Compara los precios de Imp of the Sun en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Sunwolf Entertainment. Publicado por Fireshine Games. Lanzado el 24/3/2022. Disponible en PC, Xbox. Géneros: Action, Adventure, Indie.

A compact Metroidvania from Peru's own Sunwolf that punches above its budget with hand-drawn biomes and Inca-rooted atmosphere, even if the combat never quite matches the scenery.

My first hour with Imp of the Sun felt like cracking open a handmade book from a culture that rarely gets to write its own adventure. Sunwolf Entertainment, a Peruvian studio, poured pre-Columbian Andean mythology into a Metroidvania structure, and the result is something modest in scope but genuinely warm in spirit. You play as Nin, a small fire imp born from the Sun's dying spark, tasked with tracking down four Keepers scattered across a hand-drawn world that spans sunlit mountain peaks, dense jungle corridors, and underworld caves. The art direction carries real confidence: gold-tinged accents, lush layered backgrounds, and an enemy roster whose animation you can read closely enough to time your dodges. The soundtrack leans into Andean instrumentation, winds and percussion that root the world in its setting rather than defaulting to generic fantasy ambience. The design philosophy is accessibility-first, and that is both the game's clearest strength and its most visible limit. The non-linear structure lets you choose any of the four areas right from the start, and fast travel keeps backtracking painless. As you clear each zone, Nin acquires a new traversal ability: wall jump, air dash, blaze form that illuminates dark passages, and a smoke form that phases through certain barriers. Chaining these together across late-game platforming sections produces genuine flow. The Inner Fire mechanic, where a sun-charge meter refills near torches or in open sunlight but drains rapidly underground, adds a clever contextual resource layer to both healing and special attacks. Levelling up health, attack power, and sun charge through collected orbs gives a light RPG spine to the exploration loop. The boss fights are the highlight outright: each Keeper has a novel hook tied to the zone's new ability, and a few of them are inventive enough to stick in memory long after credits. The rough edges are real, though, and critics were consistent about them. Platforming movement is a touch floaty, wall-jumping on narrow columns resists you in ways that feel like friction rather than challenge, and standard enemy combat sits somewhere between breezy button-mashing and slight imprecision, where hit detection occasionally makes both parties feel like they are waving at each other rather than fighting. The base playthrough clocks in around four hours, which is short even by compact-Metroidvania standards. Experienced players in the genre will find the default difficulty gentle, though a hard mode unlocks post-completion that remixes map layout and demands tighter use of the juggle-and-air-attack combo system. An Eclipse Plus mode also opens up, letting you replay from the start with all abilities unlocked, which sharpens the platforming feel considerably. Neither mode rescues a sequel-worthy combat system, but both extend the value meaningfully for players who want to stay in this world a little longer. The honest case for Imp of the Sun is this: it is a first game from a small studio drawing on a cultural well that virtually no other game has touched, and it uses that material with care and curiosity rather than as decoration. The Inca-mythology framing, the hand-crafted biomes, and the Andean soundscape cohere in a way that makes the whole feel intentional. It will not displace Hollow Knight or even Guacamelee on any ranked list, and the criticism that the genre is crowded enough to make a merely competent entry hard to prioritize is fair. But for players who appreciate craft over novelty-by-complexity, or who simply want a four-to-six hour game that knows exactly what it is and ends cleanly, Nin's journey earns a quiet recommendation. Kai, Scout Team

Imp of the Sun

Imp of the Sun

24 mar 2022Sunwolf EntertainmentFireshine Games
GamerScout opina

A compact Metroidvania from Peru's own Sunwolf that punches above its budget with hand-drawn biomes and Inca-rooted atmosphere, even if the combat never quite matches the scenery.

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My first hour with Imp of the Sun felt like cracking open a handmade book from a culture that rarely gets to write its own adventure. Sunwolf Entertainment, a Peruvian studio, poured pre-Columbian Andean mythology into a Metroidvania structure, and the result is something modest in scope but genuinely warm in spirit. You play as Nin, a small fire imp born from the Sun's dying spark, tasked with tracking down four Keepers scattered across a hand-drawn world that spans sunlit mountain peaks, dense jungle corridors, and underworld caves. The art direction carries real confidence: gold-tinged accents, lush layered backgrounds, and an enemy roster whose animation you can read closely enough to time your dodges. The soundtrack leans into Andean instrumentation, winds and percussion that root the world in its setting rather than defaulting to generic fantasy ambience. The design philosophy is accessibility-first, and that is both the game's clearest strength and its most visible limit. The non-linear structure lets you choose any of the four areas right from the start, and fast travel keeps backtracking painless. As you clear each zone, Nin acquires a new traversal ability: wall jump, air dash, blaze form that illuminates dark passages, and a smoke form that phases through certain barriers. Chaining these together across late-game platforming sections produces genuine flow. The Inner Fire mechanic, where a sun-charge meter refills near torches or in open sunlight but drains rapidly underground, adds a clever contextual resource layer to both healing and special attacks. Levelling up health, attack power, and sun charge through collected orbs gives a light RPG spine to the exploration loop. The boss fights are the highlight outright: each Keeper has a novel hook tied to the zone's new ability, and a few of them are inventive enough to stick in memory long after credits. The rough edges are real, though, and critics were consistent about them. Platforming movement is a touch floaty, wall-jumping on narrow columns resists you in ways that feel like friction rather than challenge, and standard enemy combat sits somewhere between breezy button-mashing and slight imprecision, where hit detection occasionally makes both parties feel like they are waving at each other rather than fighting. The base playthrough clocks in around four hours, which is short even by compact-Metroidvania standards. Experienced players in the genre will find the default difficulty gentle, though a hard mode unlocks post-completion that remixes map layout and demands tighter use of the juggle-and-air-attack combo system. An Eclipse Plus mode also opens up, letting you replay from the start with all abilities unlocked, which sharpens the platforming feel considerably. Neither mode rescues a sequel-worthy combat system, but both extend the value meaningfully for players who want to stay in this world a little longer. The honest case for Imp of the Sun is this: it is a first game from a small studio drawing on a cultural well that virtually no other game has touched, and it uses that material with care and curiosity rather than as decoration. The Inca-mythology framing, the hand-crafted biomes, and the Andean soundscape cohere in a way that makes the whole feel intentional. It will not displace Hollow Knight or even Guacamelee on any ranked list, and the criticism that the genre is crowded enough to make a merely competent entry hard to prioritize is fair. But for players who appreciate craft over novelty-by-complexity, or who simply want a four-to-six hour game that knows exactly what it is and ends cleanly, Nin's journey earns a quiet recommendation.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:sub-5MetroidvaniaPeruvian MythologyInner Fire MechanicNon-Linear ExplorationBoss-FocusedNew Game PlusShort CompletableAbility Gating

Requisitos del sistema

Mínimos

OS
Windows 10 x64
Memory
8 GB RAM
Graphics
Nvidia GeForce GTX 950
Processor
Intel Core i5-8400

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OS
Windows 10 x64
Memory
16 GB RAM
Graphics
Nvidia GTX 1650
Processor
Intel Core i5 - 9300H

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Información del juego

Desarrolladora
Sunwolf Entertainment
Distribuidora
Fireshine Games
Fecha de lanzamiento
24 mar 2022

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¿En qué plataformas está disponible Imp of the Sun?

Imp of the Sun está disponible en PC, Xbox.

¿Cuándo se lanzó Imp of the Sun?

Imp of the Sun se lanzó el 24 de marzo de 2022.

¿Quién desarrolló Imp of the Sun?

Imp of the Sun fue desarrollado por Sunwolf Entertainment y publicado por Fireshine Games.