, far more interesting the second.

PC
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €7.96

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Acerca de Infernax

I went in expecting a nostalgia delivery vehicle with some light retro window dressing. What I got instead was something with genuine personality hiding under all the blood. Berzerk Studio, the same team behind Just Shapes and Beats, channeled their obvious love for NES-era action into Infernax, and the craft shows in every screen of it. This is a side-scrolling action RPG that sits somewhere between Castlevania II: Simon's Quest and Zelda II: The Adventure of Link, but it learns from what frustrated people about both of those games rather than faithfully reproducing the headaches. The core loop is mace swings, platforming, and careful positioning. Alcedor, the crusader-duke you control, can only swing horizontally until you acquire magic, so reading enemy patterns and managing the short weapon range keeps you honest from the first screen onward. XP works as a secondary currency spent at save shrines to boost Power, Health, or Mana, so every level-up decision has a tangible, immediate effect on how combat plays out. A selection of spells rounds out the toolkit: a healing incantation, thunderstorm summons, a teleport to the nearest save point, and more, some of which are locked behind moral alignment. Yes, alignment. The morality system is the thing that elevates Infernax above its genre peers. Choices arrive early and often, and they carry real downstream consequences. Evict a bandit camp to help a local resident, and those same bandits might ambush a merchant you meet later. Spare someone or condemn them, and the world reshuffles quietly around you. The game never telegraphs which choice is "right," and it actively enjoys punishing what looks like the virtuous option. Four endings, including Ultimate Good and Ultimate Evil paths gated through the in-game Necronomicon, give serious replay incentive beyond mere curiosity. The pixel art does something interesting: it draws from 8-bit source material but pushes the palette and sprite complexity closer to 16-bit, landing on what one critic called a "12-bit fusion." The gore is abundant and reaches a level of dark absurdity that functions as unintentional comedy more than shock value. Enemy deaths, boss designs, and full-screen dramatic illustrations during key narrative beats all signal that Berzerk cared deeply about every frame. The chiptune soundtrack is not background noise. Each area has its own distinct piece and the composers clearly understood that music in an NES-style game needs to feel like foreground, not texture. There are real rough edges. The single mace weapon can start to feel repetitive across a full playthrough without the magic variety keeping things interesting. Dungeon backtracking, especially key-hunting segments, edges into tedium during the mid-game, and the game does not always communicate clearly where to go next. The day-night cycle adds some useful quest-gating and spawns faster, more aggressive enemies after dark, but the map gives limited help navigating it all. Classic Mode, which strips XP and gold on death and spaces checkpoints aggressively, is genuinely punishing in the old-school way. Casual Mode keeps progress on death without softening the actual platforming or combat, which is a smarter design call than most retro-revival games manage. A single run clocks in around six to eight hours, which is exactly the right length for this kind of game. Infernax knows when to end, and the moral branch structure means a second run is not a chore. It is a different game. For anyone who grew up with NES adventures and wanted one that respected what worked while quietly fixing what did not, this is the one worth spending an evening with.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:aaaMorality SystemMultiple EndingsChiptune SoundtrackDay-Night CycleMace CombatClassic ModeNES-InspiredChoice ConsequencesLocal Co-op Supported

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
4 GB RAM
Storage
500 MB available space
Graphics
Nvidia GeForce GT 320, 1GB or AMD Radeon HD 6570, 1GB
Processor
Intel Core i3-540 or AMD Phenom II X2 550
Sound Card
multipass

Recomendados

OS
Windows 7
Memory
4 GB RAM
Storage
500 MB available space
Graphics
Nvidia GeForce GT 320, 1GB or AMD Radeon HD 6570, 1GB
Processor
Intel Core i3-540 or AMD Phenom II X2 550

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Reseñas y valoraciones

Metacritic
84

Información del juego

Desarrolladora
Berzerk Studio
Distribuidora
The Arcade Crew
Fecha de lanzamiento
14 feb 2022

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¿En qué plataformas está disponible Infernax?

Infernax está disponible en PC.

¿Cuándo se lanzó Infernax?

Infernax se lanzó el 14 de febrero de 2022.

¿Quién desarrolló Infernax?

Infernax fue desarrollado por Berzerk Studio y publicado por The Arcade Crew.

¿Merece la pena comprar Infernax?

Infernax tiene una puntuación Metacritic de 84/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.