Compara los precios de iDigging en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por TWEN. Publicado por TWEN. Lanzado el 7/5/2025. Disponible en PC, Xbox. Géneros: Adventure, Indie, Simulation.

Secretly illegal backyard excavation, a nosy neighbor with a snitch reflex, and a resource loop that pulls you deeper than you planned. Low price, low complexity ceiling - know what you're signing up for.

I went in expecting a throwaway gimmick and came out two hours later with a furnished living room, a shovel upgraded to a drill, and a genuine grudge against a fictional neighbor. iDigging is a first-person digging sandbox built around a core loop that strategy-sim players will clock immediately: gather resources underground, sell them on the surface, reinvest in better tools, go deeper, repeat. The twist is that digging is illegal in this alternate-history suburban setting, so every session layers in a stealth beat on top of the resource management. That tension between optimizing your excavation route and covering your tracks is where the game earns its price of admission. The progression arc is tighter than it first appears. You start with a rusty shovel and a house that looks like a repo job, and you work through distinct underground layers - soft soil for early furniture finds and basic metals, harder rock for rare gems and trickier terrain, and deeper chambers hiding stranger loot including hidden caves with their own puzzle-light challenges. Tool upgrades move from shovels and pickaxes up through mechanical drills and dynamite, and the pacing of those unlocks feels deliberate rather than padded. On the defensive side, you get camouflage carpets to conceal dig sites, guard dogs, and improvised deterrents to slow down the neighbor who is actively surveilling your property. The police make scheduled checks, which forces you to think about when to dig aggressively and when to clean up. For a budget indie, that is a reasonable number of interlocking systems. Where the game earns its mixed reception on Steam - sitting at roughly 69 percent positive across several hundred reviews - is in the rough edges. Players have flagged hard crashes, save-related item despawn bugs, and floating geometry debris tied to the voxel-based digging tech. These are real issues, not nitpicks. The developer has been patching the game post-launch and the community is vocal through forums, but if you are bug-averse, the current state requires some tolerance. The co-op mode, which supports up to five players locally or online, reportedly smooths over a lot of frustration just by making the chaos social - dynamite mistakes become stories rather than annoyances when a friend triggered the blast. From a strategy angle, I will be honest: this is not a deep-system game. The decision-making is closer to a light management loop than anything approaching a proper sim. There are no supply chains to optimize, no complex tech trees, and the AI neighbor is more an event timer than a genuine adversary. What iDigging gets right is the satisfying arithmetic of investment and return - you can feel progress session to session, which is harder to achieve than it sounds in this genre. Multiple endings are tagged, suggesting replay value, though the path to each depends more on choices made with your upgrades and house than on branching dialogue. It is approachable enough that a newcomer to simulation games will not feel overwhelmed, and the controller support on Xbox Series X/S is fully adapted rather than a port afterthought. If you want a chill, low-commitment digging loop with a comedy premise and a friend slot for four others, iDigging delivers on that specific brief. Go in expecting a polished major-studio sim and you will be disappointed. Go in understanding you are buying a small, funny, occasionally buggy indie that respects the appeal of a good resource loop, and the math works out. Diego, Scout Team

iDigging

iDigging

7 may 2025TWEN
GamerScout opina

Secretly illegal backyard excavation, a nosy neighbor with a snitch reflex, and a resource loop that pulls you deeper than you planned. Low price, low complexity ceiling - know what you're signing up for.

PCXbox
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Mejor precio disponible
€0.00
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Mínimo histórico: €1.22

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I went in expecting a throwaway gimmick and came out two hours later with a furnished living room, a shovel upgraded to a drill, and a genuine grudge against a fictional neighbor. iDigging is a first-person digging sandbox built around a core loop that strategy-sim players will clock immediately: gather resources underground, sell them on the surface, reinvest in better tools, go deeper, repeat. The twist is that digging is illegal in this alternate-history suburban setting, so every session layers in a stealth beat on top of the resource management. That tension between optimizing your excavation route and covering your tracks is where the game earns its price of admission. The progression arc is tighter than it first appears. You start with a rusty shovel and a house that looks like a repo job, and you work through distinct underground layers - soft soil for early furniture finds and basic metals, harder rock for rare gems and trickier terrain, and deeper chambers hiding stranger loot including hidden caves with their own puzzle-light challenges. Tool upgrades move from shovels and pickaxes up through mechanical drills and dynamite, and the pacing of those unlocks feels deliberate rather than padded. On the defensive side, you get camouflage carpets to conceal dig sites, guard dogs, and improvised deterrents to slow down the neighbor who is actively surveilling your property. The police make scheduled checks, which forces you to think about when to dig aggressively and when to clean up. For a budget indie, that is a reasonable number of interlocking systems. Where the game earns its mixed reception on Steam - sitting at roughly 69 percent positive across several hundred reviews - is in the rough edges. Players have flagged hard crashes, save-related item despawn bugs, and floating geometry debris tied to the voxel-based digging tech. These are real issues, not nitpicks. The developer has been patching the game post-launch and the community is vocal through forums, but if you are bug-averse, the current state requires some tolerance. The co-op mode, which supports up to five players locally or online, reportedly smooths over a lot of frustration just by making the chaos social - dynamite mistakes become stories rather than annoyances when a friend triggered the blast. From a strategy angle, I will be honest: this is not a deep-system game. The decision-making is closer to a light management loop than anything approaching a proper sim. There are no supply chains to optimize, no complex tech trees, and the AI neighbor is more an event timer than a genuine adversary. What iDigging gets right is the satisfying arithmetic of investment and return - you can feel progress session to session, which is harder to achieve than it sounds in this genre. Multiple endings are tagged, suggesting replay value, though the path to each depends more on choices made with your upgrades and house than on branching dialogue. It is approachable enough that a newcomer to simulation games will not feel overwhelmed, and the controller support on Xbox Series X/S is fully adapted rather than a port afterthought. If you want a chill, low-commitment digging loop with a comedy premise and a friend slot for four others, iDigging delivers on that specific brief. Go in expecting a polished major-studio sim and you will be disappointed. Go in understanding you are buying a small, funny, occasionally buggy indie that respects the appeal of a good resource loop, and the math works out.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercooponline-coopachievementscontroller-supporttrading-cardscloud-savestier:indieStealth SimulationVoxel DiggingResource Loop5-Player Co-opHome CustomizationTool ProgressionAlternate History SettingMultiple EndingsCasual Strategy

Requisitos del sistema

Mínimos

OS
Windows 10, 11
Memory
2000 MB RAM
Storage
1600 MB available space
Graphics
NVIDIA Geforce GTX 660 / ATI Radeon HD 7850
Processor
Intel Core i3 / AMD Athlon II X3

Recomendados

OS
Windows 11
Memory
4000 MB RAM
Network
Broadband Internet connection
Storage
1600 MB available space
Graphics
NVIDIA Geforce GTX 1050 / AMD Radeon RX560X
Processor
Intel Core i5 / AMD Ryzen 5 3600X

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Información del juego

Desarrolladora
TWEN
Distribuidora
TWEN
Fecha de lanzamiento
7 may 2025

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¿En qué plataformas está disponible iDigging?

iDigging está disponible en PC, Xbox.

¿Cuándo se lanzó iDigging?

iDigging se lanzó el 7 de mayo de 2025.

¿Quién desarrolló iDigging?

iDigging fue desarrollado por TWEN.