Compara los precios de Ikai en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Endflame. Publicado por PM Studios, inc.. Lanzado el 29/3/2022. Disponible en PC. Géneros: Adventure, Indie.

Three developers from Barcelona built a feudal Japan horror game around a mechanic nobody uses: drawing kanji seals by hand while a yokai tries to kick the door in. Whether that's enough to carry two-to-three hours depends entirely on your patience for atmosphere over action.

My honest first reaction to Ikai was something close to affection. A tiny team out of Barcelona, clearly in love with Japanese folklore, spending three years crafting a Shinto shrine in first-person 3D and populating it with creatures most Western horror studios would not even recognise by name. That kind of devotion is visible in the woodgrain of every corridor, in the way candlelight catches a paper sliding door. The problem is that devotion to a setting and execution of a game are two very different things, and Ikai sometimes treats them as interchangeable. You play as Naoko, a young priestess left to tend a shrine while the priest is absent. Evil arrives quickly. Your toolkit for dealing with it is deliberately, philosophically limited: crouch, run, hide, and occasionally hold your nerve long enough to draw a protective seal using your mouse or analog stick, tracing kanji characters onto paper while something awful rattles the door behind you. That seal-drawing mechanic is the game's one genuinely original idea, and when the pressure is right it creates a specific kind of dread that combat systems simply cannot replicate. The problem is that it appears too infrequently to carry the whole experience. The rest of the time you are wandering a shrine and two small exterior areas, sifting through drawers, searching for objects, and trying to figure out where to go next without the assistance of a map or any meaningful signposting. Getting lost here rarely feels mysterious. It mostly feels like the game forgot to tell you something. The puzzles sit in an awkward middle ground. A few, particularly one set around a well, are genuinely tense and well-constructed. Others are obtuse in a way that reads less as intentional challenge and more as an absence of design clarity. The yokai themselves, a Kijo lurking near the entrance, Manekute arms reaching through corridor walls, are visually unsettling and clearly researched with care. Scattered parchments offer lore on each creature, which is a small pleasure for anyone drawn to Japanese folklore. But because there is no combat and the stealth options are thin, run or crouch, confrontations tend to resolve into either a quick death or an awkward waiting game behind a piece of furniture. The audio design is the consistent bright spot throughout: creaking floorboards, muffled whispers, wind through the forest exterior. With headphones this game sounds genuinely inhabited, and that soundscape does real atmospheric work that the visuals sometimes fail to match. Runtime lands at two to three hours for most players, and that brevity is simultaneously the game's mercy and its most damning quality. Short enough that its repetitive backtracking through familiar rooms never becomes unbearable, but also short enough that every mechanic and creature feels underused just as it starts to find its footing. The ending arrives without sufficient payoff, leaving threads unresolved in a way that reads as rushed rather than artfully ambiguous. Steam players have landed at roughly 79 percent positive on a modest sample, which feels about right. Ikai is not a game that earns dislike. It earns something more deflating: the feeling that something genuinely atmospheric almost cohered into something genuinely frightening, and did not quite get there. If you have played everything Chilla's Art has released and you hunger for J-horror that runs a little more polished and three-dimensional, Ikai is worth a cautious look at a reduced price. Go in expecting a mood piece with a clever central gimmick, not a complete horror experience. Kai, Scout Team

Ikai

Ikai

29 mar 2022EndflamePM Studios, inc.
GamerScout opina

Three developers from Barcelona built a feudal Japan horror game around a mechanic nobody uses: drawing kanji seals by hand while a yokai tries to kick the door in. Whether that's enough to carry two-to-three hours depends entirely on your patience for atmosphere over action.

PC
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.38

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€4.386 Jun 2026
Keyshops
€4.03€4.26€4.50€4.736 Jun12 Jun17 Jun23 Jun28 Jun
Tracking prices since 6 Jun 2026
Create alert

Capturas y multimedia

Acerca de Ikai

My honest first reaction to Ikai was something close to affection. A tiny team out of Barcelona, clearly in love with Japanese folklore, spending three years crafting a Shinto shrine in first-person 3D and populating it with creatures most Western horror studios would not even recognise by name. That kind of devotion is visible in the woodgrain of every corridor, in the way candlelight catches a paper sliding door. The problem is that devotion to a setting and execution of a game are two very different things, and Ikai sometimes treats them as interchangeable. You play as Naoko, a young priestess left to tend a shrine while the priest is absent. Evil arrives quickly. Your toolkit for dealing with it is deliberately, philosophically limited: crouch, run, hide, and occasionally hold your nerve long enough to draw a protective seal using your mouse or analog stick, tracing kanji characters onto paper while something awful rattles the door behind you. That seal-drawing mechanic is the game's one genuinely original idea, and when the pressure is right it creates a specific kind of dread that combat systems simply cannot replicate. The problem is that it appears too infrequently to carry the whole experience. The rest of the time you are wandering a shrine and two small exterior areas, sifting through drawers, searching for objects, and trying to figure out where to go next without the assistance of a map or any meaningful signposting. Getting lost here rarely feels mysterious. It mostly feels like the game forgot to tell you something. The puzzles sit in an awkward middle ground. A few, particularly one set around a well, are genuinely tense and well-constructed. Others are obtuse in a way that reads less as intentional challenge and more as an absence of design clarity. The yokai themselves, a Kijo lurking near the entrance, Manekute arms reaching through corridor walls, are visually unsettling and clearly researched with care. Scattered parchments offer lore on each creature, which is a small pleasure for anyone drawn to Japanese folklore. But because there is no combat and the stealth options are thin, run or crouch, confrontations tend to resolve into either a quick death or an awkward waiting game behind a piece of furniture. The audio design is the consistent bright spot throughout: creaking floorboards, muffled whispers, wind through the forest exterior. With headphones this game sounds genuinely inhabited, and that soundscape does real atmospheric work that the visuals sometimes fail to match. Runtime lands at two to three hours for most players, and that brevity is simultaneously the game's mercy and its most damning quality. Short enough that its repetitive backtracking through familiar rooms never becomes unbearable, but also short enough that every mechanic and creature feels underused just as it starts to find its footing. The ending arrives without sufficient payoff, leaving threads unresolved in a way that reads as rushed rather than artfully ambiguous. Steam players have landed at roughly 79 percent positive on a modest sample, which feels about right. Ikai is not a game that earns dislike. It earns something more deflating: the feeling that something genuinely atmospheric almost cohered into something genuinely frightening, and did not quite get there. If you have played everything Chilla's Art has released and you hunger for J-horror that runs a little more polished and three-dimensional, Ikai is worth a cautious look at a reduced price. Go in expecting a mood piece with a clever central gimmick, not a complete horror experience.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Japanese FolkloreNo CombatSeal Drawing MechanicYokaiDefenseless ProtagonistShort HorrorKeyboard-Mouse RecommendedShrine SettingStealth Horror

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
NVIDIA GTX 760
Processor
Quad-core Intel or AMD, 2.5 GHz or faster
Sound Card
DirectX compatible

Recomendados

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
Nvidia GeForce GTX 1070 Ti
Processor
Intel Core i7-4770k or AMD Ryzen 5
Sound Card
DirectX compatible

Sigue explorando

Community Discussion

Be the first to comment on Ikai.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Endflame
Distribuidora
PM Studios, inc.
Fecha de lanzamiento
29 mar 2022

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Ikai →

Preguntas frecuentes sobre Ikai

¿Cuánto cuesta Ikai?

El precio de Ikai cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Ikai más barato?

Compara los precios de Ikai en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Ikai?

Ikai está disponible en PC.

¿Cuándo se lanzó Ikai?

Ikai se lanzó el 29 de marzo de 2022.

¿Quién desarrolló Ikai?

Ikai fue desarrollado por Endflame y publicado por PM Studios, inc..